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Field of Glory II: Medieval News

Snag six stellar strategy games for less than the price of one

We've been spoilt for choice among the best strategy games of late, with the magnificent Baldur's Gate 3 leading the charge and other big winners including the likes of Manor Lords, Against the Storm, the revitalized Total War Warhammer 3, and now the upcoming Civilization 7. But if you've been hankering for something new to scratch that strategic itch, a new Humble Bundle is a great way to get your hands on six lesser-known but well-regarded such games at a discount price.


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Field of Glory: Kingdoms is out now

[previewyoutube][/previewyoutube]

Navigate the complexities of politics, religion, and warfare to build a legacy that stands the test of time. The game has a detailed map and a variety of units, including knights, sergeants, spearmen, and crossbowmen, offering countless strategic possibilities.

In Field of Glory: Kingdoms, you can export your battles into Field of Glory II: Medieval. This integration allows you to immerse yourself even further into the strategic and tactical elements of medieval warfare.

[previewyoutube][/previewyoutube]

Buy Now:
https://store.steampowered.com/app/1985050/Field_of_Glory_Kingdoms/

To celebrate the release of the game, don't miss our Twitch live event on the Slitherine TV channel for the highly anticipated Field of Glory Day 2024.

Join with Robert Houghton and Claire Kennan as they guide us through the fascinating history behind Field of Glory: Kingdoms. Following this, Alberto Casulini and Neil McKenna will showcase gameplay strategies and highlight key features.

The surprises don't end there! To celebrate the release of Field of Glory: Kingdoms, we are excited to announce 2 new tournaments for FoG II.

[h2]Field of Glory: 2 new tournaments open for sign-ups[/h2]

We are pleased to announce another 2 Field of Glory 2 public tournaments, showcasing some Epic Historical Battles from FoG II and FoG II: Medieval. They will be played using the normal Field of Glory 2 Multiplayer system and our automated tournament system. Game results will go into the Elo ranking system.

Anyone who has FoG II or FoG II: Medieval can enter. You do not need to own any DLCs to enter.

To enter, go to the tournament page here.

The general tournament rules can be found here.

Both tournaments will commence on Thursday 13th June at 10.00 am GMT. No further entries can be accepted after the tournaments have begun.

[h3]Field of Glory II - Epic Ancients[/h3]

This tournament will involve three rounds. Each round will last 21 days.:
  1. Ilipa 206 BC: Carthaginians with Iberian allies vs Romans with Iberian allies.
  2. Magnesia 190 BC: Romans with Pergamene allies vs Seleucids.
  3. Chaironeia 86 BC: Romans vs Pontics.

[h3]Field of Glory II: Medieval - Epic Medieval[/h3]

This tournament will involve three rounds. Each round will last 21 days.:
  1. Tinchebrai 1106 AD: Norman vs Anglo-Norman.
  2. Steppes 1213 AD: Brabançon vs Liégeois.
  3. Bouvines 1214 AD : Frenvh vs Holy Roman Imperial.

[h3]Specific tournament rules[/h3]

Games are paired, so each matchup will be played both ways. Each player will be able to choose some of his forces using the normal force selection system. In each round, all players will be playing on the same map for both games.

First round pairings will be selected randomly, subsequent rounds using the Swiss Chess system. Nobody will play the same opponent in more than one round.

Some scenarios may have special victory conditions. The normal scoring system is as follows:
  • If a game runs to the turn limit, each side scores points equal to the enemy % routed at the turn limit. If the game times out, adjustments may be made, depending on how far the game has progressed and who took longer over their turns – see below.
  • If one army breaks, the victorious player scores 60 points plus the difference between the enemy % routed and his own % routed. The loser scores points equal to the winner's % routed.

Examples:
  1. If Ben defeats Tamas's army, and has inflicted 45% routed on Tamas, and Tamas has inflicted 15% on Ben, Ben will score 60 + (45 – 15) = 90, Tamas will score 15.
  2. However, if Ben defeated Tamas’s army by inflicting 62% routed on Tamas, and Tamas had inflicted 56% routed on Ben, Ben would get 60 + (62 – 56) = 66 points, and Tamas would get 56.
  3. If the game is unfinished (or it reached the turn limit) with Ben inflicting 20% routed on Tamas, and Tamas inflicting 10% routed on Ben, Ben would score 20, and Tamas would score 10. (Provided that between them they have played at least 36 turns in all – see below).

Note that this system rewards aggressive play over desultory skirmishing. If you rout an enemy unit then hide for the rest of the game, both players will get extremely low scores - lower than if they played hard and lost.

Byes:
If an odd number of players sign up for the tournament, one player will get a bye in each round. In the first round this is random. In subsequent rounds it will be the player with the lowest score. The score for a BYE is 75 points for each game.

Round times and timing out:
Each round will last 21 days.

Any battles that are not completed by the end of the round will be timed out. The player who has had the game in his “My Turns” box the longest overall will be the one who is deemed to be timed out. This will not normally incur any penalties, unless insufficient turns have been played: If the timed-out player has played less than 18 turns, his score will be reduced proportionately, and his opponent will be granted (100 - the timed out player's adjusted score) if this value exceeds his current score. (This means he will get the full BYE score unless the timed out player's adjusted score is more than 25).

If the timed-out player has played less than 6 turns, he will not be included in the draw for the next round. This is to prevent someone else’s enjoyment being spoiled by being drawn against someone who has apparently dropped out of the tournament.

And if you haven't had a chance to buy the game yet, there is a special offer on the entire Field of Glory II franchise:

https://store.steampowered.com/app/1368870/Field_of_Glory_II_Medieval/

https://store.steampowered.com/app/660160/Field_of_Glory_II/

https://store.steampowered.com/app/1011390/Field_of_Glory_Empires/






Field of Glory Day 2024 - Schedule release

Mark your calendar for June 4th, a day dedicated to our Field of Glory franchise. We’re thrilled to bring you an event that combines history and gaming at our office in Milan.

The event will be structured in two parts. First, we will enjoy an historical introduction by esteemed historians Robert Houghton and Claire Kennan, who will guide us into the fascinating history behind Field of Glory: Kingdoms. We will learn about the historical contexts that our game is set in.

The second part will celebrate the release of our upcoming game, Field of Glory: Kingdoms. The Slitherine team, including Alberto Casulini and Neil McKenna, will showcase gameplay strategies and highlight key features.



To celebrate the franchise, Fanatical will be our official commercial partner of choice. Don’t miss it!

Stay tuned and join us on June 4th at 17:00 CET on our Twitch channel for this extraordinary event dedicated to the Field of Glory franchise and the release of Field of Glory: Kingdoms.

See you there


We are pleased to invite you to our second annual Field of Glory Day 2024

[h2]We're thrilled to extend a warm invitation to our second annual Field of Glory Day 2024[/h2]

Mark your calendars for June 4th, a day dedicated to celebrating the Field of Glory franchise.

We want to express our gratitude to all the dedicated fans who have supported the franchise over the years. To commemorate this special occasion, we're delighted to announce the highly anticipated release of Field of Glory: Kingdoms!

To celebrate this day, we've arranged an engaging roundtable historical discussion in which we will delve into the rich tapestry of the Middle Ages within the Kingdom's period.
Additionally, we will host a discussion and provide insights and show the gameplay mechanics of Field of Glory: Kingdoms.

Don't miss out on this exciting event! Join us on June 4th on the Slitherine Twitch channel for a day filled with insightful discussions and to celebrate the release of Field of Glory: Kingdoms.

Stay tuned for further updates and announcements as we countdown to Field of Glory Day 2024.

Field of Glory II: Medieval - New tournament open for sign-ups

[h3]Italy Defiant Tournament[/h3]

We are pleased to announce another Field of Glory 2 Medieval public tournament, covering Italian defence against foreign invasions in the 14th and 15th centuries. It will be played using the normal Field of Glory 2 Multiplayer system and our automated tournament system. Game results will go into the Elo ranking system.

Anyone who has Field of Glory II Medieval can enter. You do not need to own any DLCs to enter.
To enter, go to the tournament page here.

The general tournament rules can be found here.

The first round will commence on Monday 13th May 2024 at 10.00 am GMT. No further entries can be accepted after the tournament has begun.

Specific tournament rules:
This tournament will involve five rounds. Each round will last 14 days. The battles will be Medium sized custom battles:
  1. Crimea 1345 AD: Genoese 1320-1399 vs Tatar 1340-1500. North European Agricultural.
  2. Campania 1348 AD: Neapolitan 1320-1399 vs Hungarian 1320-1440. Mediterranean Agricultural.
  3. Campania 1442 AD: Neapolitan 1400-1442 vs Aragonese 1400-1449. Mediterranean Agricultural.
  4. Apulia 1480 AD: Neapolitan 1443-1500 vs Ottoman Turkish 1430-1500. Mediterranean Agricultural.
  5. Emilia-Romagna 1495 AD: Venetian 1440-1500 vs French 1484-1500. Mediterranean Agricultural.

Games are paired, so each matchup will be played both ways. Each player will be able to choose his forces using the normal force selection system. In each round, all players will be playing on the same randomly generated map for both games.

First round pairings will be selected randomly, subsequent rounds using the Swiss Chess system. Nobody will play the same opponent in more than one round.

The scoring system is as follows:
  • If a game runs to the turn limit, each side scores points equal to the enemy % routed at the turn limit. If the game times out, adjustments may be made, depending on how far the game has progressed and who took longer over their turns – see below.
  • If one army breaks, the victorious player scores 60 points plus the difference between the enemy % routed and his own % routed. The loser scores points equal to the winner's % routed.

Examples:
  1. If Ben defeats Tamas's army, and has inflicted 45% routed on Tamas, and Tamas has inflicted 15% on Ben, Ben will score 60 + (45 – 15) = 90, Tamas will score 15.
  2. However, if Ben defeated Tamas’s army by inflicting 62% routed on Tamas, and Tamas had inflicted 56% routed on Ben, Ben would get 60 + (62 – 56) = 66 points, and Tamas would get 56.
  3. If the game is unfinished (or it reached the turn limit) with Ben inflicting 20% routed on Tamas, and Tamas inflicting 10% routed on Ben, Ben would score 20, and Tamas would score 10. (Provided that between them they have played at least 36 turns in all – see below).

Note that this system rewards aggressive play over desultory skirmishing. If you rout an enemy unit then hide for the rest of the game, both players will get extremely low scores - lower than if they played hard and lost.

Byes:
If an odd number of players sign up for the tournament, one player will get a bye in each round. In the first round this is random. In subsequent rounds it will be the player with the lowest score. The score for a BYE is 75 points for each game.

Round times and timing out:

Each round will last 14 days.

Any battles that are not completed by the end of the round will be timed out. The player who has had the game in his “My Turns” box the longest overall will be the one who is deemed to be timed out. This will not normally incur any penalties, unless insufficient turns have been played: If the timed-out player has played less than 18 turns, his score will be reduced proportionately, and his opponent will be granted (100 - the timed out player's adjusted score) if this value exceeds his current score. (This
means he will get the full BYE score unless the timed out player's adjusted score is more than 25).

If the timed-out player has played less than 6 turns, he will not be included in the draw for the next round. This is to prevent someone else’s enjoyment being spoiled by being drawn against someone who has apparently dropped out of the tournament.