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City Bus Manager News

Hotfix for Content Update 5

We have just released another small update that fixes the following bugs:

  • Fixed several bugs when loading savegames
  • Fixed a bug where the game would hang or load endlessly when starting a new game or expanding the map
  • Fixed a bug that when there were a large number of buses, the buses on the map did not run correctly according to the timetable, but had a different delay than was displayed
  • Fixed a bug that buses in external depots disappeared after loading
  • Fixed bug that parking spaces of buses for sale were already used by new buses
  • Bug fixed that bus repaints sometimes disappeared during sale
  • Fixed a bug that buses were sometimes not repaired in the workshop
  • Hong Kong Dollar added as currency
  • Improvements in the translations (Many thanks to all translators!)

Content Update 5: Virtual depots, automations, staff scheduling

Highlights
  • External Depots: Build up to 15 virtual depots on your map, each able to hold up to 100 additional buses

  • Automations: With the new research, your staff can check the buses on their own and wash, refuel or clean them if necessary

  • Staff scheduling: Determine when which group of employees should come to work from home and how many employees should be present on the premises outside core working hours

  • Parking space allocation: Buses can now be permanently assigned to a parking space

  • Service centre opening hours: Service centre opening hours can now be adjusted

  • New app research that reduces the number of visitors to the Service centre
  • Maximum shift duration can now be increased to up to 16 hours in the shift planner settings, which can prevent buses from returning to the depot at midday
  • Complete overhaul of the bus UI with new functions in the bus overview and in the marketplace: display of the number of buses per category, filter by bus type and broken buses


Full Changelog


[h2]Lines / Shifts / Timetable[/h2]
  • Fixed a bug that caused buses to start with an extremely high delay in rare cases
  • Fixed a bug that shifts were not executed correctly and buses stayed in the depot with the status β€ždrives shiftβ€œ
  • Fixed a bug that tours were displayed with 0 passengers in the line statistics
  • Fixed a bug that passengers did not get off a bus
  • Unused bus stops are now deleted when a route creation is cancelled
  • The timetable preview of a line can now be opened directly via the line detail window


[h2]Buses[/h2]
  • The technical condition of the buses is now always displayed in orange or red if something is broken
  • Preview images are now displayed with correct brightness at night
  • If the light is broken, it now really does not work anymore
  • Fixed a bug that caused the UI to disappear when several buses were sent to the paint shop at the same time
  • Fixed another bug that could lead to buses not being driven to the wash / cleaning / repair / refuelling
  • Fixed a bug where all routers were broken after the WLAN upgrade
  • Smoke effect on articulated buses is now also displayed in the correct place when the articulation is bent
  • When washing, cleaning and refuelling, the price is now displayed


[h2]Employees[/h2]
  • Balancing of employee stress
  • Necessary office space per employee reduced
  • Researchers and service centre staff now interrupt their work when they need to go to the toilet or are thirsty
  • Fixed bug with staff walking through closed doors
  • Fixed a bug where staff members were sometimes not fully visible in the preview images
  • Fixed bug where service centre staff did not walk to the counter
  • Fixed bugs with animations when carrying in parcels and with service centre employees


[h2]Building[/h2]
  • Windows can now be replaced with doors
  • Fixed bug that wall objects at the edge of the premises could not be deleted


[h2]Other[/h2]
  • Fixed a bug that caused mods to be redownloaded every time the game was started and that they had not yet been loaded after a savegame was loaded
  • Fixed a bug that in rare cases the loading did not work anymore if you had gone back to the main menu before
  • Fixed a bug that in rare cases savegames could not be loaded anymore when using faulty bus mods
  • Balancing of the necessary trophies for research
  • Balancing of the trophies for tasks optimised
  • More trophies and more money are now required for research in expert mode
  • Update to Unity 2022.3.5

Modding Contest - Winners Announcement



You, the community, voted as part of the City Bus Manager Modding Contest and determined the three best mods.
The winners are Everposter, 7OM and HE 421 and will be contacted by us.
Thank you for your great submissions!
Join the official Discord here so you don't miss the next Modding Contest πŸ‘‰ https://discord.gg/MHCUuR2w

Modding Contest - Voting



The first City Bus Manager Modding Contest is over! During the submission phase, some great mods were uploaded to the Steam Workshop. Now it's up to you to choose the three best mods with the hashtag #CBMModdingContest1 until 23rd July. We will contact the winners after the deadline ends.

You can vote here: https://forms.gle/6rrVscReMqsVHa49A



Early Access Update 12 - Gameplay improvements, performance, bug fixes

Hey everyone,

the new features will still take a little time, but in the meantime we have fixed so many bugs reported by you and made improvements that we didn't want to wait any longer with an update.

Early Access Update 12


[h2]Highlights:[/h2]
  • Performance and freezes in savegames with a lot of employees optimised
  • Preview of passenger volume now loads much faster
  • Bus stop limit per line increased to 500 (incl. waypoints)
  • Maximum shift length can now be set
  • Fixed several bugs that caused passengers to not exit the bus correctly
  • In case of a faulty map cache, the affected tiles are now reloaded to avoid green tiles
  • Buses now no longer get stuck at the entrance and block traffic
  • Fixed bug where buses were sinking into the ground, blocking repairs
  • Fixed bug that buses disappeared and "driving shift" was displayed
  • Fixed several bugs that could cause staff or customers to not be able to find their way or to stop moving
  • Fixed several bugs that could lead to wrong red exclamation marks ("not available")
  • Fixed "out of memory" error when saving large savegames
  • Japanese translation added (Big thanks to ばんけゃん / Banchan!)


[h2]Lines / Shifts / Timetable / Passengers:[/h2]

  • Maximum shift length can now be set
  • Desired break for bus drivers can now be set up to 12 hours
  • Display of tours of a shift during assignment (i-icon) has been optimised
  • Bus stop limit per line increased to 500 (incl. waypoints)
  • Fixed further bug that passengers did not leave buses
  • Fixed bug that buses with passengers come out of the depot
  • Fixed bug that buses were teleported from depot to starting stop
  • Fixed bug that in rare cases a negative number of passengers got off the bus
  • Fixed bug that in rare cases tours were missing from sub-timetables
  • In the case of long delays, tours that have already passed are now skipped
  • The total length of a tour and the length between stops are now displayed


[h2]Performance:[/h2]

  • Preview of passenger volume now loads much faster
  • Performance and hangs in savegames with an extremely large number of employees strongly optimised


[h2]Balancing:[/h2]

  • Public service lines are now available earlier
  • Number of POIs required for public service lines is now better adapted to the individual map


[h2]Map:[/h2]

  • In case of a faulty map cache, the affected tiles are now reloaded to avoid green squares
  • Fixed a bug where some cities were not counted as connected on a public service line
  • Fixed missing tiles after a map extension
  • Delays of 1-4 minutes are now displayed orange instead of red


[h2]Buses:[/h2]

  • Fuel consumption is now displayed when buying a bus
  • Bus sales are now included in investments
  • When clicking on a bus, the vehicle group is now displayed and can be changed
  • When buying a bus, the bus group can now be set directly
  • Buses now no longer get stuck at the entrance and block traffic in rare cases
  • Fixed bug where buses sank into the ground and blocked repair
  • Fixed bug that buses were not driven to the workshop and the repair order remained open forever
  • Fixed bug that buses did not start a shift
  • Fixed bug that buses disappeared and "driving shift" was displayed
  • Fixed a bug where buses did not leave the depot but "going on shift" was displayed
  • Fixed bug that used buses were more expensive than new buses in some cases


[h2]Staff:[/h2]

  • Staff applications are now changing with the times
  • Error in the display of employee qualification fixed
  • Employees now no longer form queues in the fence
  • Fixed bug with mechanics getting stuck outside the depot
  • Fixed several bugs that could cause staff members to not be able to find their way
  • Fixed bug that despite a long queue, objects (e.g. fridge) were not used by anyone and all people in the queue stopped moving
  • Fixed bug that staff members just stood still and did not move anymore


[h2]Building System:[/h2]

  • Fixed several bugs that could lead to incorrect red exclamation marks ("not reachable")
  • Improvements in the placement and rotation of storage racks
  • Fixed bug that objects were lost when loading


[h2]Other:[/h2]

  • Weekdays added to the financial overview
  • Fixed "Out of Memory" error when saving large savegames
  • Visitors no longer remain in a heap at the entrance when the number of visitors to the service centre is high
  • Fixed bug that customers were always angry in the service centre
  • The game now no longer pauses automatically after building a line
  • Small improvements to translations
  • Fixed a bug in the "Increase your line network" task
  • Fixed bug that the screen became grey if you zoomed out too far
  • Japanese translation and yen added as currency (Big thanks to ばんけゃん / Banchan!)
  • Russian rouble added as currency


We are now continuing to work on the new big features, so they will follow in a few weeks πŸ™‚