- Numerous tile status fixes - Menu items bug fix - Minor cosmetic changes - Scenario difficulty adjustments
28th December update
- New scenario: 29 "Bloody Nose" - 3x New training exercises - Various small improvements and bug fixes
Small patch
- Bug fixes - Fixed tile movement designations in some maps - Tabletop bocage LOS improvements - Wasp flame range reduced - Late deployment stability in Skirmish improved
19th November Update
- New scenario: 28 "Crude Instruments" - All Skirmish missions now feature different enemy forces every play! - AI HE shell override and accurate aim use - "Tabletop" bocage LOS rules settings option - Various small improvements and bug fixes
22nd October update
- New scenario: 25 "Irresistible Force" - New scenario: 27 "Immovable Objects" - (Preview) 8 scenarios now available in preview skirmish mode with prototype randomised AI forces - AI mortar smoke use - King Tigers and Churchill Crocodiles! - Various small improvements and bug fixes