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City Bus Manager News

πŸŽ‰πŸš The first City Bus Manager Scenario Contest starts today! πŸšπŸŽ‰



πŸŽ‰πŸš The first City Bus Manager Scenario Contest starts today! πŸšπŸŽ‰
Are you ready to showcase your creativity and win amazing prizes? Then join our exciting Scenario Contest!
πŸ—“οΈ Submission Phase: July 8 - July 29
πŸ—“οΈ Voting Phase: July 30 - August 13
Here's how to participate:
Create your best scenarios for City Bus Manager.
Upload your mods to the Workshop using the hashtag #CBMScenarioContest so we can track which mods were created for the contest.
Note: Only scenarios will be counted – no repaints uploaded during this period.
After the submission phase, the community will vote for the top 3 mods. Get those votes and secure a spot in the top three!
πŸ† Amazing prizes for the Top 3! πŸ†
Show us what you’ve got and bring your coolest ideas to the streets. We can't wait to see your awesome scenarios!

Hotfix 2.0.20

Hello everyone! We have just released an update that fixes the most frequently reported bugs.

⭐ If you like the game, we'd really appreciate a review on Steam! ❀️

Changelog:
- Fixed a bug where earned medals were not displayed correctly in the main menu (you may have to reload the corresponding savegame in which the medal was earned)
- Fixed a bug where passengers did not get off at the final stop
- Fixed a bug that triggered random events that were disabled in the scenario settings
- Fixed a bug where it could happen that no passengers changed buses for the first two in-game days after loading a savegame
- Fixed a bug where you could accept an event tour before creating a corresponding bus route
- Fixed a bug that caused employees not to be loaded in rare cases
- Fixed a visual error in the OSM map background
- Various missing translations added

New user scenarios in City Bus Manager!

Have you already tried out the new user scenarios in City Bus Manager? πŸ™ƒ



Since the full release update, you can create your own scenarios and share them with the community in the Steam workshop or play community content yourself! We've picked out three great scenarios that will give you a good insight into the possibilities of the new feature.

πŸ‘‰https://links.aerosoft.com/yc8yx4y8

πŸ‘‰https://links.aerosoft.com/2nfz6xkf

πŸ‘‰https://links.aerosoft.com/yc243brx

Check out City Bus Manager, which lets you set up routes in your hometown using real world map data




fter a few years in Early Access, niche sim-management game City Bus Manager has released its full 1.0 version, adding a ton of new scenarios and a big increase in scale to its simulation of running a bus company pretty much anywhere in the world. Buying buses, hiring staff, and upgrading your HQ are one half of the gameplayβ€”the other half is all about setting up routes on maps that reflect real-world road layouts...
Read more.

Full Release: Scenarios, Statistics and Ticket Inspectors



[h2]Highlights[/h2]
  • Scenarios: With the brand new scenario game mode, many new challenges with different circumstances await you. You can also create your own scenarios (and share them with others) to personalize your gaming experience.
  • Ticket inspectors: Hire ticket inspectors to catch passengers without tickets and generate additional revenue.
  • Statistics: We have integrated some statistics into the game, allowing you to keep an even closer eye on your company and better analyze both the profitability and the utilization of your lines.
  • Larger maps: 99 map expansions possible instead of 10
  • Limit of 250 lines removed
  • Performance improvements, especially for many stops


[h2]Buses[/h2]
  • Sold buses now leave the depot and no longer disappear abruptly
  • Fixed filtering bug when buying used buses
  • Fixed a bug where the bus detail window was not displayed for some buses
  • Fixed a bug that caused buses to be unintentionally for sale in rare cases and could no longer be used
  • Fixed a bug that sometimes caused buses to turn round on the spot when reversing into a parking space


[h2]Lines / Shift plan[/h2]
  • Fixed a bug where passengers could stay on the bus at the final stops
  • Fixed a bug where the preferred vehicle group was not saved
  • Fixed a bug that caused an incorrect timetable to be displayed in rare cases
  • Fixed a bug that caused the stop to be deleted from the line when renaming stops and pressing the delete key
  • Fixed cursor and text marking errors when renaming stops
  • Fixed a bug that caused an outdated timetable to be displayed after editing a line
  • Fixed a bug where timetable changes were reported even though nothing had changed


[h2]Events[/h2]
  • Fixed a bug where a rail replacement service could occur between two identical stops
  • Fixed a bug in the evacuation event where passengers were not counted correctly
  • Fixed a bug that caused all waypoints that were only intended for the outward journey to be used for shuttle orders on the return journey


[h2]Building [/h2]
  • Fixed a bug that could cause objects to disappear after loading
  • Fixed bug when building multiple objects with drag & drop
  • Fixed a bug when moving objects


[h2]External Depots[/h2]
  • Improved overview of buses in external depots (if desired, the buses are displayed in the list as in the normal depot)
  • Fixed a bug that sometimes caused the status of buses in external depots to be displayed in green even though repairs or maintenance were necessary
  • Fixed a bug where buses in external depots could not be painted if there was no paint shop in the main depot


[h2]Map[/h2]
  • Place names are now displayed larger
  • Trips or events that led to locations that could not be reached are no longer generated
  • Fixed a bug that could cause the map size to be transferred to other savegames


[h2]Employees[/h2]
  • Uniform salary is now also applied to new employees
  • Fixed a bug that caused employees to stand endlessly in a queue in rare cases and no longer move


[h2]E-Bus DLC[/h2]
  • The increased power generation due to researching more efficient photovoltaic systems is now displayed correctly
  • Fixed a bug that caused the charging of buses to stop working in rare cases
  • Fixed a bug with researches
  • Fixed a bug where electricity was not sold in rare cases
  • Fixed a bug in the display of the e-bus share
  • Fixed a bug that caused charging cables to float in the air when an E-bus was sold


[h2]Other[/h2]
  • Experimental: Controller support
  • Mobile app can now be further developed to further reduce the number of visitors to the service center
  • Updated translations
  • Memory leak in the paint shop fixed
  • Fixed a bug where the time could no longer be controlled via hotkey after an aborted F1 message
  • Fixed some UI bugs that could cause the UI to hang up
  • Fixed a bug that could cause the subsidies to change when restarting the game
  • When you exit the game and go back to the main menu, you will no longer hear an incoherent engine sound
  • Fixed a bug where some settings were not always saved
  • Update to Unity 2022.3.33f1
  • Many other small bug fixes and improvements