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City Bus Manager News

Modding Contest - Voting



The first City Bus Manager Modding Contest is over! During the submission phase, some great mods were uploaded to the Steam Workshop. Now it's up to you to choose the three best mods with the hashtag #CBMModdingContest1 until 23rd July. We will contact the winners after the deadline ends.

You can vote here: https://forms.gle/6rrVscReMqsVHa49A



Early Access Update 12 - Gameplay improvements, performance, bug fixes

Hey everyone,

the new features will still take a little time, but in the meantime we have fixed so many bugs reported by you and made improvements that we didn't want to wait any longer with an update.

Early Access Update 12


[h2]Highlights:[/h2]
  • Performance and freezes in savegames with a lot of employees optimised
  • Preview of passenger volume now loads much faster
  • Bus stop limit per line increased to 500 (incl. waypoints)
  • Maximum shift length can now be set
  • Fixed several bugs that caused passengers to not exit the bus correctly
  • In case of a faulty map cache, the affected tiles are now reloaded to avoid green tiles
  • Buses now no longer get stuck at the entrance and block traffic
  • Fixed bug where buses were sinking into the ground, blocking repairs
  • Fixed bug that buses disappeared and "driving shift" was displayed
  • Fixed several bugs that could cause staff or customers to not be able to find their way or to stop moving
  • Fixed several bugs that could lead to wrong red exclamation marks ("not available")
  • Fixed "out of memory" error when saving large savegames
  • Japanese translation added (Big thanks to ばんちゃん / Banchan!)


[h2]Lines / Shifts / Timetable / Passengers:[/h2]

  • Maximum shift length can now be set
  • Desired break for bus drivers can now be set up to 12 hours
  • Display of tours of a shift during assignment (i-icon) has been optimised
  • Bus stop limit per line increased to 500 (incl. waypoints)
  • Fixed further bug that passengers did not leave buses
  • Fixed bug that buses with passengers come out of the depot
  • Fixed bug that buses were teleported from depot to starting stop
  • Fixed bug that in rare cases a negative number of passengers got off the bus
  • Fixed bug that in rare cases tours were missing from sub-timetables
  • In the case of long delays, tours that have already passed are now skipped
  • The total length of a tour and the length between stops are now displayed


[h2]Performance:[/h2]

  • Preview of passenger volume now loads much faster
  • Performance and hangs in savegames with an extremely large number of employees strongly optimised


[h2]Balancing:[/h2]

  • Public service lines are now available earlier
  • Number of POIs required for public service lines is now better adapted to the individual map


[h2]Map:[/h2]

  • In case of a faulty map cache, the affected tiles are now reloaded to avoid green squares
  • Fixed a bug where some cities were not counted as connected on a public service line
  • Fixed missing tiles after a map extension
  • Delays of 1-4 minutes are now displayed orange instead of red


[h2]Buses:[/h2]

  • Fuel consumption is now displayed when buying a bus
  • Bus sales are now included in investments
  • When clicking on a bus, the vehicle group is now displayed and can be changed
  • When buying a bus, the bus group can now be set directly
  • Buses now no longer get stuck at the entrance and block traffic in rare cases
  • Fixed bug where buses sank into the ground and blocked repair
  • Fixed bug that buses were not driven to the workshop and the repair order remained open forever
  • Fixed bug that buses did not start a shift
  • Fixed bug that buses disappeared and "driving shift" was displayed
  • Fixed a bug where buses did not leave the depot but "going on shift" was displayed
  • Fixed bug that used buses were more expensive than new buses in some cases


[h2]Staff:[/h2]

  • Staff applications are now changing with the times
  • Error in the display of employee qualification fixed
  • Employees now no longer form queues in the fence
  • Fixed bug with mechanics getting stuck outside the depot
  • Fixed several bugs that could cause staff members to not be able to find their way
  • Fixed bug that despite a long queue, objects (e.g. fridge) were not used by anyone and all people in the queue stopped moving
  • Fixed bug that staff members just stood still and did not move anymore


[h2]Building System:[/h2]

  • Fixed several bugs that could lead to incorrect red exclamation marks ("not reachable")
  • Improvements in the placement and rotation of storage racks
  • Fixed bug that objects were lost when loading


[h2]Other:[/h2]

  • Weekdays added to the financial overview
  • Fixed "Out of Memory" error when saving large savegames
  • Visitors no longer remain in a heap at the entrance when the number of visitors to the service centre is high
  • Fixed bug that customers were always angry in the service centre
  • The game now no longer pauses automatically after building a line
  • Small improvements to translations
  • Fixed a bug in the "Increase your line network" task
  • Fixed bug that the screen became grey if you zoomed out too far
  • Japanese translation and yen added as currency (Big thanks to ばんちゃん / Banchan!)
  • Russian rouble added as currency


We are now continuing to work on the new big features, so they will follow in a few weeks 🙂

Modding Contest - Prizes

As already mentioned, we would like to give you a small incentive to participate in the modding contest today: the prizes!

After the public community voting from 17 July, the top 3 winners will be announced on 24 July. All three winners will be included in the credits of City Bus Manager.

Moreover, all three winners can choose between two possible prizes: either they will receive a 50€ Aerosoft Shop voucher OR 2 day tickets for this year's gamescom in Cologne.

Regarding the selection of the prizes and all other organisational questions, we will contact the winners individually and privately after the announcement.

For more detailed information about the modding contest, please visit our Discord: https://discord.gg/mUrB3gVC2T.


We wish you lot's of fun modding! :)

Modding Contest - Announcement

Give it up for the first City Bus Manager Modding Contest!

Since there are already countless great mods in the Steam Communityhub, we have decided to do an official modding contest for you guys!

From now until 16 July at 20:00 CEST, you have time to upload your bus mods with the #CBMModdingContest1 in the Steam Workshop. Repaints do not count as mods. For the sake of fairness, only newly uploaded mods in the period of the modding contest and mods marked with the corresponding hashtag will count.

Afterwards, from 17 July, you will have one week to vote for your favourite mods.

The top 3 winners will be announced on 24 July. We will announce the prizes to be won as soon as possible. What we can tell you now already is that the winners will be included in the credits of City Bus Manager.

As you can see, it's definitely worth taking part!
We wish you lots of fun and are looking forward to your entries.

Games Germany Steam Sale | City Bus Manager

As part of the Games Germany Steam event, City Bus Manager is now discounted until 29 July 2023 at 7pm CEST. Get it now and save some money!