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The Troop News

11th March update

- New scenario: "Speed and Aggression"
- Partial morale loss for abandoned vehicles (and gain for capture)
- Full smoke mechanic revision
- New visual options: toggle fog of war visual effect, camera filter
- Increased experimental cam overhead zoom out
- Minor UI revisions
- Bug fixes

9th Feb - Save/Load update

- Save Load (Beta) feature
- Improvements to multiple monitor and wide aspect ratio support
- Bug fixes for losses lists
- Minimap orientation and compass
- Reworked, more consistent LOS system for buildings
- Improved general mutual LOS checks
- Event timing improvements for clearer AI turn action
- Morale level adjustments
- Improved offensive AI, increased use of suppressing fire
- Improved defensive AI, tactical withdrawal
- Balancing for grenades vs open vehicles
- Balancing for flamethrowers vs vehicles

The Troop is a promising new small-scale World War 2 wargame




s much as I like the odd mega-scale wargame, I quite like a platoon-scale one too. A game where you're in charge of sixty soldiers, a half-dozen vehicles, and a chunk of battlefield not much larger than a suburban neighborhood...
Read more.

5th January patch

- High turn count "defeat" bug addressed
- Morale settings fixed and expanded
- Morale levels revised
- AI Tanks remember how to reverse again!
- Minor bug fixes

Devs Play

Watch the devs play the demo missions and explain the mechanics of The Troop. (Recorded)