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Dyson Sphere Program News

Dyson Sphere Program Patch Notes 0.8.19.7715

Hi engineers,

\A new update for Blueprint system!/

[Version 0.8.19.7715]

Feature:
  • Added the Blueprint book information editing interface, which can change the thumbnail and save path of the Blueprint Book, etc.

Bugfix:
  • Fixed the bug that the thumbnail icon could not be selected in the Blueprint interface.
  • Fixed the bug that the controller input may made the camera kept spinning in Blueprint Mode.
  • Fixed the bug of collision detection between Conveyor Belt - Logistics Station & Fliter's input and output in Blueprint.
  • Fixed the bug of collision detection between Conveyor Belt and factory facilities in Blueprint.
  • Fixed the bug that the color of the Blueprint plate my displayed uncorrectly.
  • Fixed the bug that the Space Warper's output data of the Logistics Station could not be copied in Blueprint.


Thank you for your continuing support! You can send your feedback in Discord and Google Form! See you next time!

Dyson Sphere Program Patch Notes 0.8.19.7677

Hi engineers,

We are still allocating and fixing the problems reflected in the BluePrint update, and we will keep update and optimize the BluePrint system. Thank you for all of your encouragement and support for Dyson Sphere Program!

Before the update log, here is some tips for BluePrint system:
How to use blueprints:
Double-click the saved blueprint to use it. We will add more prompt in future updates.

About the Tropic (details in previous Dev Progress):
The vicinity of the tropic can be divided into six situations according to the number of grids on both sides (the ratio is 3:4, 4:5, 5:6, 5:8, 2:3, and 1:2). The place vicinity type of the tropic to apply the BluePrint must be the same as where the BluePrint comes from. We suggest to just simply follow the instructions to apply the BluePrint, more prompts will be added in future updates.

[Version 0.8.19.7677]

Changes:
  • Now you can recognize the different status of facilities (pre-select, pre-build and lack of item) when applying a blueprint by the different colors.

Bugfix:
  • Fixed the bug that you may achieve item for free when upgrade/downgrade pre-view model in white color in BluePrint system (the white color appears when you don't have enough item to finish the upgrade/downgrade).
  • Fixed the bug that the Blueprint floor color did not display at higher ground that made the white pre-view model too shiny.
  • Fixed the bug that a red error message may occured when type with certain IMEs in blueprint browser.



Thank you for your continuing support! You can send your feedback in Discord and Google Form! See you next time!

Dyson Sphere Program Patch Notes [Version 0.8.19.7662]

Dear engineers,

\WE REACHED BLUEPRINT SYSTEM YAAAY!!!/
This is the first time for Dyson Sphere Program to have a BluePrint system. We are well aware that the system is still in an immature stage, and our team will be ready to fight the bugs in the few days after the BluePrint patch. If you find a bug, please don't hesitate to send your feedback in Discord or Google Form!, we will listen carefully and continue to improve the BluePrint system!
At the same time, when you use the Blueprint function the first times, please do NOT forget to save and back up the savedata, just in case.

REMINDER: You don't have to restart the game for the BluePrint system. Blueprint system can directly apply to the existing savedata.

[Version 0.8.19.7662]
Feature:
  • Added Blueprint System.
  • Now you can create (copy) a new Blueprint. You can select the range of Blueprint by clicking or box selection. The ready-to-build facilities can also be included in the Blueprint system.
  • Now you can apply (paste) the Blueprint on the planet. You can paste the Blueprint in a chain if you hold and drag the mouse.
  • Blueprint construction can realize the quick mass upgrade and downgrade of existing buildings, as well as direct coverage of building recipes and settings.
  • Added the Blueprint facility statistical function. You can right-click and delete the single building you don't want in the Blueprint, or delete a certain kind of facility in the Blueprint statistical panel.
  • Added Blueprint saving and Blueprint code export functions.
  • Added the custom information function of Blueprints. Now you can customize the name, description of Blueprint.
  • CentreBrain upgraded Icarus! Icarus can manually mine the Gas giants now. Don't be caught by Gas giant and become space junk again, Icarus!
  • Added 12 rock models and textures for Arid Desert.
  • Added the model and texture of the Plane Smelter.
  • Added LOD1 and LOD2 of the Plane Smelter, and optimized its GPU cost.
  • Add a scene for the main title. From now on, the 2 main title scenes will be randomly displayed.


Changes:
  • Modified the key detection logic to resolve key conflicts such as [C] and [Ctrl]+[C].
  • In the Surface Formation Mode, the color prompt mask on the decorated foundation is removed, and the color prompt mask on the undecorated foundation is retained.


Balance:
  • Increase the number of Drones obtained through the "Communication Control" technology (This function can only be applied in a new game. The old savedata can still make up the number of Drones by upgrading the technology).
  • Adjusted the flight speed of construction drones improved by the "drone engine" technology(This function can only be applied in a new game. The old savedata can still make up the speed of Drones by upgrading the technology).
  • Increased the power generation of Mini Fusion Power Station (9MW ->15MW).


Bugfix:
  • Fixed a bug that occurred after optimizing the sorter in the [7275] version: the cargo at the end of the conveyor belt or at the node of the closed conveyor belt interface cannot be picked.
  • Fixed the range detection problem when the foundation buries/restores veins.
  • Fixed a bug that the Drone couldn't work properly because its speed was too fast after the technology upgrade.
  • Fixed a bug that key setting conflicts will not be detected when restoring the default keys.
  • Fixed a bug that the combination key may be invalid when setting the combination key in the key setting.
  • Fixed a bug where there are multiple "keys not set" that will be detected as key conflicts.



Send feedback in Discord and Google Form!

Dyson Sphere Program BluePrint System Announcement 2021.7.19

Dear Engineers,

1We have decided to update the blueprint version in the evening of July 23 (GMT+8)!

Some of you must have noticed that the 30-day period previously announced has been extended - Yes. Our plan was to patch the blueprint on July 16, but an issue that seriously affected the game emerged. This problem can mess the optimization of the game under certain conditions, and our team has always hoped to bring a good game experience to every player, so we must fix it as soon as possible. We will follow up about it in the update log of BluePrint System.

Of course, after the blueprint version is patched, we will still spend several days optimizing and updating it. After then, The other new functions of Dyson Sphere Program will start one by one. We are also looking forward to introduce them in to you the future announcement, keep tuned!

That's the end of today's announcement. We would like to thank every player who supported us! See you soon!

Dyson Sphere Program Patch Notes 0.7.18.7275

Hi engineers,

Only a few days until the promised Blueprint System Day Wowww! We didn't forget! Here we bring some fixes and adjustments today.

[Version 0.7.18.7275]
Pick Up:
!Since the Splitter logic has been optimized in this patch, there will be slight changes in the logistics logic built with the Splitter.
!Since the stacking number is adjusted in this patch, the production line had reached its upper limit of manufacturing products in the previous patch may restart to the product.

[Version 0.7.18.7275]
Feature:
  • Added real-time data display on Fractionator panel

Change:
  • Optimized the input and output logic of Splitter, Storage Tank, and Logistic Station to solve the problem that the conveyor belt was not easy to work in full load. Conveyor belts are now easier to fulfilled by the cargo (work at full capacity).



  • Optimized the output priority and diverter logic of Splitter, so that the conveyor belt with the correct ratio can be fully transported and run with a full load



  • Optimized the port determination. Now you can choose the port easier when connecting a building with Conveyor Belt, especially for multi-port buildings such as Logistics Station, and adjusted the port configuration of the port buildings



  • Optimized the logic of the Fractionator, so that when the Conveyor Belt MK.III enters with hydrogen fully loaded, the fractionation speed can be exactly 30 times/s
  • Optimized the CPU multi-thread logic operation of Sorter, so that the CPU time cost of Sorter will be reduced by 30%~40%
  • Optimized some special construct methods of Conveyor Belt under freeline mode

Balance:
  • Increased the stack number of some items, including some materials, accessories, vessels, conveyor belts, sorters, and some production buildings
  • The speed at which the Ray Receiver station consumes the graviton Lens decreased from 0.25/min to 0.10/min

BugFix:
  • Fixed the bug that sometimes the minimap in the lower left corner does not refresh
  • Fixed the bug that the celestial bodies in the same distance may display a different 'Reaching in...' time.
  • Fixed the bug that the cargo icon from Plane Smelter may not be displayed correctly on conveyor belts


Oh.. yes I have another good news for you: You won't have to restart a new game for the coming Blueprint Patch ;)!

Thank you for your continuing support! You can send your feedback in Discord and Google Form! See you next time!