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Patch Notes V0.10.32.25682

Greetings, Engineers!

It's time for the first update in the new year. This time we are bring some bugfixes and optimizations for Dashboard.

But before we continue to further updates for Dyson Sphere Program, we will host a GameJam in our team, which will last for 2 months.

We want to explore some innovative ideas and improve our abilities. And we believe this event will help our team in the future development for Dyson Sphere Program. (During this event we will pause the feature updates for Dyson Sphere Program, bugfixes and optimizations will update as usual. See you all two months later!)

Here is today's full update log:
[h3]Version 0.10.32.25682
[Features][/h3]
  • In Dashboard, the 2x1 layout of Production Stats now includes optional layouts for viewing production and storage, as well as consumption and storage.
  • In Dashboard, the Resource Stats now includes "Collection Planned" and "Not Yet Unplanned" filtering modes to help players better understand their resource planning status.
  • It can add a Facility Storage Stats to the Dashboard from Logistics Distributors to track the warehouse status of all connected buildings. For Depots, Tanks, and Battlefield Analysis Bases, the Facility Storage Stats can optionally include the storage information of buildings above them.
  • When building the [Tesla Tower], [Wireless Power Tower], [Satellite Substation], and [Wind Turbine], holding Shift will automatically snap them to the grids.

[h3][Changes][/h3]
  • Optimized the logic of the message box prompt when dismantling [Advanced Mining Machines] and [Logistics Stations].
  • [Tesla Towers] and [Wind Turbines] can now be built by dragging at a grid distance of 8-16 grids (10 grids by default).
  • Now adding a Dyson Sphere Stats through the Dyson Sphere editor panel would generate a 4x5 chart by default.

[h3][Bugfix][/h3]
  • Fixed a bug where the Interstellar Logistics Vessels' behavior was incorrect when unpaired during takeoff.
  • Fixed a bug where [Dashboard] is closed after adding Stats at certain situations.

Happy New Year's Eve!

Dear Engineers,

We are official on our New Year's holiday when you see this post,

✨Only a few hours to go until the Year of the Snake🐍

It's the time to thank you all for your support and warm words for the past year.

Wish everything goes well and your galactic factories run smoothly in the new year.

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Travel to the desert community of Sandrock and take on the role of a fledgling Builder. Use your trusty toolset to turn your run-down workshop into a well-oiled production facility to save the town from the jaws of economic ruin!

[h2]Dyson Sphere Program[/h2]
Build the most efficient intergalactic factory in space simulation strategy game! Harness the power of stars, design production lines and develop your interstellar factory to an industrial empire.

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Patch Notes V0.10.32.25496

Greetings, Engineers!

The Chinese New Year is coming, and we will be on holiday for the next two weeks. But before we take this yearly break, we are bringing you this update with some new features.

[h2]Dashboard[/h2]
To help our professional engineers manage their factory from the very details. We are introducing "Dashboard". Now you can add the "Stats" from the production and power and some other facilities, research queue or Statistics Panel to Dashboard.

Then you can create charts from the Stats you added in Dashboard to help you view certain aspects of your factory. You can add a specific item or a facility Stats to Dashboard and create a chart for it. You can modify its layout or style and view it at real-time.


[h2][Auto Orbit] Mode Added for EM-Rail Ejectors[/h2]
You must have had a hard time changing the orbit settings for the EM-Rail Ejectors. When [Auto Orbit] mode is enabled, if the ejector can't eject to the designated orbit, it will automatically look for ejectable orbits.


[h2]HD Screenshot Mode[/h2]
To allow players to capture the beautiful moments, we've added a screenshot mode. Press [Shift + F11] to enter screenshot mode, and you can tweak resolution and camera transforms. The max resolution is up to 4x of the in game resolution.


Some screenshots:




[h2]Laying Foundations in Blueprint Mode[/h2]
Many engineers are complaining about the terrain when pasting a blueprint. So we decided to get rid of the issue by adding a function to lay foundation in Blueprint Mode. Pasting a Blueprint will display the calculated Foundation and Soil Pile cost and automatically level the terrain before completing the paste action.


Just a second.. There's one little gadget that won't join this update. It's a research project we are still working on --- A beacon that could display messages, and it must have a fancy visual effect.


And you can leave your own message here, or write a todo list inside its interface.


And it can be seen at different views, to help you locate the destination.


Hope this research progress can carry on without a problem.


Here is the full log of today's update:
[h2]Version 0.10.32.25496
[Features][/h2]
  • Added [Dashboard]. Inside Dashboard, the stats added can create a chart to help monitor factory status at real time.
  • Added [Production Stats]. It can be used to create a chart of an item's production statistics.
  • Added [Power Stats]. It can be used to create a chart of a power grid status, or power statistics of a planet or a planetary system.
  • Added [Storage Stats]. It can be used to create a chart of an item's storage statistics.
  • Added [Logistics Stats]. It can be used to create a chart of logistics statistics of a planet or a planetary system.
  • Added [Resource Stats]. It can be used to create a chart of resource statistics of a planet or a planetary system.
  • Added [Research Stats]. It can be used to create a chart of reach statistics.
  • Added [Dyson Sphere Stats]. It can be used to create a chart of Dyson Sphere statistics.
  • Added [Planetary Shield Stats]. It can be used to create a chart of Planetary Shield statistics.
  • Added [Vein Stats]. It can be used to create a chart of veins' statistics.
  • Added [Facility Production Stats], [Facility Storage Stats], [Monitor Stats]. They can be used to create a chart of a specific facility's statistics and its working status.
  • Added [Auto Orbit] mode for EM-Rail Ejector. When [Auto Orbit] mode is activated, it will automatically look for ejectable orbits if the designated orbit can't be reached.
  • Added [Screenshot Mode]. Press "Shift + F11" or click the button at the bottom right corner to enter Screenshot Mode. The adjustable parameters are there to help capture astonishing moments.
  • When [Reclamation] tech is unlocked, pasting a Blueprint will display the calculated Foundation and Soil Pile cost and automatically level the terrain before completing the paste action.

[h2][Balance][/h2]
  • Adjusted Sandpile cost calculation when leveling terrain with proliferated Foundations. Now the calculation of proliferated Soil Pile gain and cost is calculated respectively and then summed.

[h2][Bugfix][/h2]
  • Fixed a bug where power generation stats is wrongly calculated when opening the Dyson Sphere tab for entire star cluster in Statistics Panel.
  • Fixed a bug where Wind Turbine and Geothermal Power Station can be built closely.
  • Fixed a bug when Dark Fog Planetary Base has a threat level over 70%, its UI is not always displayed.
  • Fixed a bug where some hover information display for some facilities is wrongly displayed.
  • Fixed some in game text.

Patch Note V0.10.31.24632

Is it winter now? (Because suddenly it's very cold here)

So, it's been a while since the Update Preview, and it's about the time to give this update and thank all our engineers for your continuous support.

This update includes the newly added [Game Goals] system, along with the optimizations in [Blueprint], [Statistics Panel] and [Voice Broadcast]. Probably you'd like to read this log while waiting for the game to be loaded?

And here is the full list:

[h3][Feature][/h3]
  • Added [Game Goals]. The new Game Goals UI will give hints on controls, constructions and technology unlocks to help players start and know their feasible next-steps.
  • Added [Item Searching] function in Statistics Panel.
  • [Statistics Panel] Production: Added look-up function for item's upper and lower stream production (An item's materials and it as a material).
  • [Statistics Panel] Production: Added "Reference Rate"attributes. (The ideal production and consumption rate are calculated assuming every running facility is at maximum efficiency).
  • [Statistics Panel] Production: Added Import/Export Rates for items in a star system or on a planet.
  • [Statistics Panel] Production: Added tooltip for the histograms. It displays the item production and consumption for the interval.
  • [Statistics Panel] Power: Added a radial chart for power statistics to more intuitively display the ratio of power supply and consumption.
  • [Statistics Panel] Dyson Sphere: Added statistics for Solar Sails, Structure Points, Cell Points for every Dyson Shell.
  • Added Upgrades [Solar Sail Attaching Speed]. This upgrade increases Solar Sail attaching speed.
  • When failing to paste a Blueprint, hold Ctrl will hide buildable facilities, and hold Shift will only display buildable facilities.
  • Added [Voice Timbre Style] options in [Audio] settings. Voices can be changed by preference. Every broadcast can be changed or silenced.
  • Added Sound Effects for the following facilities: Quantum Chemical Plant, Negentropy Smelter, Advanced Mining Machine, Statellite Substation, Geothermal Power Station, Signal Tower.
  • Added warning toggling options for specific Dark Fog swarm assault. (Applies to HUD message, sound warning and voice warning).


[h3][Change][/h3]
  • Changed the visual style in [Blueprint Mode]. Planet surface, water, foundations, and models of Conveyor Belts, Sorters will have different colors and visuals.
  • Added border effect for the rectangle selection area in [Blueprint Mode].
  • Now in [Blueprint Mode], click on the facility icon will change its hologram color.
  • Now when failing to paste a Blueprint, the paste area will turn dark instead of red. The pasting area will have a better visual for finding out the erroring facility.
  • Now when failing to paste a Blueprint, an error message will show up by the erroring facility.
  • Changed the layout of information in [Statistics Panel].
  • In [Technology] panel, if a description for a prerequisite tech is too long, it will be displayed by scrolling.
  • Power supply range model is changed from sphere to cylinder to supply high facilities better. (Old saves need to reconstruct facilities to apply the new range model).
  • Now when building [Conveyor Belts] in air, holding Ctrl will force snapping the construction position to the relative ground grid position instead of the mouse point position.
  • Now in Replicator (Icarus), if an item is not satiable for every material requiring it, the materials will be displayed in orange background.
  • Reduced the frequency of item transition across levels in stacked Labs. Increased the max transition number and item cache.
  • Added "Defense Coverage", it can be viewed in [Planetary Shield] UI and [Shield Contour]. It refers to the ratio of the area on the planet that with a shield altitude higher than 5m.
  • Changed the Planetary Shield hit effect.
  • Adjusted the barrage attack logic and projectile visual effect of [Lancer].
  • Added afterburner visual effect for [Construction Drones].
  • Now more localized text strings take effect after changing language (full localization requires restart).


[h3][Balance][/h3]
  • Adjusted [Solar Sail Attaching Speed] to 10/min, speed is upgradable. In saves prior to this update, if [Dyson Sphere Stress System] is researched, the speed is unlocked to 30/min.


[h3][Bugfix][/h3]
  • Fixed an error in [Blueprint Mode] causing “Icon Layout” drop down menu falsely overlapped.
  • Fixed a bug where Dyson Sphere and celestial bodies can be blocked by shadows when in [Blueprint Mode].
  • Fixed a bug where [Cell Point] number is wrongly displayed in [Dyson Sphere Panel] if the number is too big.
  • Fixed a bug where "Add Essential Items" falsely consumes [Logistics Drones] when it should add [Logistics Bot] in [Control Panel].
  • Fixed a bug where after setting up factories on over 64 planets, Dyson Sphere statistics are wrongly calculated.
  • Fixed a bug when constructing too many [Battlefield Analysis Base]s in one tick may result in the Bases not working properly.
  • Fixed a bug where in very rare cases, after the [Dark Fog Planetary Base] is destroyed, the [Core Driller] can't be removed and hint says units remaining.
  • Fixed a bug where in Sandbox Mode, "Generate/Consume Cargo" is still in effect after untick in [Traffic Monitor].
  • Fixed a bug where loading a sandbox save multiple times may result in [EM Ejector]’s 10x Speed not working.
  • Fixed a bug where opening item selection panel in "New Planet Route", information of planets beyond the [Universe Exploration] level can be viewed.
  • Fixed a bug where tick “Show Shield Contour” while on a different planet would cause an error.
  • Fixed a bug where defense facilities and Blueprint can't rotate counterclockwise by ← (left) key.
  • Fixed a bug where default [Build Menu key (B)] is changed, but can't be opened by the new key bind.
  • Fixed a bug where after pressing F11, the arrow line to Dark Fog is not hidden.
  • Fixed a bug where under certain circumstance, cargos can't join an empty enclosed circuit belt.
  • Fixed a bug where in Blueprint Mode, [Geothermal Power Station] can't be built on a removable [Core Drill] and error says "require lava" or "collide with other object".
  • Fixed a bug where switching views between planets or stars in Starmap, "Route" information is not updating.
  • Fixed a bug when pasting a Blueprint for Logistics Station, if a belt is reversed before the Station is built, the belt will output item from the other end.