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V11.0 Update is now live!!

Hey everyone!

V11.0 is now live on all branches.

This update will introduce major additions and changes to both the AI and the Building System. As with other patches, it will also include some smaller changes & balance tweaking.

Please note that work is being done to the game UI, you may see some of the changes reflected in the photos further in this post.
-----------------------------------

[h2]AI Additions and Changes[/h2]

The basic Vambies within the game have undergone another update/change in V11; you'll find some of the larger changes coming with this patch located below in list format. However! Players should keep in mind that the tweaks to the AI should increase the difficulty of fighting Vambies in a significant fashion. Their new attack animations are quicker/more fluid and may provide a new level of difficulty to adjust to/learn. In addition they will now move/sway more, making a headshot less of a sure thing.

Also please note that their ranged ability to throw a knife has been disabled, as the animation is undergoing some tweaks/improvements.


  • New AI Vambie models added.
  • Various new AI animations.
  • New group behavior system. (2 to 5 AI roaming the map together)
  • New group attack patterns. (Varied engagement behaviors- dodging, taunting, attacking, etc)





[h2]New Construction Pieces[/h2]

Some new basic construction shapes will be added.


  • Wooden Corner Wall section.
  • Brick Corner Wall section.
  • Wooden Corner Wall Window section.
  • Brick Corner Wall Window section.
  • Wooden Corner Foundation.
  • Cement Corner Foundation.
  • Wooden Corner Ceiling.
  • Cement Corner Ceiling.
  • Wooden Corner Roof section.




[h2]Building UI Changes[/h2]

The construction tab now has a few filters to make finding pieces easier!




[h2]Sign Post[/h2]

A wooden sign that players can craft and write upon.

Recipe:

5 x Planks
4 x Sticks
3 x Rope




[h2]Weapon based Game Markers[/h2]

Players have often expressed that they lose track of thrown spears and fallen arrows- there will now be a marker for each object on landing so that they can be more easily found and picked up.




[h2]New Hunger System[/h2]

There's been an overhaul to the food stat system.
Previously, when each stat was at 0, health would slowly drop. In this new system, the 4 food stats (Carbs, Proteins, Fats and Vitamins) will all contribute to a new Hunger Bar.

- If your hunger bar is less than 10%, a player will slowly lose health.

- If your hunger bar is less than 75%, your max stamina will be reduced. (Min Stamina capped at 50)
Example: If your max stamina is 100 and your hunger bar is 62%, your new Stamina Max will be:
100 * 0.62 = 62

Under the old hunger system eating a Meat Stew would add 1 point to your maximum attained heath. A new, smaller bar has been added to display the progress of your next max state 'level up'. This will allow for fractional improvements and allow for more depth/complexity to the food & hunger system, versus only eating meat stew(s).
You can find a chart of the food alterations down below.




[h2]Potato Pie and Mix[/h2]

2 new food recipes join the list- Potato Pie and Potato Pie Mix!
While the Potato Pie Mix can be eaten and offers some vital stats increase, it is primarily used to craft the Potato Pie using the stove. Potato Pie is a solid all around food type that increases multiple vital stats.

Potato Pie Recipe and stats
1 X Potato Mix (On the stove)
+ 5 Thirst
+10 Carbs
+10 Proteins
+10 Fats
+10 Vitamins
+10 Energy
+0.30 Sun Resistance

Potato Pie Mix Recipe and stats
1 X Raw Meat
1 X Pumpkin Slice
3 X Potatoes
1 X Onion




[h2]Pumpkins & Jack O'Lanterns[/h2]

Pumpkins can be harvested much like other plants in the wild and/or grown on plant beds -harvesting a pumpkin will provide seeds.

To celebrate the approach of Halloween, players can build Jack O'Lanterns- the perfect light source to enhance the night.




[h2]Other Additions and Changes[/h2]

ADDED - Take all Button to the Brick Drying Crate.
CHANGE - 65% chance at obtaining seeds and sprouts from harvesting Veggies and fruits. (Previously 100%)
BUGFIX - Upgrading the wooden pillar to cement was changing the location of the pillar.
CHANGE - Food(s) will no longer increase max caps on proteins, carbs, fats and vitamins. (Due to the new hunger system, this has become unnecessary)
CHANGE - On character death, players will now lose 1 max health rather than 5.

V11.0 Progress Report and Info!

Hey everyone!

We'd like to introduce you to the upcoming patch - V11.

This update will introduce major additions and changes to both the AI and the Building System. As with other patches, it will also include some smaller changes & balance tweaking.

This post will be updated as we have new information so be sure to keep an eye on it/check it from time to time if you'd like to keep tabs on stuff coming down the pipeline.

Last Edited: 10/22 by Sifner
Edit- Content rewrite, new content and images added.
Please note that work is being done to the game UI, you may see some of the changes reflected in the photos further in this post.
-----------------------------------

[h2]AI Additions and Changes[/h2]

The basic Vambies within the game have undergone another update/change in V11; you'll find some of the larger changes coming with this patch located below in list format. However! Players should keep in mind that the tweaks to the AI should increase the difficulty of fighting Vambies in a significant fashion. Their new attack animations are quicker/more fluid and may provide a new level of difficulty to adjust to/learn. In addition they will now move/sway more, making a headshot less of a sure thing.

Also please note that their ranged ability to throw a knife has been disabled, as the animation is undergoing some tweaks/improvements.


  • New AI Vambie models added.
  • Various new AI animations.
  • New group behavior system. (2 to 5 AI roaming the map together)
  • New group attack patterns. (Varied engagement behaviors- dodging, taunting, attacking, etc)





[h2]New Construction Pieces[/h2]

Some new basic construction shapes will be added.


  • Wooden Corner Wall section.
  • Brick Corner Wall section.
  • Wooden Corner Wall Window section.
  • Brick Corner Wall Window section.
  • Wooden Corner Foundation.
  • Cement Corner Foundation.
  • Wooden Corner Ceiling.
  • Cement Corner Ceiling.
  • Wooden Corner Roof section.




[h2]Building UI Changes[/h2]

The construction tab now has a few filters to make finding pieces easier!




[h2]Sign Post[/h2]

A wooden sign that players can craft and write upon.

Recipe:

5 x Planks
4 x Sticks
3 x Rope




[h2]Weapon based Game Markers[/h2]

Players have often expressed that they lose track of thrown spears and fallen arrows- there will now be a marker for each object on landing so that they can be more easily found and picked up.




[h2]New Hunger System[/h2]

There's been an overhaul to the food stat system.
Previously, when each stat was at 0, health would slowly drop. In this new system, the 4 food stats (Carbs, Proteins, Fats and Vitamins) will all contribute to a new Hunger Bar.

- If your hunger bar is less than 10%, a player will slowly lose health.

- If your hunger bar is less than 75%, your max stamina will be reduced. (Min Stamina capped at 50)
Example: If your max stamina is 100 and your hunger bar is 62%, your new Stamina Max will be:
100 * 0.62 = 62

Under the old hunger system eating a Meat Stew would add 1 point to your maximum attained heath. A new, smaller bar has been added to display the progress of your next max state 'level up'. This will allow for fractional improvements and allow for more depth/complexity to the food & hunger system, versus only eating meat stew(s).
You can find a chart of the food alterations down below.




[h2]Potato Pie and Mix[/h2]

2 new food recipes join the list- Potato Pie and Potato Pie Mix!
While the Potato Pie Mix can be eaten and offers some vital stats increase, it is primarily used to craft the Potato Pie using the stove. Potato Pie is a solid all around food type that increases multiple vital stats.

Potato Pie Recipe and stats
1 X Potato Mix (On the stove)
+ 5 Thirst
+10 Carbs
+10 Proteins
+10 Fats
+10 Vitamins
+10 Energy
+0.30 Sun Resistance

Potato Pie Mix Recipe and stats
1 X Raw Meat
1 X Pumpkin Slice
3 X Potatoes
1 X Onion




[h2]Pumpkins & Jack O'Lanterns[/h2]

Pumpkins can be harvested much like other plants in the wild and/or grown on plant beds -harvesting a pumpkin will provide seeds.

To celebrate the approach of Halloween, players can build Jack O'Lanterns- the perfect light source to enhance the night.




[h2]Other Additions and Changes[/h2]

ADDED - Take all Button to the Brick Drying Crate.
CHANGE - 65% chance at obtaining seeds and sprouts from harvesting Veggies and fruits. (Previously 100%)
BUGFIX - Upgrading the wooden pillar to cement was changing the location of the pillar.
CHANGE - Food(s) will no longer increase max caps on proteins, carbs, fats and vitamins. (Due to the new hunger system, this has become unnecessary)
CHANGE - On character death, players will now lose 1 max health rather than 5.

V10.3 Small Update!

Hi Everyone,

This update contains a few bug fixes and a couple of additions.

Have a great day!


BUGFIX - Bug with greenhouse where players would open/shut the door at the same time as interacting with a plant bed.

BUGFIX - Greenhouse doors would not show when being constructed in Free Build Mode.

BUGFIX - Free Upgrade and Repair was dependent on God Mode being enabled. This was my error and should have been when Free Build was enabled.

BUGFIX - When adding fuel to both the mineral and clay extractors, it would consume the entire stack. Now it will only take what is needed and add the balance of the fuel stack back into your inventory.

ADDED - New transfer stacks key binding added in the game settings.. Previous players had no choice but to hold left shift to transfer stacks. This was resulting in some potential conflicts with other key actions.

ADDED - Hat: New craftable hat that players can wear. Can be crafted on the workbench. Increases your Sun Resistance by 50% , +1 Armor and -3 Heat.

Recipe:
25 X Plant Fiber
3 X Cloth



ADDED - Durability on tooltips....
A way to visually know the durability left of weapons, tools and gears has been requested by many recently.








V10.2 Hot Fixes!

Hi Everyone,

A few more fixes and changes.

- FIXED: Large Gate texture issue when in free build mode. Doors would remain with the ghost texture.
- FIXED: Fridge texture issue when in free build mode. Doors would remain with the ghost texture.
- FIXED: Hypothermia and heatstroke animations and icons removed in God Mode.
- FIXED: Truck would fall through the ice, Collisions now set and you can drive it on the ice.


Have a great day.

V10.1 Hotfix!

Hi everyone,

Just a couple of fixes.

- Fixed: Truck was having issues going through the large metal gate if fences were close to it. Basically the issue was an invisible collision box on each side of the fence for the snapping feature. This collision box was not set to ignore the truck.

- Change: Some are still reporting an issue with the distiller but I am unable to reproduce this issue on my end. I made a few changes to how it works in the hopes that it corrects any lingering issues.

After V10.1 is installed, please let me know if the distiller is still causing issues.

Have a great day.