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The Troop News

10th May small patch

- mortar reveal revision
- edge fog revision
- preview save fix
- "The Path Less Trodden" difficulty adjustment
- various small bug fixes and optimisations

28th April Update

- New scenario: "The Path Less Trodden"
- Preview of Force Selection with weather and force size
- Breachable hedges (and Churchills)
- Infantry officer/HQ units
- Increased map camera zoom out
- Exposed player unit stats
- Various small improvements and bug fixes

28th March update

- New scenario: "Wet Boots"
- Preview of Force Selection feature (prototype)
- Improved AI grenade use
- Various bug fixes

11th March update

- New scenario: "Speed and Aggression"
- Partial morale loss for abandoned vehicles (and gain for capture)
- Full smoke mechanic revision
- New visual options: toggle fog of war visual effect, camera filter
- Increased experimental cam overhead zoom out
- Minor UI revisions
- Bug fixes

9th Feb - Save/Load update

- Save Load (Beta) feature
- Improvements to multiple monitor and wide aspect ratio support
- Bug fixes for losses lists
- Minimap orientation and compass
- Reworked, more consistent LOS system for buildings
- Improved general mutual LOS checks
- Event timing improvements for clearer AI turn action
- Morale level adjustments
- Improved offensive AI, increased use of suppressing fire
- Improved defensive AI, tactical withdrawal
- Balancing for grenades vs open vehicles
- Balancing for flamethrowers vs vehicles