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City Bus Manager News

City Bus Manager – The Roadmap for 2026

[p]We’d like to give you a small preview of what you can expect in City Bus Manager next year![/p][p][/p][h3]We’ve prepared a roadmap for you:[/h3][p][/p][p][/p][p]Later this year, you can look forward to a new DLC together with a free map update. We’ll share more detailed information about this soon.[/p][p]New content is also planned for 2026. As always, we rely heavily on your feedback. Through PeDePulse (F1) and the feature voting, you can vote directly in the game on which features should be implemented next.[/p][p]In addition to the major updates, there will of course continue to be smaller patches whenever urgent issues arise. As always, individual dates may shift slightly during development.[/p][p]We hope this gives you a good overview, and we’re looking forward to another year of developing City Bus Manager together with you![/p]

Patch 2.3.19

[p]This update primarily improves stability and fixes some bugs.[/p][p][/p][h2]Changelog:[/h2]
  • [p]Update to Unity 6000.2.6 to close the known Unity security vulnerability,[/p]
  • [p]New diagnostic tool that automatically provides us with an overview of crashes so that we can fix them more effectively,[/p]
  • [p]Fixed crashes, especially after long periods of play,[/p]
  • [p]Disabled autosave in the paint shop to prevent potential crashes,[/p]
  • [p]Fixed a bug that prevented some save games from loading,[/p]
  • [p]Fixed several memory leaks,[/p]
  • [p]Bug fixes and minor improvements in building mode,[/p]
  • [p]Added a large number of missing translations, including for PeDePulse[/p]

Global Rescue Announcement | In case you've missed it!

[p]
[/p][p]During gamescom 2025 we announced our new upcoming game Global Rescue! [/p][p]Build your own base in Global Rescue and take command of firefighting, police, EMS, and SWAT operations. Thanks to real map data, you can play right in your hometown - or anywhere in the world! Manage your fleet, hire staff, and take on a variety of operations. In which city are you taking command?[/p][p][/p][p]Check the trailer here 👉 [dynamiclink][/dynamiclink][/p][p][/p][h3]🔽Wishlist Now🔽[/h3][p][/p][h3][dynamiclink][/dynamiclink][/h3][p][/p]

Hotfix 2.3.15

[p]We have released a small hotfix to fix the bugs you reported.[/p][p][/p][p]- Passenger volume adjusted[/p][p]- Fixed a bug that prevented ticket machines from being built or used[/p][p]- Fixed a bug that prevented some savegames from loading[/p][p]- Currency symbol is now displayed in the correct position depending on the currency[/p][p]- Fixed a bug that prevented some calls from being displayed, resulting in random events not being announced[/p][p]- Fixed crash issues when expanding the map[/p][p]- Fixed a bug that caused buses to duplicate when sold[/p][p]- Fixed a bug that prevented some shifts from being displayed in the shift schedule[/p][p]- Fixed a bug that prevented hotel transfers from ever receiving registrations[/p][p]- Fixed a bug that prevented depots from being placed in some locations[/p][p][/p][p]Note on broken bus routes: If the map data is updated in an existing savegame, it is possible that individual routes will no longer function if, for example, a road is no longer accessible. In this case, it is necessary to edit the line and remove the broken stops or rebuild the route.[/p]

Content Update 11: Ticket vending machines, sidewalks, PeDePulse and much more

[p]The eleventh content update for City Bus Manager is now available!
[/p][h2]
Highlights:[/h2]
  • [p]PeDePulse: New, modern support tool that makes it even easier to report bugs and feature suggestions and keep track of their progress[/p][p][/p]
  • [p]Ticket machines in the service centre: Reduce the workload of your service centre employees by researching and installing ticket machines[/p][p][/p]
  • [p]Sidewalks: Build sidewalks in the depot so your employees no longer have to walk across roads and grass[/p][p][/p]
  • [p]Bus priority for routes: Equip individual routes with bus lanes and traffic light priority to reduce traffic delays[/p]
  • [p]Map update: Status as of the end of June 2025[/p]
  • [p]Performance: Improvements made and several memory leaks fixed[/p]
  • [p]Sounds: Revised sound system[/p]
  • [p]Advanced timetable: Now shows how many buses are needed for the timetable.[/p]
  • [p]Transfer bug fixed: Transfers between different bus routes now work correctly. This may lead to an increase in passenger numbers[/p]
[p][/p][p][/p][h2]PeDePulse:[/h2]
  • [p]See currently frequently reported bug / feature reports at a glance and their processing status[/p]
  • [p]Search for similar existing bug / feature reports and vote for them. This way, we can clearly see which problems are currently the most frequent and which features are most in demand[/p]
  • [p]Create new bug / feature reports that can be viewed and confirmed by other players[/p]
  • [p]Get an overview of your previously reported reports and their processing status (open, confirmed by other players, in progress, fixed, etc.) [/p]
[p][/p][h2]Performance:[/h2]
  • [p]Added GPU-optimised rendering to improve performance (can be disabled in the graphics settings for weak GPUs)[/p]
  • [p]Improved batching to improve performance[/p]
  • [p]Fixed extreme performance drop when there were a large number of e-bus charging stations, which occurred mainly in the evenings and at night when many buses were charging[/p]
  • [p]Fixed several memory leaks that caused RAM consumption in the game to increase continuously [/p]
  • [p]Improved ram usage when using modding buses[/p]
[p][/p][h2]Depot:[/h2]
  • [p]Fixed a bug that could cause objects, walls and doors to disappear after loading[/p]
  • [p]Fixed a bug that caused buses to disappear when loading a save game[/p]
  • [p]Fixed a bug that could cause employees to freeze and never move again[/p]
  • [p]Fixed a bug that could cause spare parts to be missing after loading the save game[/p]
  • [p]Fixed a bug that prevented buses from being purchased in external depots even though there were still free parking spaces available[/p]
  • [p]Fixed a bug that caused employees or service centre customers to sit at an odd angle[/p]
  • [p]Fixed a bug that caused some Service Centre customers to walk onto the street[/p]
[p][/p][h2]Map:[/h2]
  • [p]Added settings for bus stop scaling and bus scaling[/p]
  • [p]Added tens of millions of new buildings, including 13 million new buildings in Spain[/p]
  • [p]Improved categorisation of schools so that passenger numbers can be better differentiated between kindergartens, primary schools, high schools and universities[/p]
  • [p]Corrected the position of several airports[/p]
  • [p]Protection built in to prevent faulty routing data from being uploaded in future, which would prevent routes and depots from being built in some locations[/p]
[p][/p][h2]Timetable / Lines / Shift schedule:[/h2]
  • [p]When copying and pasting stops in advanced timetable mode, the destination stops are now also copied[/p]
  • [p]When selecting the active stops for a specific timetable in advanced timetable mode, multiple stops can now be selected/deselected at once by holding down the SHIFT key[/p]
  • [p]Fixed a bug that could cause complaints about routes that had not been active for a long time[/p]
  • [p]Fixed a bug that prevented SEV passengers from boarding, depending on the composition of an SEV line[/p]
  • [p]Fixed a bug that prevented the manual assignment of bus drivers in the shift schedule from working (nothing happened when opening the list)[/p]
[p][/p][h2]Gameplay:[/h2]
  • [p]Fixed a bug that caused many event calls to come in at once after loading a save game[/p]
  • [p]Fixed a bug that caused the UI to disappear after accepting an evacuation[/p]
  • [p]Fixed a bug that made some task goals unachievable (e.g. ‘improve the company rating to 5.1 stars’)[/p]
  • [p]Fixed multiple bugs with the bus recall event[/p]
[p][/p][h2]Sounds:[/h2]
  • [p]Revised vehicle sounds: No more annoying continuous loops, more natural transitions and more realistic sound reproduction depending on camera position[/p]
  • [p]Sounds now pause when the game is paused[/p]
  • [p]Music is quieter while the game is paused[/p]
  • [p]Fixed an issue where the sound quality of sounds from the depot was poor while moving the camera[/p]
  • [p]Sounds from the main depot are no longer audible in external depots and on the map[/p]
[p][/p][h2]Miscellaneous:[/h2]
  • [p]Updated to Unity 6 [/p]
  • [p]Fixed various translation errors[/p]
  • [p]Fixed various UI bugs on ultra-wide monitors[/p]
  • [p]The research ‘Automatic repair of buses in external depots’ is now displayed with the correct image[/p]
  • [p]Fixed a bug where the set resolution was not saved[/p]
  • [p]Improved controller controls[/p]
  • [p]Enlarged text to improve readability[/p]
  • [p]Input signals from steering wheels were disabled, which could result in text fields being unusable (e.g. constantly selecting themselves) or colours for the bus not being selectable in the paint shop[/p]