Hello, Pilots!
This is the Steam® version "Mobile Suit Gundam Battle Operation 2" team.
The details of Unit Adjustment made on [JST] 01/22/2026 are listed below.
This adjustment will be as same as a unit adjustment on other platform(PS4/PS5) last November.
Please refer to the official website of the other platforms below for details on the intent of the adjustment
and the results data.
https://bo2.ggame.jp/en/info/?p=188958
https://bo2.ggame.jp/en/info/?p=188969
https://bo2.ggame.jp/en/info/?p=188981
■【Application Update file ver.0202】
■Unit Adjustment

◎We have made major adjustments to some of the MS specs,
added new sub-weapons and specialized some weapons to target units.
◎Furthermore we have also adjusted Freedom Gundam and Burning Gundam
to make them more engaging to the new battlefield.
【Freedom Gundam】
【Burning Gundam】
■General Type

【Full Armor Ground Type Zeta Gundam】
Spec
・Unit HP is enhanced as “23000” → “21000”
Sub-weapon: Shoulder M Launcher x2 [Incendiary]
・Adjusted the duration of the incendiary effect
・Adjusted the stagger accumulation value
・Adjusted the projectile’s homing performance after firing
Sub-weapon: Chest I-Field Generator
・Overheat is extended as “20.0” → “25.0”
・Adjusted the I-Field’s activation time
Skill: Bio-Sensor K Ability Boost
・Adjusted the following effects during skill activation:
⇒Melee attack power increase effect
⇒Thruster consumption reduction
【Prototype Psycho Gundam】
Spec
・Unit Skill “Pursuit Melee Aux. Program LV1” has been removed
・Unit skill “Damage Control LV3” is adjusted to “LV2”
Sub-weapon: Chest Diffuse M Particle Cannon
・Adjusted the stagger accumulation value
Sub-weapon: Wired Hand [Blow]
・Range is reduced as “275m” → “200m”
・Reload is extended as “12.0” → “15.0”
Skill: Psycommu System Frenzy
・Adjusted the increased damage taken effect during skill activation
【Nu Gundam】
・Skill “Psycho-Frame Resonance” is now replaced with “Psycho-Frame Resonance (A)”.
Spec
・Modified skill “Psycho-Frame Resonance LV1” to “Psycho-Frame Resonance (A) LV1”
⇒LV2 Unit skill modified to “Psycho-Frame Resonance (A) LV2″”
・Unit Skill “Link Shot LV1” has been given
・LV1 Unit skill “High-Performance Counter Program LV1” is adjusted to “LV2”
Ranged main weapon: Nu Gundam Beam Rifle
・Changed to a weapon compatible with the skill “Link Shot”
Ranged main weapon: Nu Gundam New Hyper Bazooka
・Changed to a weapon compatible with the skill “Link Shot”
Sub-weapon: Shield-Mounted Beam Cannon
・Power is increased as “1800” → “2000”(Upper LVs are also enhanced)
・Cool-down time is shortened as “5.0” → “4.0”
Sub-weapon: Fin Funnel x6 [Pincer]
・Changed to a weapon compatible with the skill “Psycho-Frame Resonance (A)”
⇒Attack performance increases while the skill is active
Sub-weapon: Fin Funnels [Defend]
・Changed to a weapon compatible with the skill “Psycho-Frame Resonance (A)”
⇒Reduces overheat duration while the skill is active
Sub-weapon: Shield-Mounted Missile x4
・Power is increased as “650” → “700”(Upper LVs are also enhanced)
Skill: Psycho-Frame Resonance
・Replaced by new skill “Psycho-Frame Resonance (A)”
Skill: Psycho-Frame Resonance (A)
・New added
Improved from the original effect of “Psycho-Frame Resonance”
・Added an effect that increases attack power
・Added an effect that reduces damage taken from ranged attacks
・Added a performance modification effect for compatible weapons
・Added an effect that nullifies the inability to use Psycommu weapons
【Byarlant Isolde】
・Added the “limiter release function” to the sub-weapon “Mega Particle Cannon x2”.
Spec
・Unit HP is enhanced as “21500” → “24000”(Upper LVs are also enhanced)
・LV1 Unit skill “Special Back Add-On Buffer LV2” is adjusted to “LV3”
Ranged main weapon: B. Isolde Mega Particle Cannon
Normal firing:
・Power is increased as “400” → “500”(Upper LVs are also enhanced)
Focus firing:
・Reduced heat rate comsumtion
Melee main weapon: Byarlant Isolde Beam Saber
・Power is increased as “2300” → “2450”(Upper LVs are also enhanced)
Sub-weapon: Mega Particle Cannon x2
・Granted a limiter release function
While limiter release:
・Performance changes, allowing continuous fire without comsuming the heat gauge
Sub-weapon: Byarlant Isolde Beam Saber x2
・Power is increased as “2500” → “2600”(Upper LVs are also enhanced)
・Increased compensation for Downward Melee attacks
【Gundam Mk-II】
・Sub-weapon “Vulcan POD System” is now replaced with “Mk-II VPS”.
・Sub-weapon “Knuckles Sealant Launcher” is now replaced with “MK-II Knuckles T Launcher”.
・New added sub-weapon “Mk-II Knuckles Dummy Balloon“.
Spec
・Unit HP is enhanced as “15000” → “16000”(Upper LVs are also enhanced)
・Close range part slot is increased as “15” → “16”(Upper LVs are also enhanced)
・Mid-range part slot is increased as “15” → “16”(Upper LVs are also enhanced)
・Long range part slot is increased as “6” → “7”(Upper LVs are also enhanced)
・Unit Skill “Shield Break Stance Mastery LV1” has been given
・Unit skill “Emergency Evasion System LV1” is adjusted to “LV2”
・Unit skill “Forced Injector LV1” is adjusted to “LV2”
⇒LV3 Unit skill “Forced Injector LV2” is adjusted to “LV3”
Melee main weapon: Mk-II Beam Saber
・Increased compensation for Downward Melee attacks
Sub-weapon: Vulcan POD System
・Replaced with new sub-weapon “Mk-II VPS”
Sub-weapon: Mk-II VPS
・New added
Improved from the original spec of “Vulcan POD System”
・Power is increased as “90” → “100”
・Range is enhanced as “180m” → “200m”
・Reload is shortened as “13.0” → “10.0”
・Stagger accumulation value is enhanced
Sub-weapon: Knuckles Sealant Launcher
・Replaced with new sub-weapon “MK-II Knuckles T Launcher”
Sub-weapon: MK-II Knuckles T Launcher
・New added
Improved from the original spec of “Knuckles Sealant Launcher”
・Reload is shortened as “25.0” → “15.0”
・Changed to be usable while jumping
・Weapon switching time is shortened
Sub-weapon: Mk-II Knuckles Dummy Balloon
・New added
【Galbaldy Beta (FS)】
・New added sub-weapon “G Beta (FS) LRR [Discharge]“.
・Sub-weapon “Club” is now replaced with “G Beta (FS) Club”.
Spec
・Unit Skill “Melee Combo Controller LV1” has been given
・Unit skill “Flight Control Program LV2” is adjusted to “LV3”
・LV2 Unit HP is enhanced as “17000” → “19000”
・LV2 Speed is enhanced as “130” → “135”
・LV2 Thrusters are enhanced as “65” → “70”
・LV2 Unit skill “Special Leg Buffer LV1” is adjusted to “LV2”
Ranged main weapon: Galbaldy Beta (FS) LR Rifle
・Focus is shortened as “5.0”→”4.0″
Normal firing:
・Power is increased as “2100” → “2200”(Upper LVs are also enhanced)
Focus firing:
・Reduced heat rate comsumtion
・Granted an MS penetration effect
・LV2 Increased power
Sub-weapon: Galbaldy Beta Beam Rifle
・Power is increased as “500” → “600”(Upper LVs are also enhanced)
・Projectile speed is increased
Sub-weapon: Club
・Replaced by new sub-weapon “G Beta (FS) Club”
Sub-weapon: G Beta (FS) Club
・New added
Improved from the original spec of “Club”
・Power is increased as “1700” → “2000”
・Reload is shortened as “15.0” → “10.0”
・Weapon switching time is shortened
Sub-weapon: G Beta (FS) LRR [Discharge]
・New added
【Gundam Ez8】
・Sub-weapon “Head & Chest Vulcan” is now replaced with “Gundam Ez8 Head & Chest V”.
Spec
・Unit HP is enhanced as “14500” → “16000”(Upper LVs are also enhanced)
・Close range part slot is increased as “12” → “13”(Upper LVs are also enhanced)
・Mid-range part slot is increased as “8” → “9”(Upper LVs are also enhanced)
・Long range part slot is increased as “4” → “5”(Upper LVs are also enhanced)
・Unit skill “Offense System LV1” has been given
⇒LV3 and above unit skill “Offense System LV2” has been given
・LV2 and above unit skill “Pursuit Melee Aux. Program LV1” has been given
・LV3 and above unit skill “Reaction Booster Program LV1” has been given
⇒LV5 Unit skill “Reaction Booster Program LV2” has been given
Melee main weapon: Beam Saber [Enhanced Prototype]
・Increased compensation for Downward Melee attacks
Sub-weapon: Head & Chest Vulcan
・Replaced with new sub-weapon “Gundam Ez8 Head & Chest V”
Sub-weapon: Gundam Ez8 Head & Chest V
・New added
Improved from the original spec of “Head & Chest Vulcan”
・Power is increased as “60” → “70”
・Ammo Amount is increased as “30” → “60”
・Weapon switching time is shortened
・Granted a limiter release function
While limiter release:
・Performance changes, allowing continuous fire without consuming ammunition
【G-Line Standard Armor】
・Added the “limiter release” function to the sub-weapon “Gatling Smasher Unit”.
Spec
・Unit HP is enhanced as “14000” → “15500”(Upper LVs are also enhanced)
・Rotate is enhanced as “60” → “66”
・Close range part slot is increased as “10” → “11”(Upper LVs are also enhanced)
・Mid-range part slot is increased as “13” → “14”(Upper LVs are also enhanced)
・Long range part slot is increased as “5” → “6”(Upper LVs are also enhanced)
・Unit Skill “Immobile Fire System LV1” has been given
・Increase the speed adjustment when moving sideways
・LV2 Unit Skill “Composite H Mobility Combat System LV1” has been given
⇒LV3 and above unit skill “Composite H Mobility Combat System LV2” has been given
Melee main weapon: Beam Saber [Enhanced]
・Increased combo compensation
Sub-weapon: Gatling Smasher Unit
・Power is increased as “60” → “70”(Upper LVs are also enhanced)
・Reload is shortened as “12.0” → “10.0”
・Granted a limiter release function
While limiter release:
・Performance changes, allowing continuous fire without consuming ammunition
【Jesta】
・New added sub-weapon “Waist-Mounted Grenade“.
Spec
・Unit HP is enhanced as “22000” → “23000”(Upper LVs are also enhanced)
・Close range part slot is increased as “21” → “22”(Upper LVs are also enhanced)
・Mid-range part slot is increased as “18” → “19”(Upper LVs are also enhanced)
・Long range part slot is increased as “10” → “11”(Upper LVs are also enhanced)
・Unit Skill “Emergency Evasion System LV1” has been given
・Unit Skill “Frontline Support System LV1” has been given
⇒LV3 and above unit skill “Frontline Support System LV2” has been given
Sub-weapon: Hand Grenade
・Adjusted to able to use during high speed movement
Sub-weapon: Shield Twin Missile Launcher x2
・Power is increased as “700” → “800”(Upper LVs are also enhanced)
Sub-weapon: Waist-Mounted Grenade
・New added
【Kshatriya Repaired】
Spec
・Unit HP is enhanced as “28000” → “31000”
・Unit skill “High-Performance Balancer LV1” is now changed to “Melee Composite System LV1”
・Unit skill “Special Back Add-On Buffer LV4” is adjusted to “LV5”
・Unit skill “Flight Control Program LV3” is adjusted to “LV4”
Sub-weapon: Chest Machine Cannon x2
・Stagger accumulation value is enhanced
Sub-weapon: Chest Mega Particle Cannon x2
Normal firing:
・Stagger accumulation value is enhanced
Focus firing:
・Adjusted to able to use while moving
・Adjusted to able to use while jumping
Sub-weapon: Modified Funnel
・Power is increased as “350” → “380”
・Reload is shortened as “13.0” → “10.0”
Sub-weapon: 3-Barrel Sturm Faust
・Power is increased as “2100” → “2200”
・Reload is shortened as “15.0” → “12.0”
Skill: Psycho-Frame Light
・Increased the allied unit HP recovery effect upon skill activation from “10%” to “15%”
【Zeta Gundam 3A Type】
Spec
・Unit HP is enhanced as “21000” → “22000”(Upper LVs are also enhanced)
・Unit Skill “De-Transformation Optimizer LV1” has been given
Ranged main weapon: ZG 3A Type B Rifle
・LV2 Power is increased as “2250” → “2400”
Sub-weapon: ZG 3A Type Arm GL
・Power is increased as “500” → “800”(Upper LVs are also enhanced)
・Reload is shortened as “10.0” → “8.0”
・Stagger accumulation value is enhanced
Sub-weapon: ZG 3A Type Head Vulcan Gun
・Range is enhanced as “175m” → “200m”
Sub-weapon: ZG 3A Type HML
・Cool-down time is shortened as “6.0” → “4.0”
・Overheat is shortened as “25.0” → “15.0”
・Weapon switching time is shortened
Normal firing:
・Power is increased as “3000” → “3500”(Upper LVs are also enhanced)
Focus firing:
・Increased power
Sub-weapon: ZG 3A Type LB Saber
・Increased compensation for Downward Melee attacks
Sub-weapon: ZG 3A Type Shield
・Shield HP is enhanced as “4000” → “6000”(Upper LVs are also enhanced)
【Zeta Gundam 3A Type (Transformed)】
Spec
・Unit HP is enhanced as “21000” → “22000”(Upper LVs are also enhanced)
Sub-weapon: ZG 3A Type B Gun x2
・Power is increased as “300” → “350”(Upper LVs are also enhanced)
・Stagger accumulation value is enhanced
Sub-weapon: ZG 3A Type HML (Transform)
・Power is increased as “3500” → “4000”(Upper LVs are also enhanced)
・Overheat is shortened as “30.0” → “20.0”
・Focus is shortened as “1.5”→”1.0″
【Gundam GP03 Stamen】
Spec
・Unit HP is enhanced as “16000” → “18000”(Upper LVs are also enhanced)
・Close range part slot is increased as “19” → “20”(Upper LVs are also enhanced)
・Mid-range part slot is increased as “14” → “15”(Upper LVs are also enhanced)
・Long range part slot is increased as “7” → “8”(Upper LVs are also enhanced)
・Unit Skill “Tactical Boost LV1” has been given
・Unit Skill “Leg Shock Absorber LV4” has been given
・Unit Skill “Glide Structure LV4” has been given
・Unit Skill “Bullet Feeder LV1” has been given
・LV3 Unit skill “Special Back Buffer LV3” is adjusted to “LV4”
⇒LV4 Unit skill “Special Back Buffer LV3” is adjusted to “LV5”
Ranged main weapon: Folding Bazooka
・Power is increased as “1800” → “2100”(Upper LVs are also enhanced)
・Cool-down time is shortened as “6.0” → “5.0”
・Weapon switching time is shortened
Melee main weapon: Beam Saber [Enhanced Type II]
・Increased compensation for Downward Melee attacks
Sub-weapon: Stamen Beam Rifle
・Power is increased as “1500” → “1700”(Upper LVs are also enhanced)
・Ammo Amount is increased as “5” → “7”
・Cool-down time is shortened as “1.0” → “0.8”
■Raid type

【Zudah】
・Added a new skill “Saturn Engine Max Output”.
⇒When the MS’s HP falls below a certain threshold, pressing the "special weapon" activates the skill for a limited time.
While active, the unit’s mobility increases,
it deals damage to nearby enemy units through its explosion when destroyed by enemy.
During the activation, the pilot cannot get off from the MS and damage taken while boosting is increased.
・Sub-weapon “Sturm Faust” is now replaced with “Zudah Sturm Faust”.
Spec
・Melee attack boost is enhanced as “5” → “10”(Upper LVs are also enhanced)
・Speed is enhanced as “105” → “110”
⇒LV3 and above unit speed is enhanced as “110” → “115”
・Close range part slot is increased as “3” → “4”(Upper LVs are also enhanced)
・Mid-range part slot is increased as “5” → “6”(Upper LVs are also enhanced)
・Long range part slot is increased as “8” → “9”(Upper LVs are also enhanced)
・Unit Skill “Saturn Engine Max Output LV1” has been given
⇒LV3 Unit Skill “Saturn Engine Max Output LV2” has been given
⇒LV4 Unit Skill “Saturn Engine Max Output LV3” has been given
・Unit skill “Enhanced Tackle LV1” is adjusted to “LV3”
⇒LV3 and above unit skill “Enhanced Tackle LV2” is adjusted to “LV4”
・LV1–2 Unit Skill “High-Performance Balancer LV1” has been given
・LV2 and above unit skill “Maneuver Armor LV1” is adjusted to “LV2”
・LV3 and above unit skill “Melee Combo Controller LV1” has been given
Sub-weapon: Sturm Faust
・Replaced with new sub-weapon “Zudah Sturm Faust”
Sub-weapon: Zudah Sturm Faust
・New added
Improved from the original spec of “Sturm Faust”
・Power is increased as “1700” → “1900”
・Reload is shortened as “15.0” → “12.0”
・Weapon switching time is shortened
・Projectile speed is increased
Skill: Saturn Engine Max Output
・New added
【Sinanju Stein (ZA)】
・Sub-weapon “Sinanju Bazooka” is now replaced with “S Stein (ZA) Bazooka”.
Spec
・Unit Skill “Special Leg Buffer LV3” has been given
・Unit skill “Special Back Add-On Buffer LV3” is adjusted to “LV4”
・Unit skill “High-Performance Balancer LV1” and “Melee Combo Controller LV2” are now merged to
“Melee Composite System LV3”
・LV1 Speed is enhanced as “135” → “140”
Sub-weapon: Sinanju Bazooka
・Replaced with new sub-weapon “S Stein (ZA) Bazooka”
Sub-weapon: S Stein (ZA) Bazooka
・New added
Improved from the original spec of “Sinanju Bazooka”
・Power is increased as “2900” → “3100”
・Cool-down time is shortened as “6.5” → “5.0”
・Reload is shortened as “15.0” → “12.0”
・Weapon switching time is shortened
Skill: Active Purge
・Now is changed to able to be used again after a certain period of time
【Gundam GP02 [BB]】
・New added skill “Release Ranged Output Limiter LV1“.
With this skill, the main ranged weapon “GP02A Beam Bazooka” can perform a two-stage focus.
・Sub-weapon “Head-Mounted Vulcan [TYPE II]” is now replaced with “[BB Type] Head-Mounted Vulcan”.
Spec
・Unit skill “Release Ranged Output Limiter LV1” has been given
・Unit skill “Flexible Thruster LV1” has been given
・Unit skill “Aerial Melee System LV1” has been given
⇒LV3 and above unit skill “Aerial Melee System LV2” has been given
・Unit skill “Glide Structure LV3” is adjusted to “LV4”
・Unit skill “Maneuver Armor LV2” is adjusted to “LV3”
⇒LV2–3 Unit skill “Maneuver Armor LV2” is adjusted to “LV4”
⇒LV4 Unit skill “Maneuver Armor LV4” is adjusted to “LV5”
・LV3 and above unit skill “Forced Injector LV2” is adjusted to “LV3”
・LV3 and above unit skill “Offense System LV1” is adjusted to “LV2”
・LV3 and above unit skill “Flight Control Program LV3” is adjusted to “LV4”
Ranged main weapon: GP02A Beam Bazooka
・Cool-down time is shortened as “5.5” → “5.0”
・Overheat is shortened as “23.0” → “16.0”
・Focus is shortened as “5.5”→”5.0″
・Can now have two-stage focus fire
1st stage:
・Fires a high-powered beam that causes a strong stagger on hit
2nd stage:
・At the 2nd focus stage, the beam’s power and range are further increased,
partially negating the target’s beam resistance and creating an explosion at the point of impact
Melee main weapon: High-Output Beam Saber
・Changed to a weapon compatible with the skill “Aerial Melee System”
Sub-weapon: Head-Mounted Vulcan [TYPE II]
・Replaced with new sub-weapon “[BB Type] Head-Mounted Vulcan”
Sub-weapon: [BB Type] Head-Mounted Vulcan
・New added
Improved from the original spec of “Head-Mounted Vulcan [TYPE II]”
・Power is increased as “90” → “100”
・Stagger accumulation value is enhanced
【Striker Custom】
・New added skill “Wearable Armor“.
⇒When the MS’s HP is above a certain threshold, reduces the damage reaction when hit by ballistic damage.

Spec
・Unit HP is enhanced as “15000” → “17000”(Upper LVs are also enhanced)
・Unit skill “Wearable Armor LV1” has been given
⇒LV2 Unit skill “Wearable Armor LV2” has been given
⇒LV3 and above unit skill “Wearable Armor LV3” has been given
・Unit skill “Melee Battle Optimizer LV1” has been given
・Unit skill “Offense System LV1” is adjusted to “LV2”
・LV1–3 Unit skill “Forced Injector LV1” is adjusted to “LV2”
・LV2–3 Unit skill “Maneuver Armor LV2” is adjusted to “LV3”
Sub-weapon: Spark Knuckle
・Power is increased as “1500” → “1600”(Upper LVs are also enhanced)
・Added an effect that blows away downed enemy units
・Added an effect that forces the target to consume a certain amount of thruster upon hit
Skill: Wearable Armor
・New added
【G-Line Assault Armor】
・Skill “Shield Tackle” is now replaced with “Shield Tackle Kai”.
Spec
・Unit HP is enhanced as “14500” → “16000”(Upper LVs are also enhanced)
・Changed skill “Shield Tackle LV1” to “Shield Tackle Kai LV1”
⇒LV2–3 unit skill changed to “Shield Tackle Kai LV2”
⇒LV4 unit skill changed to “Shield Tackle Kai LV3”
・Unit skill “Bullet Feeder LV1” has been given
・Unit skill “Immobile Fire System LV1” has been given
・Unit skill “Maneuver Armor LV1” is adjusted to “LV2”
・LV2 Close range part slot is increased as “15” → “16”(Upper LVs are also enhanced)
・LV2 Mid-range part slot is increased as “12” → “13”(Upper LVs are also enhanced)
・LV2 Long range part slot is increased as “5” → “6”(Upper LVs are also enhanced)
・LV2 and above unit skill “Assault Booster LV1” is adjusted to “LV2”
⇒LV4 Unit skill “Assault Booster LV2” is adjusted to “LV3”
・LV2–3 Unit skill “Reaction Booster Program LV1” has been given
・LV4 Unit skill “Reaction Booster Program LV1” is adjusted to “LV2”
Melee main weapon: Assault Armor Heat Lance
・Increased compensation for Downward Melee attacks
Sub-weapon: Assault Cannon Unit
・Ammo Amount is increased as “3” → “4”
・LV2 Power is increased as “2415” → “2600”(Upper LVs are also enhanced)
Sub-weapon: Claw Shield
・LV2 Shield HP is enhanced as “4400” → “5000”(Upper LVs are also enhanced)
Skill: Shield Tackle
・Replaced by new skill “Shield Tackle Kai”
Skill: Shield Tackle Kai
・New added
Improved from the original effect of “Shield Tackle”
・Added an effect that increases damage dealt to downed enemy units
【G-Line Light Armor】
・Sub-weapon “Head-Mounted Vulcan [Late Model]” is now replaced with “G Light Armor Head-Mounted Vulcan”.
Spec
・Unit skill “High Speed Mobile Shooting LV1” has been given
・LV2 Thrusters are enhanced as “65” → “70”
⇒LV3 and above unit thrusters are enhanced as “70” → “75”
・LV2 Close range part slot is increased as “15” → “16”(Upper LVs are also enhanced)
・LV2 Mid-range part slot is increased as “12” → “13”(Upper LVs are also enhanced)
・LV2 Long range part slot is increased as “5” → “6”(Upper LVs are also enhanced)
・LV3 Unit HP is enhanced as “14000” → “16000”(Upper LVs are also enhanced)
・LV3 and above unit speed is enhanced as “135” → “140”
・LV3 Unit skill “Reaction Booster Program LV1” has been given
⇒LV4 Unit skill “Reaction Booster Program LV2” has been given
・LV3 and above unit skill “Maneuver Armor LV2” is adjusted to “LV3”
・LV3 and above unit skill “Forced Injector LV2” is adjusted to “LV3”
Ranged main weapon: Heavy Rifle
Normal firing:
・Power is increased as “1400” → “1500”(Upper LVs are also enhanced)
・Heat Rate is reduced as “50%” → “45%”
・Stagger accumulation value is enhanced
Focus firing:
・Increased power
・Reduced heat rate consumtion
・Stagger accumulation value is enhanced
Sub-weapon: Head-Mounted Vulcan [Late Model]
・Replaced with new sub-weapon “G Light Armor Head-Mounted Vulcan”
Sub-weapon: G Light Armor Head-Mounted Vulcan
・New added
Improved from the original spec of “Head-Mounted Vulcan [Late Model]”
・Ammo Amount is increased as “67” → “80”
・Projectile speed is increased
・Rate of fire is increased
・Stagger accumulation value is enhanced
Sub-weapon: Missile Launcher Unit
・Power is increased as “500” → “550”(Upper LVs are also enhanced)
・Reload is shortened as “12.0” → “10.0”
・Projectile speed is increased
【Enhanced ZZ Gundam】
・New added skill “Release Ranged Output Limiter LV1“.
With this skill, the main ranged weapon “Head High Mega Cannon” can perform a two-stage focus.
Spec
・Unit skill “Release Ranged Output Limiter LV1” has been given
・Unit skill “Maneuver Armor LV4” is adjusted to “LV5”
・LV1 Unit HP is enhanced as “27000” → “28000”
・LV1 Unit skill “Forced Injector LV3” is adjusted to “LV4”
・LV1 Unit skill “High-Performance Counter Program LV1” is adjusted to “LV2”
Melee main weapon: Enhanced ZZ Gundam HBS
・Weapon switching time is shortened
Sub-weapon: Double Vulcan
・Ammo Amount is increased as “40” → “80”
Sub-weapon: Head High Mega Cannon
・Overheat is shortened as “180.0” → “30.0”
・Focus is shortened as “6.5”→”3.0″
・Can now focus while moving
・Can now have two-stage focus fire
1st stage:
・Fires a powerful single-shot beam that causes a large stagger on hit
2nd stage:
・Capable of firing a continuous beam that deals sustained damage through irradiation
【Enhanced ZZ Gundam (Transformed)】
Spec
・LV1 Unit HP is enhanced as “27000” → “28000”
【Zeta Plus A1】
・Sub-weapon “Head-Mounted Vulcan [Modified]” is now replaced with “Zeta Plus A1 Head-Mounted Vulcan”.
Spec
・Unit HP is enhanced as “19000” → “20000”(Upper LVs are also enhanced)
・Unit skill “Aerial Melee System LV1” has been given
⇒LV2 and above unit skill “Aerial Melee System LV2” has been given
・Unit skill “Maneuver Armor LV2” is adjusted to “LV3”
⇒LV3 Unit skill “Maneuver Armor LV3” is adjusted to “LV4”
⇒LV4 Unit skill “Maneuver Armor LV4” is adjusted to “LV5”
・LV1–2 Unit skill “Forced Injector LV2” is adjusted to “LV3”
・LV3 and above unit skill “High-Performance Balancer LV2” and “Melee Combo Controller LV1-2” are
now merged to “Melee Composite System LV2”
Sub-weapon: Head-Mounted Vulcan [Modified]
・Replaced with new sub-weapon “Zeta Plus A1 Head-Mounted Vulcan”
Sub-weapon: Zeta Plus A1 Head-Mounted Vulcan
・New added
Improved from the original spec of “Head-Mounted Vulcan [Modified]”
・Ammo Amount is increased as “70” → “110”
・Projectile speed is increased
・Rate of fire is increased
・Stagger accumulation value is enhanced
Sub-weapon: ReZEL Long Beam Saber
・Weapon switching time is shortened
・Changed to a weapon compatible with the skill “Aerial Melee System”
※This adjustment applies only to the sub-weapon when the ranged main weapon “ReZEL Beam Rifle” is
equipped on the “Zeta Plus A1”.
【Zeta Plus A1 (Transformed)】
Spec
・Unit HP is enhanced as “19000” → “20000”(Upper LVs are also enhanced)
【Hambrabi】
・New added sub-weapon “Hambrabi Beam Rifle“.
Spec
・Unit HP is enhanced as “20000” → “22000”(Upper LVs are also enhanced)
・Speed is enhanced as “130” → “135”
⇒LV4 Speed is enhanced as “135” → “140”
・Unit skill “De-Transformation Optimizer LV1” has been given
・Unit skill “Aerial Melee System LV1” has been given
⇒LV3 and above unit skill “Aerial Melee System LV2” has been given
・Unit skill “Forced Injector LV2” is adjusted to “LV3”
⇒LV3 and above unit skill “Forced Injector LV3” is adjusted to “LV4”
・Unit skill “Wings Special Cushioning LV3” is adjusted to “LV4”
⇒LV3 and above unit skill “Wings Special Cushioning LV3” is adjusted to “LV5”
・LV1–3 Unit skill “Pursuit Melee Aux. Program LV1” has been given
・LV4 Unit skill “Pursuit Melee Aux. Program LV1” is adjusted to “LV2”
Melee main weapon: Hambrabi Beam Saber
・Changed to a weapon compatible with the skill “Aerial Melee System”
Sub-weapon: Hambrabi Beam Rifle
・New added
【Hambrabi (Transformed)】
Spec
・Unit HP is enhanced as “20000” → “22000”(Upper LVs are also enhanced)
・Unit skill “Wings Special Cushioning LV3” is adjusted to “LV4”
⇒LV3 and above unit skill “Wings Special Cushioning LV3” is adjusted to “LV5”
【Rick Dias II】
・Added the sub-weapon “2-Barrel MB Gun Prototype [Rapid]” which can be used when the ranged main weapon
“2-Barrel Mega Beam Gun Prototype” is equipped.
・Sub-weapon “Knuckles Sealant Launcher” is now replaced with “R Dias II Knuckles TL”.
Spec
・Unit HP is enhanced as “23000” → “24000”
⇒LV2 Unit HP is enhanced as “25000” → “26000”
・Unit skill “Maneuver Armor LV2” is adjusted to “LV3”
⇒LV3 Unit skill “Maneuver Armor LV3” is adjusted to “LV4”
・LV1–2 Unit skill “Back Binder Special Cushioning LV2” is adjusted to “LV3”
・LV1–2 Unit skill “Special Leg Buffer LV2” is adjusted to “LV3”
・LV2 Close range part slot is increased as “21” → “22”(Upper LVs are also enhanced)
・LV2 Mid-range part slot is increased as “17” → “18”(Upper LVs are also enhanced)
・LV2 Long range part slot is increased as “10” → “11”(Upper LVs are also enhanced)
・LV3 Range Attack Boost is enhanced as “24”→”28″(Upper LVs are also enhanced)
・LV3 Melee attack boost is enhanced as “53” → “56”(Upper LVs are also enhanced)
・LV3 Unit skill “Forced Injector LV2” is adjusted to “LV3”
⇒LV4 Unit skill “Forced Injector LV3” is adjusted to “LV4”
Melee main weapon: Rick Dias II Beam Saber
・Power is increased as “2600” → “2800”(Upper LVs are also enhanced)
・Weapon switching time is shortened
Sub-weapon: Knuckles Sealant Launcher
・Replaced with new sub-weapon “R Dias II Knuckles TL”
Sub-weapon: R Dias II Knuckles TL
・New added
Improved from the original spec of “Knuckles Sealant Launcher”
・Reload is shortened as “25.0” → “10.0”
・Changed to be usable while jumping
・Weapon switching time is shortened
Sub-weapon: 2-Barrel MB Gun Prototype [Rapid]
・New added
(Can only be used when the ranged main weapon “2-Barrel Mega Beam Gun Prototype” is equipped)
【Alex [CA]】
・Skill is now adjust from “Chobham Armor LV1” to “LV3”.
⇒Reduces damage to the unit’s HP from ballistic-type ranged attacks by 50%.
Additionally, nullifies reactions caused by cumulative damage and reduces all other reactions.
However, the effect becomes inactive when the unit’s HP falls below 50%.
Spec
・Close range part slot is increased as “15” → “16”(Upper LVs are also enhanced)
・Mid-range part slot is increased as “11” → “12”(Upper LVs are also enhanced)
・Long range part slot is increased as “6” → “7”(Upper LVs are also enhanced)
・Unit skill “Chobham Armor LV1” is adjusted to “LV3”
・LV2 Unit Skill “Composite H Mobility Combat System LV1” has been given
・LV2 Unit skill “Assault Booster LV1” is adjusted to “LV2”
Melee main weapon: [CA] Beam Saber x2
・Increased compensation for Downward melee attacks
Sub-weapon: [CA] Blow Melee
・LV2 Power is increased as “1800” → “1900”
Skill: Chobham Armor
・Removed the effect that reduced ballistic resistance
・Changed the deactivation condition for LV1 to “when unit HP falls below 80%”
・Changed the deactivation condition for LV2 to “when unit HP falls below 65%”
・Changed the deactivation condition for LV3 to “when unit HP falls below 50%”
【Varguil】
Spec
・Unit HP is enhanced as “22500” → “26000”(Upper LVs are also enhanced)
・Unit skill “Emergency Evasion System LV1” is adjusted to “LV2”
⇒LV2 and above unit skill “Emergency Evasion System LV2” is adjusted to “LV3”
・Unit skill “Special Leg Buffer LV2” is adjusted to “LV3”
⇒LV2 and above unit skill “Special Leg Buffer LV3” is adjusted to “LV4”
・Unit skill “Maneuver Armor LV3” is adjusted to “LV4”
⇒LV3 Unit skill “Maneuver Armor LV4” is adjusted to “LV5”
・LV2 and above unit skill “Pursuit Melee Aux. Program LV1” has been given
Melee main weapon: Varguil Beam Tomahawk
・Power is increased as “3050” → “3150”(Upper LVs are also enhanced)
・Increased compensation for Downward melee attacks
・Weapon switching time is shortened
Sub-weapon: Butterfly Edge x2
・Power is increased as “1750” → “1850”(Upper LVs are also enhanced)
・Changed to be usable while jumping
・Changed to be usable while moving
■Support type
【Kshatriya】
・New added sub-weapon “Funnel x4 [Focused Fire]“.
Spec
・Unit HP is enhanced as “26000” → “29000”(Upper LVs are also enhanced)
・Unit skill “Forced Injector LV1” is now changed to “High-Performance Thruster Control System LV1”
・Unit skill “Special Leg Buffer LV2” is adjusted to “LV3”
・LV1 Unit skill “Frontline Support System LV1” is adjusted to “LV2”
・LV2 Unit skill “Large Utility Binder LV1” is adjusted to “LV2”
Sub-weapon: Chest Machine Cannon x2
・Stagger accumulation value is enhanced
Sub-weapon: Chest Mega Particle Cannon x4
・Focus is shortened as “4.0”→”3.0″
Focus firing:
・Rigidity time after using weapon is shortened
Sub-weapon: Funnels x4 [Discharge]
・Overheat is shortened as “22.0” → “18.0”
・Stagger accumulation value is enhanced
Sub-weapon: Funnels x6 [Pursue]
・Heat Rate is reduced as “50%” → “40%”
・Cool-down time is shortened as “0.8” → “0.5”
Sub-weapon: Funnel x4 [Focused Fire]
・New added
【Jesta [Shezarr Type Team B]】
・Skill “Scouting Parallel Processing Device LV1” is now adjusted to “LV2”.
⇒While in snipe mode, the radar is displayed and you can switch between snipe-capable weapons.
However, weapon switching cannot be performed while prone.
・Skill “Stabilization Device LV1” is now adjusted to “LV2”.
⇒Activates while crouching on the ground or stationary in space.
During the activation, damage reactions, damage taken, and stagger accumulation are reduced,
but tackling becomes unavailable.
Spec
・Unit Skill “Frontline Support System LV3” has been given
・Unit skill “Scouting Parallel Processing Device LV1” is adjusted to “LV2”
・Unit skill “Stabilization Device LV1” is adjusted to “LV2”
Sub-weapon: [Type B] Waist-Mounted Grenade
・Power is increased as “700” → “800”(Upper LVs are also enhanced)
・Reload is shortened as “12.0” → “10.0”
Sub-weapon: [Type B] Twin Missile Launcher x2
・Reload is shortened as “10.0” → “8.0”
Sub-weapon: Mega Beam Launcher
・Power is increased as “1100” → “1200”(Upper LVs are also enhanced)
・Heat Rate is reduced as “95%” → “80%”
・Weapon switching time is shortened
Rapid Sniping:
・Increased power
・Hit detection has been expanded and easier to hit the target
・Added an effect that temporarily reduces the movement speed of hit enemy units
【Gundam GP02 [MLRS]】
・Sub-weapon “Head-Mounted Vulcan [TYPE II]” is now replaced with “[MLRS] Head-Mounted Vulcan”.
Spec
・Unit skill “Aerial Melee System LV1” has been given
・Unit skill “Flexible Thruster LV1” has been given
Melee main weapon: High-Output Beam Saber
・Changed to a weapon compatible with the skill “Aerial Melee System”
Sub-weapon: Head-Mounted Vulcan [TYPE II]
・Replaced with new sub-weapon “[MLRS] Head-Mounted Vulcan”
Sub-weapon: [MLRS] Head-Mounted Vulcan
・New added
Improved from the original spec of “Head-Mounted Vulcan [TYPE II]”
・Power is increased as “90” → “100”
・Range is enhanced as “200m” → “250m”
Sub-weapon: GP02A MLRS [Vertical Launching]
・Changed to be usable while moving
・Changed to be usable while jumping
・Adjusted the projectile trajectory for mid- to close-range targets to improve hit accuracy
【Heavy Gundam】
・New added sub-weapon “FL [MP] [Chain Explosion]“.
・New added skill “Composite Weapon System Optimization (H) LV1“.
⇒Reduced the weapon switch time when changing weapons within the composite armament “Frame Launcher”.
Spec
・Close range part slot is increased as “10” → “11”(Upper LVs are also enhanced)
・Mid-range part slot is increased as “9” → “10”(Upper LVs are also enhanced)
・Long range part slot is increased as “13” → “14”(Upper LVs are also enhanced)
・Unit Skill “Composite Weapon System Optimization (H) LV1” has been given
・LV2 Unit Skill “Composite H Mobility Combat System LV1” has been given
⇒LV3 and above unit Skill “Composite H Mobility Combat System LV2” has been given
Ranged main weapon: Frame Launcher [GT]
・Power is increased as “110” → “120”(Upper LVs are also enhanced)
・Rate of fire is increased
・Stagger accumulation value is enhanced
Sub-weapon: Beam Cannon
・Focus is shortened as “3.0” → “2.0”
Normal firing:
・Power is increased as “2400” → “2500”(Upper LVs are also enhanced)
Focus firing:
・Increased power
Sub-weapon: Frame Launcher [MP]
・Power is increased as “250” → “300”(Upper LVs are also enhanced)
・Rate of fire is increased
Sub-weapon: FL [MP] [Incendiary]
・New added
Skill: Composite Weapon System Optimization (H) LV1
・New added
【Jagd Doga (QA)】
・Added the “limiter release function” to the main ranged weapon “Quess’s Mega Gatling Gun”.
・Added the “limiter release function” to the sub-weapon “Mega Particle Cannon”.
Spec
・Unit HP is enhanced as “23000” → “26000”(Upper LVs are also enhanced)
・Speed is enhanced as “125” → “130”
⇒LV3 Speed is enhanced as “130” → “135”
・Unit skill “High-Performance Radar LV3” is adjusted to “LV4”
・Unit skill “Frontline Support System LV1” is adjusted to “LV2”
⇒LV3 Unit skill “Frontline Support System LV2” is adjusted to “LV3”
・Unit skill “Forced Injector LV1” is adjusted to “LV2”
⇒LV3 Unit skill “Forced Injector LV2” is adjusted to “LV3”
・Unit skill “Special Leg Buffer LV2” is adjusted to “LV3”
⇒LV3 Unit skill “Special Leg Buffer LV3” is adjusted to “LV4”
・LV1–2 Unit skill “Special L-Arm Equipment Buffer LV2” is adjusted to “LV3”
Ranged main weapon: Quess’s Mega Gatling Gun
・Overheat is shortened as “18.0” → “15.0”
・Granted a limiter release function
While limiter release:
・Performance has been changed so it can fire without consuming heat gauge
Sub-weapon: Mega Particle Cannon
・Overheat is shortened as “22.0” → “17.0”
・Focus is shortened as “5.5” → “5.0”
・Granted a limiter release function
While limiter release:
・Performance has been changed so it can fire without consuming heat gauge
Sub-weapon: Funnels x6 [Pincer]
・Overheat is shortened as “22.0” → “18.0”
・ASL (automatic aiming compensation) range is extended
Sub-weapon: Funnels x6 [Surround]
・Overheat is shortened as “18.0” → “15.0”
【G-Line Full Custom】
・Added the “limiter release function” to the sub-weapon “Beam Cannon x2”.
Spec
・Unit HP is enhanced as “17500” → “18500”(Upper LVs are also enhanced)
・Speed is enhanced as “115” → “120”
・Thrusters are enhanced as “55” → “60”
⇒LV3 and above unit thrusters are enhanced as “60” → “65”
・Close range part slot is increased as “10” → “11”(Upper LVs are also enhanced)
・Mid-range part slot is increased as “11” → “12”(Upper LVs are also enhanced)
・Long range part slot is increased as “11” → “12”(Upper LVs are also enhanced)
・Unit skill “Anti-Blast Stabilizer LV1” has been given
・Melee attack priority is enhanced as “1” → “2”
Ranged main weapon:Heavy Rifle
Normal firing:
・Power is increased as “1400” → “1500”(Upper LVs are also enhanced)
・Heat Rate is reduced as “50%” → “45%”
・Stagger accumulation value is enhanced
Focus firing:
・Increased power
・Reduced heat rate charging
・Stagger accumulation value is enhanced
Melee main weapon: Small Twin Beam Saber x2
・Power is increased as “2100” → “2200”(Upper LVs are also enhanced)
Sub-weapon: Beam Cannon x2
・Granted a limiter release function
While limiter release:
・Performance has been changed so it can fire without consuming any heat gauge
【Advanced Hazel】
・New added sub-weapon “A Hazel GL [Chain Explosion]“.
Spec
・Unit HP is enhanced as “16000” → “17000”(Upper LVs are also enhanced)
・Close range part slot is increased as “10” → “11”(Upper LVs are also enhanced)
・Mid-range part slot is increased as “9” → “10”(Upper LVs are also enhanced)
・Long range part slot is increased as “21” → “22”(Upper LVs are also enhanced)
・Unit skill “Resist Move LV1” has been given
Sub-weapon: Advanced Hazel Grenade Launcher
・Reload is shortened as “10.0” → “8.0”
・Projectile speed is increased
Sub-weapon: Enhanced SB Beam Cannon
・Power is increased as “250” → “280”(Upper LVs are also enhanced)
・Focus is shortened as “3.0” → “2.5”
・Stagger accumulation value is enhanced
Sub-weapon: A Hazel GL [Chain Explosion]
・New added
【Gelgoog Cannon】
・New added main ranged weapon “Gelgoog Cannon BR“.
※The Gelgoog Cannon BR will be available for exchange at the DP Exchange Counter
since [PST] 01/22/2026 00:00 / [CET] 01/22/2026 09:00.
Spec
・Unit HP is enhanced as “18000” → “20000”(Upper LVs are also enhanced)
・High-speed movement is enhanced as “165” → “190”
・Thrusters are enhanced as “60” → “65”
⇒LV3 and above unit thrusters are enhanced as “60” → “70”
・Rotate is enhanced as “57” → “60”
・Close range part slot is increased as “5” → “7”(Upper LVs are also enhanced)
・Mid-range part slot is increased as “10” → “11”(Upper LVs are also enhanced)
・Long range part slot is increased as “17” → “18”(Upper LVs are also enhanced)
・Unit skill “High-Performance Balancer LV1” has been given
・Unit skill “Damage Control LV1” has been given
⇒LV4 and above unit skill “Damage Control LV2” has been given
・Unit skill “Special Leg Buffer LV1” is adjusted to “LV3”
⇒LV3–4 Unit skill “Special Leg Buffer LV2” is adjusted to “LV4”
⇒LV5 Unit skill “Special Leg Buffer LV2” is adjusted to “LV5”
・Unit skill “Enhanced Tackle LV1” is adjusted to “LV3”
⇒LV2 and above unit skill “Enhanced Tackle LV1” is adjusted to “LV4”
Ranged main weapon: Gelgoog Cannon BR
・New added
Sub-weapon: Shoulder Beam Cannon
・Power is increased as “3000” → “3200”(Upper LVs are also enhanced)
・Weapon switching time is shortened
Sub-weapon: Arm 3-Tube Missile Launcher
・Power is increased as “375” → “400”(Upper LVs are also enhanced)
・Stagger accumulation value is enhanced
【GM Cannon II】
・Added the “limiter release function” to the sub-weapon “Shoulder Beam Cannon x2”.
Spec
・Unit HP is enhanced as “15000” → “16000”(Upper LVs are also enhanced)
・Unit skill “Chobham Armor LV1” has been given
⇒LV4 Unit skill “Chobham Armor LV2” has been given
・Unit skill “Thrust-Based Fire Cooling System LV1” has been given
・Unit skill “Anti-Blast Stabilizer LV1” has been given
・LV2–3 Speed is enhanced as “90” → “95”
⇒LV4 Speed is enhanced as “95” → “100”
・LV2–3 Thrusters are enhanced as “45” → “50”
⇒LV4 Thrusters are enhanced as “50” → “55”
・LV2 Close range part slot is increased as “6” → “7”(Upper LVs are also enhanced)
・LV2 Mid-range part slot is increased as “11” → “12”(Upper LVs are also enhanced)
・LV2 Long range part slot is increased as “15” → “16”(Upper LVs are also enhanced)
・LV2–3 Unit skill “Frontline Support System LV1” is adjusted to “LV2”
・LV2–3 Unit skill “Special Leg Buffer LV1” is adjusted to “LV2”
⇒LV4 Unit skill “Special Leg Buffer LV2” is adjusted to “LV3”
Sub-weapon: Shoulder Beam Cannon x2
・Overheat is shortened as “20.0” → “15.0”
・Rigidity time after using weapon is shortened.
・Granted a limiter release function
・LV2 Power is increased as “1050” → “1150”(Upper LVs are also enhanced)
While limiter release:
・Performance has been changed so it can fire without consuming heat gauge
【Guncannon】
・New added sub-weapon “240mm Cannon x2 [Rapid]“.
Spec
・Unit HP is enhanced as “11500” → “13000”(Upper LVs are also enhanced)
・Close range part slot is increased as “4” → “6”(Upper LVs are also enhanced)
・Mid-range part slot is increased as “11” → “13”(Upper LVs are also enhanced)
・Long range part slot is increased as “9” → “11”(Upper LVs are also enhanced)
・Unit skill “Defense Mode LV1” has been given
Sub-weapon: 240mm Cannon x2
・Power is increased as “700” → “750”(Upper LVs are also enhanced)
・Reload is shortened as “20.0” → “14.0”
Sub-weapon: 240mm Cannon x2 [Rapid]
・New added
【Full Armor ZZ Gundam】
・Skill “Linked Fire LV1” is now adjusted to “LV2”.
⇒“Pressing the "special weapon" activates the skill for 40 seconds,
changing the performance of the corresponding weapon.
After the skill ends, both the skill and the corresponding weapon become unusable for 30 seconds.
Spec
・Thrusters are enhanced as “60” → “70”
・Unit skill “Linked Fire LV1” is adjusted to “LV2”
・Unit skill “Anti-Beam Coating LV2” is adjusted to “LV3”
Sub-weapon: Double Cannon
・Power is increased as “1500” → “1600”
・Stagger accumulation value is enhanced
Sub-weapon: Head High Mega Cannon
・Focus is shortened as “6.5” → “5.0”
Sub-weapon: Abdominal High Mega Cannon
・Focus is shortened as “7.0” → “5.0”
Skill: Bio-Sensor J Ability Boost
・“Enhances the following effect while the skill is active:
⇒Reduced thruster consumption
We look forward to your continued support of "Mobile Suit Gundam Battle Operation 2".