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Dyson Sphere Program News

Dyson Sphere Program Patch Notes 0.9.26.13026

Hi Engineers,
We have made some fixes and updates for the Error report and quick move related features in Sandbox Mode.
Have a great weekend!

[Version 0.9.26.13026]

Changes:
  • The logic for viewing mineral details in Starmap has been remade. Now you can see the exact mineral count information if the required tech is unlocked. For planets you have already explored, you can directly view its mineral count.
  • Adjusted the physical spacing for planting minerals in Sandbox Mode so that it can be applied in most grids that are not too narrow.

Bugfix:
  • Fixed a bug where dismantling a Logistics Station would result in a red error under certain circumstances.
  • Fixed the bug that when the resolution height and UI reference height are different, the indication circle for fast traveling in the Starmap with the right mouse button is different from the actual mouse position.
  • Fixed the bug that the error may occured when automatically combining the RAM of solar sails.
  • Fixed the bug that the shortcut key for quick transfer of items conflicts with the shortcut key for sorter switching filter.
  • Fixed the bug that when fast traveling to planets in other galaxies with vein distribution display enabled, the vein distribution on that planet is not displayed.



Thank you for your continuing support! You can send your feedback in Discord and Google Form! See you next time!

Dyson Sphere Program Patch Notes 0.9.26.12913

Hi Engineers! Brief Announcement: We fixed some Sandbox Mode bugs! \Have fun!/

[Version 0.9.26.12913]
Bugfix:
  • Fixed a bug in Sandbox Mode that the number of cargos generated by the Traffic Monitor may overflow.
  • Fixed a bug in the Star Map of Sandbox Mode that Icarus may appeared at the center of the planet after fast moving to a planet.
  • Fixed a bug in the Star Map of Sandbox Mode that Icarus may became smaller or even disappear after fast moving to a planet.
  • Fixed a bug that some formula data may be misjudged.



Thank you for your continuing support! You can send your feedback in Discord and Google Form! See you next time!

Dyson Sphere Program Patch Notes 0.9.26.12891

Good evening engineers! The update is coming as promised!

This update covers the [Minimal Resource Multiplier] (regarded as an [extremely difficult mode]) and the [Sandbox mode]. Whether you are a workaholic engineer or ready to create a scene in the Dyson sphere universe, both can find new ways to work and play!

We will continue to refine and polish the two new modes launched today, as well as experiment with the recipe (see "balance" section). We are looking forward to hear you from Discord and Google Form.

[Version 0.9.26.12891]

Features:
  • Added [Minimal Resource Multiplier] : 10% resource multiplier on initial planet, and 7% basic resource multiplier on other planets. The bonus of galaxy remoteness on mineral quantity are also reduced.
  • Added [Sandbox Mode]. This mode can be selected in the 'New Game' and create savedata for Sandbox Mode. You can also load an existing savedata in the Sandbox mode to continue the gameplay progress under it.
  • (Sandbox mode) Fast Travel: Icarus is able to fast move on planets and among planets.
  • (Sandbox mode) Technology Group Unlock: You can unlock most of the technology at once in Tech Tree.
  • (Sandbox mode) Instant technology unlock: All technologies can be unlocked directly in Sandbox Mode.
  • (Sandbox mode) Directly generation/removal of cargos by Traffic Monitor: You can set the Traffic Monitor and produce/consume the specified items at the corresponding speed.
  • (Sandbox mode) Item acquisition: You can directly obtain the items you want by enable this function in Replicator.
  • (Sandbox mode) Common item acquisition: You can get one stack of each types of frequently used item in Replicator.
  • (Sandbox mode) One-key inventory empty function: You can clean up all items in the backpack with one key.
  • (Sandbox mode) Logistic Station Item Count Lock: You can lock specific item in the logistics station to a fixed amount.
  • (Sandbox mode) Mineral Customization Tool: You can directly generate and customize the type, location and reserves of minerals on the planet.
  • (Sandbox mode) Vegetation Planting Tool: You can plant vegetation freely on the surface of the planet.
  • (Sandbox mode) Surface Removal Tool: You can remove minerals or vegetation on the surface of the planet.
  • (Sandbox mode) Mecha Core Energy Lock: You can enable this function to keep Icarus' core full of energy!
  • (Sandbox mode) Fast Construction: You can modify the construction speed faster, even instant construction.
  • (Sandbox mode) Infinite Sand: Enable this function to enjoy unlimited sand storage!
  • (Sandbox mode) One-key Foundation Reformation: You can press a single button to lay a foundation on the surface of the whole planet while clearing all vegetation.
  • (Sandbox mode) One-key Terrain Restoration: You can press a button to restore the current planet's terrain and vegetation to its initial state.
  • (Sandbox mode) Biubiubiubiu: You can set the launch speed of the EM-Rail Ejector and Vertical Launching Silo to ten times the normal mode.
  • (Sandbox mode) POOOWWER: You can set the power generation of the Artificial Star to one hundred times the normal mode.
  • (Sandbox mode) Dyson Sphere Fast Construction: This function allows you to automatically and quickly build the planned Dyson swarm or Dyson shell.
  • (Sandbox mode) Dyson Swarm Manual Construction: Let Icarus hold the solar sail item in space, and left click any blank in space to manually launch the solar sail. Shoot me for Victory -- Icarus."
  • New Planet: [Savanna] A temperate planet and its vegetation is added. (Only available in New Game)
  • New Planet: [Pandora Swamp] A temperate planet and its vegetation is added. (Only available in New Game)
  • New Planet: [Crystal Desert] A desert planet and its special terrain is added. Rare Grating Stone is featured on this planet. (Only available in New Game)
  • New Planet: [Frozen Tundra] A frozen planet and its special terrain is added. (Only available in New Game)
  • Added 2 new subtypes of [Ice Field Gelisol] planets. (Available in existing savedata)
  • One-key Solar Sail Deletion: You can delete all solar sails in a planetary system, or all solar sails in the orbit of a selected Dyson swarm with one click.
  • Added a new technology [Reformation Refining] which follows the [X-ray Cracking]. This technology will unlock the reforming refining formula for refined oil production
  • Added [Dithering] effect switch in the screen settings.


Changes:
  • The font of the numbers in the planetary/stellar information panel has been changed to equal-width font.
  • Now you can use the right click to split items: (i) Press [ 0 ] ~ [ 9 ] [ ← ] to input the quantity directly; (ii) Hold [ SHIFT ] to split by the number of items stacked; (iii) [ + ] / [ - ] increase / decrease the number of items by 1 stack; (iv) Move the mouse vertically away from the pull bar to achieve a finer quantitative split.
  • Optimize the memory usage of Solar Sail. Added the function of manually optimizing the memory usage of Solar Sail.


Balance:
  • Reduce the number of [Super-magnetic Ring] required for manufacturing [Miniature Particle Collider]: 50 -> 25
  • The CentreBrain decided to increase the demand of Spiniform Stalagmite Crystal due to its excessive processing efficiency and low mining rate of the Spiniform Stalagmite Crystal vein as a raw material.: The demand for Spiniform Stalagmite Crystal in the Carbon Nanotube (Advanced) formula 2 -> 6, while the amount of product and manufacturing time remain same.
  • The CentreBrain decided to increase the demand of Optical Grating Crystal due to its excessive processing efficiency and low mining rate of the Optical Grating Crystal vein as a raw material.: The demand for Optical Grating Crystal in the Casimir Crystal (advanced) formula 4 -> 8, while the amount of product and manufacturing time remain same.

(The above value adjustment is for the consideration of game balance and challenge. The game is still under EA, and the values will be further balanced to meet the new features and better gameplay experiences. Sorry for any inconvenience caused to your current game progress!)

Bugfix:
  • Fixed the bug that when choosing forced build when pasting blueprints, trying to match the sorter connection might report an error.
  • Fixed the bug that solar sail vapors sometimes appear inside neutron stars.
  • Fixed a bug where the sorter logic determinism was not working: when Icarus was or was not on the local planet, the logic of the sorter's operation would produce inconsistencies, which in turn led to a series of chain reactions such as a drop in yield.



Thank you for your continuing support! You can send your feedback in Discord and Google Form! See you next time!

It's an Update Planned for Jun.10

Hello engineers!

CentreBrain planned an update for the Dyson sphere universe on June 10, 2022. Icarus will be able to work... eh, play in 2 new different ways!

First of all, Sandbox Mode! Throw away the productivity limitations, make a scene for whatever you want in the entire universe!

Sandbox mode features:
  • Unlock technology directly
  • Set the Traffic Monitor and produce/consume the specified items at the corresponding speed
  • Lock specific cargos in the logistics station to a fixed amount
  • New exclusive tools, for example, mineral customization
  • Fast movement on planets and among planets
  • Instant construction
  • and more ...!








Secondly - Extremely Hard Mode!
You will find extremely low resource multiplier in this mode: The initial planet resource multiplier is 10%, and the base resource multiplier for other planets is only 7%. The bonus of galactic planets to the amount of minerals has also been nerf. In this mode, engineers will have to pay more attention to the layout of the production line and the pace of development. Come and challenge the limits of your planning strategy!



In addition, we plan to add a new type of planet. What will it look like?

As brand new gameplay, the new contents will definitely followed by fixation and update. If you find problem, always feel free to report it us (see the bottom of the announcement). We are still under Early Access, so the optimization work is continue, thriving to bring our engineers a better experience.

The development of the battle system is tightly underway. We will reveal more information about it in the near future.

Thanks for reading! We'll see you again soon!

Thank you for your continuing support! You can send your feedback in Discord and Google Form!

Dyson Sphere Program Patch Notes 0.9.25.12201

Hello engineers!

We are back from holidays! The metadata has been enhanced this time, as well as some hint mechanisms. Getting right to the point, let's take a look at the content:

[Version 0.9.25.12201]
Features:
  • The [Metaverse] in the metadata can now realize into other five super matrix matrix.
  • New construction hint: When pre-built mining machines, the number of minerals covered and the estimated mining speed will be displayed.
  • Added anomaly detection and hints for "previous exit" savedata. If a crush occurs, this hint can help you find the most recent and relevant autosave.


Changes:
  • Reduced the size of the model and collision of the Piler. Now you can build Pilers closer to each other.


Bugfix:
  • Fixed a Splitter bug that the filter settings were not correctly reset after deleting an exit conveyor with filter settings.
  • Fixed a bug in Logistics Station that it would force the delivery of other demanded items when the Logistic Drone mission were changed due to the supply and demand settings, regardless of whether the item was currently fully stocked or not.
  • Fixed a bug in the Milkyway where the power generation amount of Dyson Sphere may be displayed incorrectly after a second refresh.


Thank you for your continuing support! You can send your feedback in Discord and Google Form! See you next time!