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The Infected News

V14.08 Mini update!

Hi everyone!

Sorry for updating again so fast. I wanted to leave for the weekend with some changes and additions to the ladder system.


CHANGE - Ladders can now be snapped to foundations and ceilings.
CHANGE - Ladders can also be snapped to other ladders.

ADDED - Wooden Ceiling (Ladder Access)
ADDED - Concrete Ceiling (Ladder Access)
ADDED - Glass Ceiling (Ladder Access)

V14.07 Mini update!

Hi everyone!

Just a few more fixes and changes. We also added a new ladder mechanic and build part. Please note that these new build parts will be missing translations and will be added in the very near future.


FIXED - Could not repair a damaged mineral extractor.
FIXED - A scenario where moving or building placeables would put them into a bad state causing these objects to either not build/move or possibly even disappear.
ADDED - A few blowing leave particle effects near the player.

ADDED - Wooden Ladder: A climbable ladder designed to be placed on walls and some railings.

10 x Sticks
10 x Nails

V14.06 Mini update!

Hi everyone!

Just a few more fixes and changes. We also added a few more build parts that were completed and tested. Please note that these new build parts will be missing translations and will be added in the very near future.


FIXED - Moving the NPC house and Town Hall would create duplicate doors.
FIXED - Missing footstep sounds when walking/running with a fishing pole.
FIXED - Using the shield when holding the torch would result in the flame floating in thin air.
FIXED - Potential fix for those experiencing lag when crouching.
FIXED - Occasionally when AI were attacking bases, they would get stuck on objects. This would cause lag and in some cases crash the engine.
FIXED - Idle AI in the wild sometimes seen. This issue happens when a landclaim pole is deleted and the AI get into a broken state because they no longer have a link to a landclaim pole. All AI now deleted if the pole is deleted.

CHANGE - The speed at which the noise and light meters fill has been capped. This will result in attacks occurring in durations no shorter than every 20 minutes in real time. (Currently attacks can occur every 2-3 minutes with multiple light/noise sources.)

ADDED - Single ramp railing.
ADDED - Flat Ramp (useful as truck/atv ramps)
ADDED - Interior Window wall.

V14.05 bug fix update!

Hi everyone!

Just a few more fixes and changes. We also added a new railing build part that can be placed on ramps/stairs.

FIXED - Truck speed and brakes.
FIXED - RMB on dead birds would enable cursor forcing players to open/close inventory or some other action that removes the cursor.
FIXED - RMB on the stone grinder would raise shield when taking the items from it.
FIXED - A floating cliff section, was hovering above the landscape.
CHANGE - Concrete Ramp mesh changed.
CHANGE - Wooden Ramp snap location change. This will make a stairwell appear to have one smooth and continuous line, as opposed to the previous version which looked slightly more disjointed



ADDED - Wooden Ramp Railing

This railing can be upgraded to concrete just like other railings using cement and the upgrade tool.
4 x logs to construct in wood.
8 x cement to upgrade to concrete.

V14.04 bug fixes!

Hi everyone!

Just a few more fixes.

FIXED - Mike would sometimes get stuck on gate doors while they are opening and closing. I disable door collisions when the open/close animation is being executed.
FIXED - Placing chests and crates on the truck would cause it to sink into the ground and not drive.
FIXED - Issue when trying to move watermelon and pumpkin crates.
FIXED - Mike would sometimes have pathing issues and not use gates, forcing him to be stuck and think there is no way out.