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Dyson Sphere Program News

Early Peek into the Vehicle System | 20% off is live

Greetings, fellow engineers.

Great to see you again at TGS2024. Last year we announced the Combat System update. This time, we are happy to bring you some news about the Vehicle System. So let's take a peek into what's been going on.


If you missed the stream, check it out here.
 
Like everyone else, we're looking forward to the details of the Vehicle System. We'll share the informtaion with you when ready, so stay tuned! And the updates for Combat System, including the well-anticipated Ultimate Weapon, will be introduced to you once at the right time.

 
While waiting for these big features, we'll still be bring you some other updates. We are working on adjusting the Transport System and adding more localizations. We're also optimizing the UI/UX to improve player experince and help you manage your factory with more ease.
 
Finally, don’t forget Dyson Sphere Program is at 20% off now. Join us in the galactic exploration!

Get the lastest news about Vehicle System at TGS

Greetings, Engineers!

We're thrilled to share the latest news about Dyson Sphere Program at this year's TGS.

Like you, we can’t wait to introduce the Vehicle System into the game, bringing new ways to combat the Dark Fog, enhance automation efficiency, and of course, extend your bedtime. But hold tight — the lightweight industrial mecha still needs a little more time before we can get this massive unit running smoothly.

Be sure to tune in to the Gamirror Games Now TGS2024 Special on September 26, 2024, at 11 AM (UTC+8).



Also, Dyson Sphere Program will be offering a 20% discount from September 21 to October 5 ! We welcome more engineers to join our great project, brick by brick, in expanding the vast universe. But remember to take care of yourselves, rest up, and keep your Fuel Power as full as Icarus.

「Space Builders」Bundle Available Now!

The Space Exploration Festival has arrived!
 
And We’re bringing you the 「Space Builders」 Bundle, featuring Space Engineers, Cosmoteer: Starship Architect & Commander ,Dyson Sphere Program.
 
Ready to Dive deep into the cosmos? Get the「Space Builders」 bundle at 10% OFF NOW!

https://store.steampowered.com/bundle/43732/Space_Builders/

Patch Note V0.10.30.23430

Hi engineers,

Hope the weather is getting cooler out there (for the Northern Hemisphere). It's been over 40℃ (104℉) this week here. But don't worry, we are doing okay.

[h3]Here is the update for some issues addressed recently:[/h3]
Version0.10.30.23430

[Feature]
  • Added [Bloom Effect] in the video settings. You can now toggle or adjust the bloom effect in the scene (if black spots or screen glare occur, you can choose to reduce or turn off the effect).
[Change]
  • Added a restriction on the difference in tilt angles at both ends of the sorter. When building the sorter vertically, sorters with sufficient length at both ends will no longer prompt "Distance Too Close."
[Bugfix]
  • Fixed a bug where the recipe for replicator would display correctly but could not actually be crafted in certain cases.
  • Fixed a bug where mining machines could not detect minerals that were too high or too low in elevation.
  • Fixed a bug where in certain situation, after building all the holograms and leaving the planet, an error might occur when the battlefield analysis base powered on next time.
  • Fixed a bug where some buildings would show a foundation requirement when pasting blueprints onto the Maroonfrost surface.
  • Fixed a bug where sorters sometimes would not rotate according to the tilt of the conveyor belt during manual construction.
  • Fixed a bug where sorters would not rotate according to the conveyor belt tilt when pasting blueprints.
  • Fixed a bug with incorrect collision detection for tilted sorters.
  • Fixed a bug where sorters could be constructed underground.


Patch Notes V0.10.30.23341

Hello, Engineers. Hope you had a great weekend.
The update last Thursday has caused some issues. We've urgently fixed the bugs in this patch.

[h3]Here is the full patch notes:[/h3]

[Change]
  • Optimized the performance of inserting cargos to Conveyor Belt line, ensuring that the first node in a closed-loop conveyor line will not stop when cargo is inserted.
  • When a blueprint contains only Conveyor Belts, Sorters, Traffic Monitors, and Spray Coaters, it is now possible to raise or lower all buildings in the blueprint in the same way as elevating Conveyor Belts.
[Bugfix]
  • Fixed the bug where the mineral reserves displayed for Advanced Mining Machines on remote planets in the control panel showed as zero.
  • Fixed the bug where minerals accumulated on remote planets could be taken from the control panel.
  • Fixed the bug where some UI text displayed incorrectly in the control panel.
  • Fixed the bug where the Battlefield Analysis Base could not be built or rebuilt on its previously planned building holograms.
  • Fixed the bug where inputting cargo into a closed-loop conveyor belt with the pile sorter could lead to data anomalies.
  • Fixed the issue where, when the mecha construction drone was turned off and a large number of blueprints were pasted, errors might appear when entering a new planet and planning buildings.
  • Fixed the bug where sorter collisions might behave abnormally when pasting blueprints.
  • Fixed the bug where turrets would rotate according to the incline of the conveyor belt when built on it.
  • Fixed the bug where half-level elevated conveyor belts might attempt to avoid horizontal belts by raising or lowering when encountering them.
  • Fixed the bug where conveyor belts would also automatically raise or lower by half a unit when passing through buildings like spray coaters.
  • Fixed the bug where the end of a line would not check for excessive twisting when planning connections to conveyor belts.
  • Fixed the bug where mining machines might cause an out-of-bounds array error in multithreaded mode.
  • Fixed the bug where conveyor belts with different positions and input-output will be merged into one section after blueprint copy-pasting.
  • Fixed the bug where excessively long blueprint file paths in the blueprint library caused incorrect UI display.