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Beta Version 14.11B Bug Hot fixes and changes!

Hi everyone,

While this patch brings a short list of general fixes & changes, the change worth highlighting is the update to the current map.

This updated map version has adjusted landscape material and a new roadway cutting between the cliffs on the northeast side. It was necessary to respawn all the ground clutter, meaning trees and rocks are respawned and may clip through your bases until the player removes them.

Your V14 saves files should load with everything safe/intact, unless your structure(s) is in a spot modified by the new road passage.
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FIXED - Placing mineral extractor on water in caves would result in iron drops.
FIXED - Putting out the Jack O Lantern with flask would turn the dirty water clean.
FIXED - Animals and AI walking at the bottom of water.
FIXED - Right mouse button pressed when looking at dead AI would cause cursor to be active as if a UI was open.
FIXED - Mike would stay idle if did not have any room in his chest to deposit collected food.
FIXED - Animals could open gates and doors.
FIXED - Issues where if a player crosses an AI campfire while exploring, these AI would sometimes go destroy player bases instead of attacking the player.
CHANGE - New map image to reflect the map changes.

Beta Version 14.10B Bug Hot fixes and changes!

Hi everyone,

A few more fixes and changes.

FIXED - Could not delete ghost NPC House.
FIXED - Arrows and bolts would show the harvest widget to delete arrows but that should not have been visible as I do not allow for arrows to be deleted. To discard those, players would need the garbage container.
FIXED - Issue where Mike would loop trying to gather logs.
FIXED - Spear collisions adjusted, they would sometimes be floating in the air.
CHANGE - Move the sign post construction into the build/other filter next to the Land Claim pole to try and avoid confusion. Some players were building the Sign Post by mistake and wondering why they can't place objects.

Beta Version 14.09B Bug Hot fixes and changes!

Hi everyone,

A few more fixes and changes.

FIXED - When Diggers lose their shield its as if they did not and would still block.
FIXED - Quite a few AI bugs related to them getting into your base without destroying defenses. In some scenarios they would jump over fencing or even teleport through.
FIXED - A bunch of Mike related issues. Please let us know if you still see Mike issues after this update is installed.
FIXED - A bug where crafting from the itempedia book would sometimes remove more items than necessary from the players backpack.
FIXED - Some bad cliff mesh placements.
FIXED - Could delete Mikes house leaving him in a bad state on game reload.
FIXED - Can no longer drive the ATV while moving objects. You can still do so while holding animals, mike, food etc.
CHANGE - Removed most blocking volumes ontop of mountains, some wanted to build up there but at your own risk. There are many places to get stuck up there but with the new suicide button, I feel better about letting you guys up there.
CHANGE - Made foundations always buildable if overlapping other base building parts. This may lead to some strange looking placements but will give players more freedom. Especially when trying to add foundations under other parts that got destroyed.
CHANGE - T to flip/reset Thruck has now been changed to P like the ATV.
CHANGE - Increased size of the minions to be a bit taller.
CHANGE - Diggers skin textures color change to be less green.
CHANGE - Reduce ATV sounds volume.
CHANGE - New Vapir mini boss mesh with a long coat.
ADDED - New AI mesh imported to fix some skinning issues with animations.

Beta Version 14.08B Bug Hot fixes!

Hi everyone,

A few more fixes and changes.

FIXED - Some more floating cliffs.
FIXED - Could not repair the barn.
FIXED - Using the suicide button while in god mode would start the depletion stats function.
FIXED - Issue with Mike sometimes getting stuck and teleporting into areas that he should not have. This would result in Mike vanishing from the Map. To fix this, I check to see if mike is stuck and if so he will be teleported back to a safe spot near his bed.
CHANGE - Some changes/balancing to damage dealt on spike traps and barbed wired by the Mini Bosses.

Beta Version 14.07B Bug Hot fixes!

Hi everyone,

A few more fixes and changes.

FIXED - Picking up Tranquilized animals from cart or truck would sometimes display them as dead and could not be added to the Barn.
FIXED - Dropped dead animals into a river could not be recovered.
FIXED - Some info popups when looking at the stove would not go away until you look at another item/object.
FIXED - Cart would sometimes clip through the floors in some POI buildings.
FIXED - More Mike related issues.
FIXED - Could not attack AI with Axes and Pickaxes.
FIXED - AI would sometimes magically jump through doors.
FIXED - Tech book blank page.
CHANGE - More optimization of meshes and textures.