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The Infected News

V20.3 Small Patch Update!

Hey everyone,

Just a few more fixes and changes.

BUGFIX - Finally fixed the issue with the storage chest names flipping from lower to upper case letters.
BUGFIX - Lootable coins placed on a table in a POI where sometimes de-spawning,
BUGFIX - Spawning of animals within large boulders and cliffs should now be resolved.
BUGFIX - When destroying boulders, items that drop would collide with each other resulting in some of them to fly far away. I have now fixed all their collisions to ensure they land close to the point of impact.
CHANGE - Animals in the barn will no longer die if no food is available for them to eat. However, any drops will be paused until food is added.

Kind regards

Bugfix Update V20.2

Hi Everyone,

Just a small patch to fix a few bugs.

BUGFIX - Battery rack issue, could not place batteries after moving the rack.
BUGFIX - Fixed a few floating cliffs and boulders found.
BUGFIX - Mike would get stuck on doors when open/closing them.
BUGFIX - Could not craft items from itempedia when interacting with the Food Prep Counter.
BUGFIX - Water would fill in water basins even when indoors and covered.
BUGFIX - Moving the water basin would reset the quantity of water in it to 0.
CHANGE - Water filling in the water basins will now slightly fill slower.

Best regards

V20.1 Bugfix Update!

Hi everyone,

Just a bug fix and a couple of changes.

- BUGFIX: After moving a chest rack, players were not able to place chests back into it.
- CHANGE: The garage can now be used to seal a base in the winter. Some players like to attach the garage to the base and use it as walls and that would result in freezing temperatures in their bases in the winter.
- CHANGE: Players with bases built close to POIs would reload their games and hear the newly added ambient music when approaching POIs. I found this to be annoying to hear it every time.

V20.0 Update!

Hey folks,

Back at the end of August, we asked for your feedback on The Infected, and we received tons of responses. We’ve been working hard on making changes based on what you told us, and today’s update reflects a lot of that input. Below is a breakdown of the new features, fixes, and changes coming in V20.

We hope you enjoy the new additions and improvements.

Additionally wanted to post a quick PSA: We've switched our wiki from Fandom to Wiki.gg, which gives us access to better backend tools and more customization options. However, the wiki is a bit behind on updates right now. If you're interested in helping maintain it, feel free to reach out to Sifner on Discord!

[h2]Highlights of this update:[/h2]

  • Removed the landclaim pole, so there are no more building restrictions.
  • Tweaked the humanoid AI for better interactions.
  • New military tent POI added for exploration.
  • Autosave system to back up your saves.
  • Various new settings added to the main menu.


[h3]Additions:[/h3]

  • Chickens and frogs can now be enabled or disabled in the main menu settings.
  • Base Attack Settings: You can now control when base attacks start and how frequently they happen.
  • Wandering AI: Random humanoid AI will now roam the world, potentially crossing paths with players. You can toggle this feature on/off in the settings.
  • New lootable items: Coffee and tea tins can now be found in POIs. Consuming these items gives a temporary heat boost—perfect for the colder months.
  • Ambient background music added when entering POI areas and during base attacks to heighten the atmosphere.
  • New military tent POIs with valuable loot.
  • Autosave system: A backup folder with five autosave files will be created, helping you restore saves in case of issues.
  • Greenhouse update: The greenhouse will need to be connected to water pipes to keep your plants hydrated.
  • 21 new decor elements to customize your base.


[h3]AI Changes:[/h3]

  • Removed the AI grab behavior: The special attack where AI could grab and throw players has been scrapped.
  • More hit reaction: Attacks on AI will now feel more impactful with additional blood effects and camera shake.
  • Updated AI skins: Changes include tweaks to clothing, skin color, and size for more variety.
  • New and removed animations: Some animations have been enhanced, while others have been phased out.
  • Removed the shield-carrying AI: The larger AI with a shield and sword is gone.
  • Extended despawn time: Dead AI will now stay on the ground for five minutes, up from two minutes.


[h3]Changes and Bug Fixes:[/h3]

  • Removed the landclaim pole to eliminate build restrictions.
  • Updated tutorial to reflect the removal of the landclaim pole.
  • Electrical and mechanical parts are now only lootable (experimental change).
  • The selling price of Electrical and Mechanical parts to traders has been increased to $3.
  • Fishing available in the large cave with two entrances.
  • Blizzard bug fix: Blizzard temperature would sometimes remain stuck after spring arrived—this is now fixed.
  • Fixed a cave hole bug where players could fall through the ground.
  • Fixed a bug where moving the large flask from a storage chest would turn dirty water into clean water.
  • Fixed weapon animations that would sometimes get stuck when swapping quickly.
  • Fixed chest rack issue: Some players had trouble placing chests in the rack.
  • Improved sound effects: Added sound for placing doors, which now match the same effects as walls and foundations.
  • Fixed footsteps on glass roofs: Walking on a glass ceiling will no longer sound like walking on snow.


This patch brings a lot of the changes you've asked for, and we're always listening for more feedback. Good luck on your adventures!

Requesting Player Feedback!

We’re looking to gather some solid feedback on a few key areas of the game, and we’d appreciate your input. We'd love feedback that is clear & detailed—not just "I hate X" or "Y needs to change."

Here’s what we’re focused on:

  • AI Behavior and Appearance: What’s your experience with the enemy AI? How do they act, attack, and generally interact with the world? And how do they look? If you think there’s room for improvement, let us know exactly what and why.
  • Map and POIs: What do you think about the current map layout and points of interest? Are there areas that could use a tweak or new spots you'd like to see added?
  • Building System: How’s the building process for you? What’s working well, what’s frustrating, and where could things be improved?
  • Game Balance: How do you feel about the balance overall? Whether it’s resource availability, difficulty spikes, or anything else, we’re interested in your take.


While we can’t guarantee every request or change will make it into the live game, we welcome the feedback and want to see where things can be improved.

Looking forward to your thoughts!