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The Troop News

Small patch

- Bug fixes
- Fixed tile movement designations in some maps
- Tabletop bocage LOS improvements
- Wasp flame range reduced
- Late deployment stability in Skirmish improved

19th November Update

- New scenario: 28 "Crude Instruments"
- All Skirmish missions now feature different enemy forces every play!
- AI HE shell override and accurate aim use
- "Tabletop" bocage LOS rules settings option
- Various small improvements and bug fixes

22nd October update

- New scenario: 25 "Irresistible Force"
- New scenario: 27 "Immovable Objects"
- (Preview) 8 scenarios now available in preview skirmish mode with prototype randomised AI forces
- AI mortar smoke use
- King Tigers and Churchill Crocodiles!
- Various small improvements and bug fixes

Small patch

- Bug fixes

30th September update

Update Notes:
- New scenario: 24 "Heavy Metal"
- New scenario: 25 "To Snatch the Crown"
- (Preview) Skirmish mode V1.1 prototype scenario with randomised AI forces
- Infantry unit target size setting
- Various small improvements and bug fixes