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Dyson Sphere Program Patch Notes 0.6.15.5651

We wonder that if our dear engineers still stay up late after the CentreBrain have release the clock from real life yesterday. Engineers, remember to take care of yourselves, improve their immunity and eat good, rest good.

A Prompt: if you can't launch the game with a "not responding" error under Windows 10 system, we suggest to check Window Update to get the latest Windows 10 version. It is known that Windows 10 1709 version may not be able to run Unity engine games.

[Version 0.6.15.5651]

Feature:
  • The advisor is bringing 2 new guidelines for you.
  • Add a readable XML file for game option saving. This file can solve the game crash caused by an error on initial game options while launch the game.
  • Add a path override file which can be used to solve the problem that some players are not able to launch the game due to the system disk directory.
    (If you can't start the game, try the following steps: Find [Game installation path / config/ path.txt ], fill in 'archive' in [path.txt], save and exit it. and then start the game again.)


Change:
  • Some texture and map have been modified in order to adapt to certain resolutions


Balance:
  • The probability of Deuterium fractionation has been increased from 0.5% to 1% (only apply to the new facilities build after this patch)
  • Increase the generating capacity of Dyson swarm from 30kW/solar sail to 36kW/solar sail


Looking forward to your feedback in Discord and Google Form! See you next time!

Dyson Sphere Program is a Factorio-like that's off to a strong start on Steam

After a successful crowdfunding campaign last year, Dyson Sphere Program is now out in Early Access on Steam, and the ambitious building game has made quite a splash. In its first week on sale on Steam and China's WeGame platform, Dyson Sphere Program has sold more than 200,000 copies.


If you've played Factorio, you'll have the basic idea for what's going on in Dyson Sphere Program - it's a game about harvesting, building, and then automating those processes. This time, however, the goal isn't to simply leave the planet you've been stranded on. As the name suggests, Dyson Sphere Program is about building a megastructure that surrounds your solar system's central star, harvesting its energy to help power humanity's central industrial brain.


While the concept of a Dyson sphere was formalised by the prolific British-American theoretical physicist Freeman Dyson in a 1960 paper, the concept itself was first described by Olaf Stapledon in his 1937 science fiction novel Star Maker. Dyson spheres and Dyson rings have been popular in sci-fi ever since, and similar megastructures form the basis (and title) of the Halo franchise. Stellaris players will also be familiar with Dyson spheres.


Read the rest of the story...


RELATED LINKS:

Dyson Sphere Program beginner's guide

Dyson Sphere Program power - how to transport energy between planets

Dyson Sphere Program titanium - how to fly to another planet

Dyson Sphere Program Patch Notes 0.6.15.5642

Hey engineers!

How is everything going? A reminder before today's update note: It's ok for you to sneak off for a travel, but a long-distance travel without enough fuel and warp flight may not be a good idea. (The exhausted Icarus will float in the universe for a while to recover its power.) Anyway, out team will look into the early stage travel and see what we can do for it.


[Version 0.6.15.5642]

UI:
  • Now the local time in real life is displayed in Dyson Sphere Program - Don't be confused by the 'CentreBrain'!


Function:
  • Now you can switch on/off the glow on Icarus at night.


Bug Fix:
  • Now the '0 mineral' icon will no longer show in the map.
  • Fixed the bug that the number count of items collected may not be displayed correctly.



Looking forward to your feedback in Discord and Google Form! See you next time!

Dyson Sphere Program Patch Notes 0.6.15.5636

Hey Engineers!

It's already 3 days since Dyson Sphere Program launch its Early Access, and a brand new week is coming! Thank you for all of your support!
and - don't forget to strike a proper balance between Dyson sphere engineering and rest yourself!



[Version 0.6.15.5636]

New features:
  • Icarus is glowing for you! Now it can shine your way at night.


Changes:
  • The 'Logistics Station' is called 'Planetary Logistic Station' now, in order not to mistaken it with the 'Interstellar Logistics Station'.
  • The maximum range of the foundation cursor is increased to 10x10.
  • Now the storage tank panel has a different color on its switch button when it is off.


Balance:
  • The recipe of manufacturing a logistics station is modified - you can save some cost from it!
  • The recipe of manufacturing a EM-Rail Ejector is modified - you can save some cost from it!


Bugfix:
  • Fixed a bug that the game window may not display correctly under some resolutions on certain types of monitors.
  • Fixed a bug that the hotkey may still active while renaming/inserting English text for buildings.
  • You may meet an error when you were planning a long-long conveyor under construction mode. Now the error won't come out again.
  • The logistics vessel can't be placed on orbit collectors now.
  • Now the item count will be shown correctly when you add items to the energy exchanger manually.




We are always here reading your feedback in ( Discord and Google Form)! See you next time!

*Disclaimer: Trainer/hack/modifier is not recommend. The game problems caused by trainer/hack/modifier is not included in the normal scope. Dyson Sphere Program official is not responsible for fixing the problems caused by trainer/hack/modifier.

Dyson Sphere Program Patch Notes 0.6.15.5636

Hey Engineers!

It's already 3 days since Dyson Sphere Program launch its Early Access, and a brand new week is coming! Thank you for all of your support!
and - don't forget to strike a proper balance between Dyson sphere engineering and rest yourself!



[Version 0.6.15.5636]

New features:
  • Icarus is growing for you! Now it can shine your way at night.


Changes:
  • The 'Logistics Station' is called 'Planetary Logistic Station' now, in order not to mistaken it with the 'Interstellar Logistics Station'.
  • The maximum range of the foundation cursor is increased to 10x10.
  • Now the storage tank panel has a different color on its switch button when it is off.


Balance:
  • The recipe of manufacturing a logistics station is modified - you can save some cost from it!
  • The recipe of manufacturing a EM-Rail Ejector is modified - you can save some cost from it!


Bugfix:
  • Fixed a bug that the game window may not display correctly under some resolutions on certain types of monitors.
  • Fixed a but that the hotkey may still active while renaming/inserting English text for buildings.
  • You may meet an error when you were planning a long-long conveyor under construction mode. Now the error won't come out again.
  • The logistics vessel can't be placed on orbit collectors now.
  • Now the item count will be shown correctly when you add items to the energy exchanger manually.




We are always here reading your feedback in ( Discord and Google Form)! See you next time!

*Disclaimer: Trainer/hack/modifier is not recommend. The game problems caused by trainer/hack/modifier is not included in the normal scope. Dyson Sphere Program official is not responsible for fixing the problems caused by trainer/hack/modifier.