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V5.6 Hotfixes

Hi everyone,

A few more bug fixes.

BUGFIX - The helmet light could be toggled on/off when wearing a cap.
BUGFIX - Could switch weapon slot while holding a watermelon. This would result in you seeing both the watermelon and weapon on screen at the same time.
BUGFIX - Jumping with the watermelon in hand would show the arms jumping animation and would result in the watermelon floating in air.
BUGFIX - Seemed to still have a bug when moving built wind turbines. The blades would look transparent.
BUGFIX - Placing food items in the mineral extractor chest would pause the perish timer.
BUGFIX - If you save/quit game while standing on the frozen water in the winter and you reload the game, players would start under the ice and get stuck there.


Have a great day!

V5.5 Hotfix

Hi everyone,

Once again another hotfix. This should be the last for a while pending any game breaking bugs before the next content update.

CHANGE - Ghosts of building parts such as walls, foundations etc no longer have collisions. Previously you could walk on foundations for example even if not constructed. This change is necessary for the getting ready of the new AI system.

CHANGE - Adjustment the new jumping Vambie behavior, reduced jump height.

FIXED - Was able to duplicate object being moved using the N key by quickly hitting Tab after the move.

FIXED - Moving the wind turbine would result in the blades looking transparent or like the white ghost
mesh before its constructed.

ADDED - Japanese and Polish language cultures added.

OPTIMIZATION - I managed to reduce more texture sizes without much of a visual impact. This mainly helps reduce memory usage,

Have a great day!


V5.4 Hotfix

Hi everyone, a few more fixes and changes.


OPTIMIZATION - In the winter, the frozen water was causing performance issues. I have made some changes to improve this. It is normal to see a drop in FPS in the winter and when it rains as I add an additional function to handle wetness and snow but it should be less of an impact now.

CHANGE - Vambies step height increased, this will result in them jumping on Foundations.

FIXED - Swarm attack Vambies would sometimes get stuck in the river resulting in the event not terminating after what would appear no more vambies were attacking. I increased their step and jump height to resolve this issue. Its still not perfect and may still get stuck but not as often as before. I will not work too hard on this issue as a new AI system is almost complete and will spend my energy and time making sure this issue is fully resolved on that new system.

FIXED - Forge fire would turn off when raining even if in base. This would only happen if the ceiling above the forge was 2 stories high or more.

FIXED - Would hear water footsteps when crouching.



Have a great day

V5.3 Hotfix

Hi everyone,

1) Barn doors could not be opened in one of the villages and could not enter it to gather the loot inside.

2) I have continued to optimize textures and object poly counts. It would seem that the fatal crash error might be caused by the render thread and this optimization should help. I am not able to Identify 100% what is causing this yet as I am unable to reproduce this issue on my end.


Please let me know if any experience this crash again after 5.3.

Have a great day.

V5.2 Hotfix

Hi everyone!!

Just another hotfix.

FIXED - I think I finally found the cause for that fatal crash and hopefully wont happen again.

OPTIMIZATION - Over 300 textures optimized, mainly small props and objects in the villages. This will help improve performance in these areas.

The update will be around 350 mb due to many texture files changed.

Please let me know should anyone still crash on exit.

Have a great day!