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Dyson Sphere Program News

Dyson Sphere Program Patch Notes 0.6.17.5972

Hi Engineers!

Spring is coming! Icarus can't feel warm or cold, but we human beings can still be cold at spring. The Chinese old saying ask people to keep warm so that everyone can be healthier in the summer. Have a try!

We also brought you some new features and fixes today. Let’s take a look!

[Version 0.6.17.5972]

Feature:
  • Now you can customize the names of celestial bodies. You can either rename them on thumbnail in the lower left corner, or on and the information panel on the right side of the planetary view / star map interface.
  • Added the celestial body operation interface in the star map. Now you can view the celestial bodies easier, and you can decide to turn on/off the space labels of the celestial bodies.
  • Added the heading indicator line of your target celestial body. You can open the heading indicator line after you find the target celestial body.

Change:
  • Optimized the logic of takeoff / landing / acceleration / deceleration of Logistics Vessel to make it faster and in line with scientific principles after upgrades.
  • Modified English translation of some item and technical descriptions.

Balance:
  • Hydrogen fuel rod should have higher combustion efficiency. Incrased the energy value of Hydrogen fuel rod: 40MJ - > 50MJ
  • Adjusted the energy consumption of Logistics Vessel: when the sailing speed is upgraded to more than 3000m/s, no additional energy consumption will be increased according to the maximum sailing speed


Bug repair:
  • Fixed the bug that the rocket could not catch up to the node around some large-mass black holes due to the Dyson spherical node's capture range is not large enough.
  • Fixed bugs that the game menu will pop up directly when pressing ESC in dismantle mode and upgrade mode.


Thank you for your continuing support! You can send your feedback in Discord and Google Form! See you next time!

Dyson Sphere Program Patch Notes 0.6.17.5932

Hi Engineers!

Today is the tree planting day in China. Although we cut down a lot of trees in the game, please be eco-friendly in reality ;).
We heard your voice of the quick copy of the Sorters, Blueprints, etc. Don't worry, they are on their way - as big fans of factory games, we understand your needs!


[Version 0.6.17.5932]

Features:

  • The Mass Upgrade / Dismantle function is now available! You are now able to define the scope of batch upgrades/demolitions in the same way as laying foundations. Please notice the red mark in the screenshot above.
  • LOD1 and LOD2 are added to the rendering to optimize the GPU Rendering cost of the Smelter.

 
Changes:
  • Remade the model, texture, and VFX of Thermal Power Station, and the interface position for Sorter is fine-tuned.
  • Remade the model, texture, and VFX of Mini Fusion Power Station, and the interface position for Sorter is fine-tuned.

 
Bugfix:
  • Fixed the bug that the stored liquid may be mixed when the liquid stored in the vertical direction with different kinds of liquid in each Storage Tank.


Thank you for your continuing support! You can send your feedback in Discord and Google Form! See you next time!

Dyson Sphere Program Patch Notes 0.6.17.5831

Hi Engineers!

CentreBrain is ready for the bug fixes!

[Version 0.6.17.5831]
  • Fixed the bug that the facility' power consumption was not upgraded after a 'quick upgrading'.
  • Fixed the bug that the facility' animation was not upgraded after a 'quick upgrading'.
  • Added a function of 'Savedata Modification' log. You will be able to look up how your savedata was adjusted after the game updates. We added it In order to prevent the similar situation in the future and reduce some impact of facility data adjustment.



Thank you for your continuing support! You can send your feedback in Discord and Google Form! See you next time!

An Important Update Notice

Dear engineers,

We were just astonished to find that the power generation and power consumption of the facilities remained unchanged after a 'quick upgrade'. It is a bug and we are going to fix it soon.

We're sorry to inform that a decline in the electric power supply should be expected after the bug fix, and it may result in large-scale blackouts. Please understand that Centrebrain executes no half measures. So, Engineers! Please prepare your power supply plan and develop the power grid in advance to overcome the upcoming Centrebrain's firmware update.

We will also be adding a function for you to see how the savedata is adjusted after the game version is updated.

Thank you for understanding and support!

Dyson Sphere Program Patch Notes 0.6.17.5827

Hi Engineers!

Here comes our first update in March. And, an important functional update is also coming soon!


[Version 0.6.17.5827]
Feature:
  • From now on, the savedata will also save its creator's ID. The players will be able to see the savedata creator's ID in the right upper corner of the game.
  • Improved some UI interactive SFX.

Changes:
  • Data reduction of Dyson shell. The length of archive data generated by Dyson shell is reduced by 50% ~ 60%, and the save/load time is reduced by 20% ~ 30%.
  • Data reduction of Sorters and Assemblers.
  • The research materials won't be returned immediately after the research list is suspended. This change is made to avoid the loss of items caused by the logic of "No item will be returned for fractions of a count".
  • The scene at the end of the prologue is improved.
  • Now you can storage/pick fluid items manually and check the information of fluid items.
  • Optimized the description of some items and technologies.

Bugfix:
  • Fixed the bug that huge amounts of Mini-suns and Storages may made your planet flickering too much.
  • Fixed the bug that the first frame of the game is incorrect by modifing the loading process.
  • Fixed the bug that sometimes the mecha may fell into the land after skipped the prologue.
  • Fixed the bug in calculating the quantity of items when held Ctrl to operate items in Fractionator.


Thank you for your continuing support! You can send your feedback in Discord and Google Form! See you next time!