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GalCiv IV: Video Dev Blog #7 - Managing Your Space Cats

In the vast cosmos of gaming, we often find ourselves leading empires, commanding armies, and forging alliances. But have you ever wondered about the individuals who make up these galactic civilizations, and the leaders who steer their destinies towards triumph?

In this episode, we embark on a cosmic journey to meet the Citizens and Leaders of the Purrshan League, a civilization of peaceful, friendly cat-like creatures navigating the challenges of a universe filled with passive-aggressive neighbors.

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[h2]Meet the Purrshan League[/h2]
The Purrshan League is a unique race of Felinoid aliens led by their glorious leader, Felora Clawheart, who also holds the prestigious title of Governor of their homeworld, Purrshara. Surrounding her are loyal Citizens, each representing millions of minions, all eager to please and willing to live and die at their leader's whim.

As the Purrshan League ventures into the vast and perilous galaxy, they must work diligently to construct the infrastructure necessary for future colonization efforts. Take, for instance, Matthew Li, whose high Resolve of 7 makes him an ideal Worker, significantly boosting Purrshara's Manufacturing output.


[h2]Ministers and Governors [/h2]
With their fertility and rapid reproduction rate, the Purrshan League has an urgent need to colonize new planets. However, challenges arise when they identify a potential Core World at Merlin III, a distant planet well beyond their current travel range. What's the solution?

First, they established the Colonial Leadership Council to facilitate the recruitment of Leaders. Subsequently, they draft Colonists to lay claim to Purrshara III, extending their range in that direction. A critical boost comes from researching Subspace Streaming, providing a +2 Ship Range increase. Yet, they still fall short of their target.

Enter Bruno Meurt, recruited as the Minister of Exploration, to augment Ship Range with his remarkable Diligence. Simultaneously, Baal O'Malley is appointed as the Minister of Technology to enhance their civilization's Research output. These strategic moves allow the Purrshan League to move closer to their colonization goal.

Their journey is not without challenges, as they encounter the Altarians on their way to Merlin III. To maximize efficiency, Merlin III is transformed into a Core World, and Alden War, with his high Diligence, is chosen as the Governor, ensuring an impressive Manufacturing bonus on the desert planet.


[h2]Diplomats & Factions[/h2]
As the Purrshan League continues their expansion, the highly cultured Altarians exert influence out into our territory. This threat prompts the Purrshan League to prepare for potential conflict while maintaining peaceful relations with neighboring civilizations.

Leveraging their Fertile trait and Population Boom, the Purrshan League utilizes their fast Growth and colonizes several high-Class planets. Diplomats are appointed to manage relations with neighboring civilizations: Bara Millin becomes the Diplomat to the Altarians, aiming to influence cultural flips, while Jackie Chanler strategically increases Crime within the Yor's territory when assigned as their Diplomat.

Charles Jones takes up the role of Governor on the paradise world of Cinabar III, using his high Intelligence to increase Research efforts there. Yet, with a limited pool of Leaders for recruitment, it appears the Purrshan League must leave their three remaining planets as Colonies for now.

Or so they thought! A breakthrough occurs when they discover Leadership Recruiting in the Governance Tech Tree, introducing the Invite Leaders Executive Order. This enables the immediate replenishment of recruitable Leaders at a small Control cost, allowing them to convert a couple more Colonies into Core Worlds.


[h2]Economic Challenges and Solutions [/h2]
Expanding rapidly takes a toll on Felora Clawheart's intergalactic bank account. In dire need of resources, the Purrshan League switches out Population Boom for Land Exploitation in Civilization Policies, gaining a substantial economic boost but increases Pollution. The Purrshan's natural Fertility partially counteracts these ecological consequences, and they plan to return to a more sustainable population growth once their finances stabilize.

Factions play a vital role in enhancing Population Growth during periods of high Pollution. A Leader is assigned to the Natural League, slightly increasing Food expenditure but ensuring continued population growth amidst the environmental challenges. Later on, Leaders can be added to the Warforged Faction to bolster Military manufacturing output.


[h2]Commanders & Soldiers[/h2]
With war on the horizon, the Purrshan League gears up to reclaim Altair. Planetary Mobilization transforms their Citizens into Soldiers, and Planetary Invasion unlocks Transports for swift deployment.

As expected, Altarian-backed rebels incite a rebellion on Merlin II, leading to a decisive declaration of war. The Purrshan League assembles fleets under the command of Adam Isoda, the newly recruited Commander of The Gaze, a powerful warship.

After constructing Transports, they embark on a daring mission to Altair, bolstered by technological advances such as Stellar Marines, Drone Soldiers, and Killbots. The Altarians are blindsided and ultimately overwhelmed by the superior forces of the Purrshan League.

Altair quickly falls, and Merlin II is saved, marking a significant victory for the space cats.



Citizens and Leaders are the unsung heroes who shape the fate of civilizations. Their management is pivotal to industrial progress and the success of interstellar campaigns. As you embark on your own gaming adventures, remember the lessons learned from the Purrshan League's journey: manage your human resources, and prepare for the challenges that await!

https://store.steampowered.com/app/1357210/Galactic_Civilizations_IV/

v1.9 Early Access Update - Galactic Civilizations IV: Supernova

Early Access Update v1.9 adds the Modding Workshop, Galactapedia, Missions, and New Civilization


[h2]Highlighted Features:[/h2]
  • NEW! Korath Civilization: The Korath Clan returns, vicious as ever!
  • NEW! Modding Workshop: Players can now browse, download, and manage custom community created content.
  • NEW! Galactapedia: An in-game encyclopedia of concepts and terms.
  • NEW! Missions: Curated challenges on a custom galaxy and win conditions.
  • Sector Bonus: You now earn a Bonus for owning a Sector.
  • Consequence Events: Events where your choices early on have effects much later.
  • Culture Trait Update: Added powerful new "Capstone" traits to set your Civilization on the path to victory.
  • More Civilization Focused Content: Unique tech, planetary improvements, and other content based on Civilization abilities, biology, and culture.
  • Major quality of life improvements, including Auto-Asteroid Mining, a Monthly Summary screen, minimizing event windows, etc.
  • Big AI Update: Improved decision-making, reduced nagging, enhanced economic management, and more responsive to wartime circumstance.
  • Improved galaxy generation, including larger maps.
  • Tons of crash fixes.
  • Tons of bug fixes.
  • Much much more!


[h2]View the full changelog here[/h2]


https://store.steampowered.com/app/1357210/Galactic_Civilizations_IV/















Video Dev Blog #6 - What Kind of Civilization Are You?

The Galactic Civilizations series is known for its rich tapestry of civilizations, each with its own lore and gameplay mechanics that create a symphony of diversity in the intergalactic arena. These civilizations are more than just backstories; they're the driving forces behind the epic narratives that unfold in the game. In this article, we'll delve into the intricate mechanics that define civilizations in Galactic Civilizations and explore how they shape your playstyle and strategies when facing off against various rivals in the game.

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Mechanics Focus

At the heart of every civilization in Galactic Civilizations are a multitude of components that determine their identity and capabilities. These elements work in harmony to inform your playstyle and provide unique challenges, ensuring that each playthrough unfolds as a distinct narrative.

Civilization Abilities. Each civilization boasts two unique Civilization Abilities that confer powerful gameplay effects. These can range from improved population growth to the ability to enslave your own citizens for a manufacturing boost.

Cultural Focus. Cultural Focus provides a significant discount on the Culture Points required to purchase traits from a specified Ideology, allowing you to tailor your civilization's cultural development to your advantage.

Biology. The physical makeup of your civilization, including the conditions required for growth and reproduction, is defined by its biology.

Behavior Attributes. Two behavior attributes specify how the AI will play the civilization in-game, adding depth to their strategic decisions.

Civilization Traits. Civilization Traits further shape a civilization's gameplay by bestowing bonuses or penalties in key areas. For instance, a trait like "Fast +2" grants ships an extra two hexes of movement per turn, providing a significant advantage.

Species Traits. Each species of civilians within a civilization possesses its own unique traits and abilities, such as high intelligence or the ability to lay eggs inside civilians of other species for additional resources.

Factions. Each civilization has a selection of four different factions. Assigning skilled leaders to these factions provides powerful modifiers to manufacturing, gross income, research, and more, adding a layer of strategic depth to the game.

Civilization Policies. Certain civilization policies can be unlocked through research and cultural progression, granting powerful civilization-wide bonuses that can be customized to suit your strategy.


Introducing the Civilizations

Now, let's meet the diverse cast of civilizations that make up the galactic stage. Each civilization plays a vital role in shaping the narrative of your game, and their strengths and weaknesses can dramatically alter your approach to victory.

Manti Cluster
The Manti Cluster excels in rapid growth, favoring ocean worlds and utilizing their Traditionalism Cultural Focus to mitigate approval penalties on less suitable planets. Their paranoid and warrior traits make them formidable in defense, and their versatile faction choices allow for both peaceful and forceful approaches. Currently, they occupy the northern region of the map, with potential allies to the south.

Yor Singularity
Positioned in the southern portion of the map, the Yor Singularity has secured ample Durantium resources, enabling rapid expansion and advanced starbase development. However, they face financial challenges, making stabilizing their economy a priority. With clever research capabilities, they can field high-tech fleets and must strategically navigate their war with the Cosmic Contaminant and the Corporate Sector.

Corporate Sector
The Corporate Sector focuses on accumulating credits and boasts a strong economy. Positioned in a mid-sector location, they face threats from multiple fronts. To survive, they must rebuild their fleets, establish trade with the Manti Cluster, and possibly form alliances to combat the Yor and the Cosmic Contaminant.

Cosmic Contaminant
The Cosmic Contaminant, with adaptable and radiated abilities, possess a diverse range of potential planets for expansion. As ammonia-based beings, they thrive on polluted worlds but face initial weaknesses. Their fast trait and aggressive behavior make them formidable competitors. They must choose their targets wisely and expand rapidly to secure victory.



In Galactic Civilizations, every civilization brings a unique set of tools and playstyles to the table, determined by their diverse traits, abilities, and mechanics. As you explore the randomly generated maps populated by these civilizations, you'll find yourself immersed in a dynamic, ever-evolving narrative where each decision you make shapes the course of history. So, what kind of civilization are you? The answer lies in your choices and strategies as you navigate the intricate tapestry of Galactic Civilizations.

Galactic Civilizations IV: Supernova Edition Launches October 19

The latest entry in our award-winning space turn-based strategy game, Galactic Civilizations IV: Supernova Edition, will launch on October 19, 2023


[h2]The release will coincide with Stardock’s 30-year anniversary. [/h2]


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Beginning shortly after humanity has discovered faster-than-light travel, Galactic Civilizations puts the player in the role of leader of a united world looking to expand their civilization into the galaxy. As leader, you must decide what technologies your scientists focus on, what policies your government enacts and what your foreign policy with alien species will be.

“Supernova is, by far, the biggest expansion Stardock has ever made,” said Brad Wardell, founder of Stardock who returned to the design chair for Supernova. “It doesn’t just add a lot of new content but transforms the gameplay in ways not seen in a 4X game before.”

Amongst the new innovations in Supernova is AlienGPT, a technology that allows players to describe their own custom civilization and then uses generative AI to create it. Other new features include the Civilization Vault, Cultural Progression, a story-driven campaign, several new canon alien civilizations, a new starship designer, a new battle system and much more.

[h2]Add to Wishlist:[/h2]
https://store.steampowered.com/app/1357210/Galactic_Civilizations_IV_Supernova


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GalCiv IV: Supernova Dev Journal - A Galaxy for Everyone

Greetings!
We are coming to the finish line for GalCiv IV: Supernova!

Our once reasonable scope has, of course, exploded over the Summer as we got our hands into making this the best space 4X game we've ever made!

The next major BETA update, 1.90 will be focusing on making the game more appealing to a much wider group of people.

Galactapedia






This feature is expected to expand significantly in the coming weeks. We're excited about its potential and are hopeful to integrate capabilities allowing modders to add their own entries.


Modding

Speaking of modders...







We are gearing up to unveil the GalCiv Workshop. It will start by supporting uploads of civs and ships.



Design your ship, hit a button, and upload. The same goes for your custom civilizations. Moreover, in various places, you'll have the option to pick from a range of ships. In beta 1.9, we're interested in your feedback on where additional integration points could be located.

Stay tuned for updates on code modding!