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V9.1 Mini update!

Hi Everyone,

This mini update introduces Steam Cloud and the completion of a few things i was working on for V9 that I had not completed yet.

New Content:

ADDED - Stone Grinder. This grinder runs on Bio Fuel or Oil Cans and can sharpen your iron and steel weapons and tools. To sharpen your items means to fix and regenerate their durability.

Build Recipe:

10 x Small Stones
12 x Planks
6 x Iron Ingots
6 x Mechanical Parts




Menu and UI changes:

I will be slowly modifying menus and UI's over the next few updates. I wont spend much time discussing these changes but will post a few images here and there.




Bug Fixes:

BUGFIX - Some German translation fixes to the waterhouse.
BUGFIX - When loading V9 for the first time, some items dropped would float in the air and not drop to the ground.
BUGFIX - When killing Horde Vambies, sometimes the count of how many left was not updating properly. This would result in more Vambies spawning in and showing a negative number of Vambies left to kill.


Other Additions and Changes:

ADDED - STEAM CLOUD... Many in the community have been asking for steam cloud to be added/enabled.

V9.0 Update now Live!

Hi Everyone.

So V9.0 is now live on all branches.

Please report any bugs to the bug report section here on Steam. When possible please form one thread for each bug versus multiple threads for the same issue- it helps keep the community information together.

And if you haven't already, don't forget to join our Discord!

Have a wonderful day and stay safe!


Vambies and Animals

CHANGE - Vambie movement on slanted terrain.

In the current game, V8.0, Vambies can walk/run over steep cliffs and landscapes. For 9.0 I have reduced degree of slope they are able to walk/run on-- they will no longer be able to step on large boulders/cliff sides in most cases. Players will be able to created elevated bases that vambies (for the most part) can no longer reach.

Player: Players can step up or walk up terrain/cliffs of 45 degrees.
Vambies: Vambies can step up or walk up terrain/cliffs of 55 degrees. (Previously 95 degrees)

CHANGE - AI will no longer enter water - applies to both humanoid and animals. With this change water bases will not be directly impacted by enemy AI, instead they will wait at the shore for the player.

CHANGE - Crocodile health increased from 200-300, damage inflicted on the player from 25 to 50 per hit.

CHANGE - Bear health increased from 200-300, damage inflicted on the player from 25 to 35 per hit.

CHANGE - Aggro & Alarm range of animals reduced by 50% when crouched. This means that aggressive animals will start to chase you from further away if not crouched. Furthermore, non-aggressive animal will retreat from further away if not crouched. (This does not apply to birds)

ADDED - Some Vambies are now equipped with a knife and can throw it as a projectile. They are only equipped with one knife, so one projectile per Vambie.



ADDED - Another new Vambie behavior, they now have the capability to dodge melee attacks.

ADDED - Large Scorpions:

Scorpions added in caves. They do very little damage but can make you bleed or get infected.




Building and Construction:

I have added a few more building section options.

ADDED - Slanted Half Wall.
ADDED - Log Half Wall.
ADDED - Cement Half Wall.
ADDED - Glass Half Wall.
ADDED - A new Wooden Inner Roof Corner.



CHANGE - Can now rotate walls and doors with mouse wheel.
CHANGE - Can now add doors to the interior door frames.



CHANGE - I have removed the roof dividers on most roof sections, I just prefer the look this way.
ADDED - Because of the change in roof dividers, I have created a roof cap/divider to replace what was removed for players who preferred the old way. It is also needed for slanted roof sections.




Villages and Techs:

ADDED - 2 new techs blueprints added. Circular Sawbench BP and Water House BP.
For any save files created before this update, I need to respawn all the Tech BPs again so that a restart is not required. Players will have to visit all the villages again to find the 2 new ones. Any techs you already have will still show as learnt but in your travels to find the new ones, you will also find the old ones.

ADDED - I have added 3 more villages on the map, so now a total of 6. With a total of 12 Tech books to be found now, 2 will spawn per village.



CHANGE - Loot in towns will now respawn every 10 ingame days. What ever loot was there will despawn and all new loot will respawn. If that 10th day comes, loot will not respawn during runtime or a lag would occur. So to fix that, only during the next game re load will this new loot get spawned in. If you are loading an already started game, all loot will be respawned.


Game Options:

ADDED - New game setting. Can now toggle head bobble on/off
ADDED - New game setting. Can now modify player stats depletion rate. You now have the option between Slow, Normal or Fast depletion. Slow = 2 x slower than normal. Fast = 1.5 x faster than normal.
ADDED - FOV Slider to the game video options. However, there is a narrow range from 85 to 100 degrees.
ADDED - Celcius to Fahrenheit toggle option. (Temperature Type)
ADDED - Advanced AI customization. Players can now disable/enable specific animal types. You can also adjust their HP, damage dealt per hit and how much meat is dropped when harvested. There are a couple of settings also for Vambies, you can customize their HP and damage dealt. These settings can be adjusted for both new games and loaded games. Default values are mentioned via a tooltip when hovering over each setting option.




Other changes and additions:

ADDED - Steel Spear. Can be crafted on the Advanced Workbench. Slightly more damage dealt but a huge increase in durability.
ADDED - Steel Spear Tip. (used in the crafting recipe of the steel spear)



ADDED - Players have for a while now been asking for a way to label their storage chests. Well this is now possible. When interacting with the chests, a text box will be visible for players to type in a description.



CHANGE - Another popular demand, can now stack Ingot selves.



CHANGE - Bone Shards crafting station changed from the Advanced Workbench to the regular Workbench. This means you can get Bone Spears much quicker.
CHANGE - Bone Arrow crafting station changed from the regular workbench to the Advanced Workbench.

ADDED - Oxygen levels and depletion when under water. If oxygen level hits 0, the player will slowly start to lose health.



ADDED - New splint item to heal broken bones. Easy to craft 2 sticks and 5 plant fiber.
ADDED - Fall damage and broken bones. Players will now experience fall damage and a chance at breaking a leg. The splint will heal that wound. When a bone is broken, players will walk slowly just like if they are encumbered or over weight.



CHANGE - More freedom with Spike Traps, can place these pretty much anywhere now.



CHANGE - The Log Cart can now travel on large boulders and cliffs.
CHANGE - When storage chests are on the cart, the player will pull the cart rather than push it. Visibility was an issue when chests were added to the cart. If there are logs or stone crates, the cart will be like before this update, pushing it.



ADDED - 2 new bulk item recipes:
ADDED - By popular demand, players can now ATL-RMB click wet and dry brick to and from the Brick Crate.

- Wet Brick X 10
- Medicated Bandages X 5



CHANGE - Moved all seed items in the itempedia from the others category to the food category.
CHANGE - Moved the Wooden Shelter in the itempedia from the placeables category to the construction category.
CHANGE - Mushrooms restore 5 health now instead of 10 before.


BUG FIXES:

BUGFIX - Grabbing the Log Cart while standing on it would sometimes catapult the player in the air.
BUGFIX - Walls would not align properly when building levels with foundations.
BUGFIX - Railing collision fix, arrows could not be fired through the poles.
BUGFIX - Shooting arrows would sometimes not work if close to an AI and an arrow was stuck in the AI.
BUGFIX - AI would cause lag in villages if players would go in a house and close all doors.
BUGFIX - AI could walk through village doors in some circumstances.
BUGFIX - Players would sometimes get stuck in chests or crafting stations with no way to exit.

V9.0 Progress Report!

Hi Everyone,

I would like to share the progress of V9.0!

Here is a running list of additions/changes that are completed so far for the upcoming V9.0 Update. This post will be updated every few days so be sure to keep an eye on it if you'd like to keep tabs on stuff coming down the pipeline.

This update should be ready in about 2 weeks.

Last edit: 4/13/21 by DaDev

Vambies and Animals

CHANGE - Vambie movement on slanted terrain.

In the current game, V8.0, Vambies can walk/run over steep cliffs and landscapes. For 9.0 I have reduced degree of slope they are able to walk/run on-- they will no longer be able to step on large boulders/cliff sides in most cases. Players will be able to created elevated bases that vambies (for the most part) can no longer reach.

Player: Players can step up or walk up terrain/cliffs of 45 degrees.
Vambies: Vambies can step up or walk up terrain/cliffs of 55 degrees. (Previously 95 degrees)

CHANGE - AI will no longer enter water - applies to both humanoid and animals. With this change water bases will not be directly impacted by enemy AI, instead they will wait at the shore for the player.

CHANGE - Crocodile health increased from 200-300, damage inflicted on the player from 25 to 50 per hit.

CHANGE - Bear health increased from 200-300, damage inflicted on the player from 25 to 35 per hit.

CHANGE - Aggro & Alarm range of animals reduced by 50% when crouched. This means that aggressive animals will start to chase you from further away if not crouched. Furthermore, non-aggressive animal will retreat from further away if not crouched. (This does not apply to birds)

ADDED - Some Vambies are now equipped with a knife and can throw it as a projectile. They are only equipped with one knife, so one projectile per Vambie.



ADDED - Another new Vambie behavior, they now have the capability to dodge melee attacks.

ADDED - Large Scorpions:

Scorpions added in caves. They do very little damage but can make you bleed or get infected.




Building and Construction:

I have added a few more building section options.

ADDED - Slanted Half Wall.
ADDED - Log Half Wall.
ADDED - Cement Half Wall.
ADDED - Glass Half Wall.
ADDED - A new Wooden Inner Roof Corner.



CHANGE - Can now rotate walls and doors with mouse wheel.
CHANGE - Can now add doors to the interior door frames.



CHANGE - I have removed the roof dividers on most roof sections, I just prefer the look this way.
ADDED - Because of the change in roof dividers, I have created a roof cap/divider to replace what was removed for players who preferred the old way. It is also needed for slanted roof sections.




Villages and Techs:

ADDED - 2 new techs blueprints added. Circular Sawbench BP and Water House BP.
For any save files created before this update, I need to respawn all the Tech BPs again so that a restart is not required. Players will have to visit all the villages again to find the 2 new ones. Any techs you already have will still show as learnt but in your travels to find the new ones, you will also find the old ones.

ADDED - I have added 3 more villages on the map, so now a total of 6. With a total of 12 Tech books to be found now, 2 will spawn per village.



CHANGE - Loot in towns will now respawn every 10 ingame days. What ever loot was there will despawn and all new loot will respawn. If that 10th day comes, loot will not respawn during runtime or a lag would occur. So to fix that, only during the next game re load will this new loot get spawned in. If you are loading an already started game, all loot will be respawned.


Game Options:

ADDED - New game setting. Can now toggle head bobble on/off
ADDED - New game setting. Can now modify player stats depletion rate. You now have the option between Slow, Normal or Fast depletion. Slow = 2 x slower than normal. Fast = 1.5 x faster than normal.
ADDED - FOV Slider to the game video options. However, there is a narrow range from 85 to 100 degrees.
ADDED - Celcius to Fahrenheit toggle option. (Temperature Type)
ADDED - Advanced AI customization. Players can now disable/enable specific animal types. You can also adjust their HP, damage dealt per hit and how much meat is dropped when harvested. There are a couple of settings also for Vambies, you can customize their HP and damage dealt. These settings can be adjusted for both new games and loaded games. Default values are mentioned via a tooltip when hovering over each setting option.




Other changes and additions:

ADDED - Steel Spear. Can be crafted on the Advanced Workbench. Slightly more damage dealt but a huge increase in durability.
ADDED - Steel Spear Tip. (used in the crafting recipe of the steel spear)



ADDED - Players have for a while now been asking for a way to label their storage chests. Well this is now possible. When interacting with the chests, a text box will be visible for players to type in a description.



CHANGE - Another popular demand, can now stack Ingot selves.



CHANGE - Bone Shards crafting station changed from the Advanced Workbench to the regular Workbench. This means you can get Bone Spears much quicker.
CHANGE - Bone Arrow crafting station changed from the regular workbench to the Advanced Workbench.

ADDED - Oxygen levels and depletion when under water. If oxygen level hits 0, the player will slowly start to lose health.



ADDED - New splint item to heal broken bones. Easy to craft 2 sticks and 5 plant fiber.
ADDED - Fall damage and broken bones. Players will now experience fall damage and a chance at breaking a leg. The splint will heal that wound. When a bone is broken, players will walk slowly just like if they are encumbered or over weight.



CHANGE - More freedom with Spike Traps, can place these pretty much anywhere now.



CHANGE - The Log Cart can now travel on large boulders and cliffs.
CHANGE - When storage chests are on the cart, the player will pull the cart rather than push it. Visibility was an issue when chests were added to the cart. If there are logs or stone crates, the cart will be like before this update, pushing it.



ADDED - 2 new bulk item recipes:
ADDED - By popular demand, players can now ATL-RMB click wet and dry brick to and from the Brick Crate.

- Wet Brick X 10
- Medicated Bandages X 5



CHANGE - Moved all seed items in the itempedia from the others category to the food category.
CHANGE - Moved the Wooden Shelter in the itempedia from the placeables category to the construction category.
CHANGE - Mushrooms restore 5 health now instead of 10 before.


BUG FIXES:

BUGFIX - Grabbing the Log Cart while standing on it would sometimes catapult the player in the air.
BUGFIX - Walls would not align properly when building levels with foundations.
BUGFIX - Railing collision fix, arrows could not be fired through the poles.
BUGFIX - Shooting arrows would sometimes not work if close to an AI and an arrow was stuck in the AI.
BUGFIX - AI would cause lag in villages if players would go in a house and close all doors.
BUGFIX - AI could walk through village doors in some circumstances.
BUGFIX - Players would sometimes get stuck in chests or crafting stations with no way to exit.

V8.7 Hotfix!! (UPDATED)

Hi Everyone,

I have reworked something the last few days in regards to placement of foundations and placeables. I was going to only change this for V9 but I am seeing many of you now building on hillsides and cliff sides.

Cliffs and those large rocks in mineral extraction sites will now act as landscape and will allow placement of foundations and other placeables.

See below image for examples.




Also fixed:

BUGFIX - When moving Oil Extractors, any Oil Cans in its chest would disappear and it would stop extracting.

CHANGE - Log Cart drop. I have made changes to what checks I do now when dropping the cart. Initially I did not want to have players drop the cart if it was overlapping things like trees or on really steep slopes that would make it appear as if it was floating in air. I have since however revised this and will allow the cart to be dropped pretty much anywhere. The only things you will not be able to do is drop it while overlapping and building parts and placeables. You will however be able to drop it over trees, objects such as logs and stones etc.

V8.6 Hotfix update!

Hi everyone, so I lied, i guess one more hotfix update before V9.0. lol

BUGFIX - The "Put Out Fire" confirmation buttons on the campfire were sometimes not aligned and hard to click.
BUGFIX - Swapping weapons on the weapons rack would close the small HUD stats window when pressing G. The info window that show your health/stamina bottom right of your screen.
BUGFIX - If any AI stuck under ice on load or when you sleep, I do a check and now delete them.
BUGFIX - Could not snap fences on steep landscape.

CHANGE - Removed collision checks on fences, this will allow more freedom when placing them. You can now place them on foundations and clip through foundations. I also added X + Mouse wheel to increase or decrease height of fences when snapped. See below images for examples.