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Dyson Sphere Program News

New Soundtracks from Rise of the Darkfog has been added to the Soundtrack DLC

Hi engineers,

We have added 5 new songs of Rise of the Dark fog into「Dyson Sphere Program - Soundtrack」DLC.

These songs are composed by Elecrystal. We hope you like them.

New track list:
  • Rise of the Dark Fog
  • Seed
  • Observation
  • Detection
  • Battle Plan


Youthcat Studio、Gamera Games

Patch Notes 0.10.28.21308

[Feature]
  • Added interaction with Dark Fog Hives and Seeds in Starmap(V).

[Change]
  • If a missile loses its target in space, it will try to reacquire one within a range of 1000m.
  • Optimized the targeting logic of Turrets, now the enemies with a low hp will be more easily locked onto.
  • Added "building armor" and "tower damage" for Enemy Information Panel.

[Balance]
  • Decreased the EXP transfer rate between Dark Fog Hives, additionally decreased the EXP transfer rate between those Hives located in different Planetary Systems.

[Bugfix]
  • Fixed a bug where the sfx of Laser Turret's distance attenuation and fade in/out were not applied.
  • Fixed a bug where the value of Space Unit Armor is incorrect (display issue only).
  • Fixed a bug where a Laser Turret may not attack enemies after overlapping construction.
  • Fixed an issue where a Relay Station may disregard Core Driller and build a new Planetary Base on it, causing a bug where two planetary bases overlap.
  • Fixed a bug where the Lancer forms' stat is incorrect.
  • Fixed a bug where causing significant lag when placing large-scale blueprints.
  • Fixed a bug where the flying sfx is not synchronized with action.
  • Fixed a bug where the amount of proliferator points of drop items is incorrect after the Logistics Stations was destroyed.
  • Fixed a bug where the sfx of Implosion Cannon will not stop after power is off.

Patch Notes 0.10.28.21247

[h3][Change]
[/h3]
  • Adjusted "Pitch Limit" for Gauss Turret and Laser Turret to prevent situations where those turrets may not attack when Dark Fog units enemies and turrets are too close.
  • In order to better accommodate grids of varying latitudes (widths), slightly reduce the colliders of Spray Coaters.

[h3][Bugfix]
[/h3]
  • Fixed connection errors caused by hidden technologies before and after [Information Matrix] in Tech Tree.
  • Fixed a bug where missiles may fly to space (Universal Origin) from a planet.
  • Fixed a bug where Seed cannot set off to create a new Hive.

Patch Notes 0.10.28.21219

Hi, engineers,

We've recently received numerous reports of in-game errors and data corruption caused by the use of tampered blueprints or program-generated blueprints, including "belt-free" blueprints and vertical conveyors. These issues involve misalignment of building connections, issues with conveyor, and more.

While these blueprints offer a certain level of convenience, it's crucial to be aware that their designs may not strictly adhere to the game's rules, posing a risk of save errors.

Due to the potential complications arising from the use of tampered blueprints or program-generated blueprints, we strongly advise against their use. If you still plan to use them, please backup your game saves beforehand to prevent unforeseen issues. Users are responsible for any problems that may arise from the use of tampered blueprints or program-generated blueprints.

Thank you for your understanding and support!

-----------------------------------

Patch Notes 0.10.28.21219

[Changes]
  • Now when the player is on a planet, the space fleet will only be automatically summoned when Lancers attack, not when the Space Hive is too close.


[Bugfix]
  • Fixed a bug where combat drones in idle fleets will disappear after loading a save.
  • Fixed a bug where Dyson Sphere stats may be incorrect.
  • Fixed a bug where the display number of Space Fleet in Combat Interface is incorrect.
  • Fixed a bug where in certain situations, a Geothermal Power Station can be built on a Planetary Base.

Patch Notes 0.10.28.21196

Hi everyone, we hope you had a wonderful Christmas holiday!

[h3][Bugfix][/h3]
  • Fixed a bug where the combat drones belong to a Battlefield Analysis Base will consume Icarus Core Energy when they recover durability.
  • Fixed a bug where the power consumption is incorrect when summoning Space Fleet on a planet.
  • Fixed a bug where achievement [Right Under My Nose] can be unlocked in a planetary system without any Hive.
  • Fixed a bug where it may cause an error when Missile Turrets locking a Dark Fog space unit through Signal Tower.
  • Fixed a bug where threat may not increase when attacking a Relay Station on an unvisited planet.


[h3][Change][/h3]
  • Added starting-up animation for [Signal Tower].
  • Now clicking on the opened enemy information panel can make it pinned.