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Field of Glory II: Medieval News

Field of Glory II: Medieval - Summer Tournament Open for Sign-Ups

Summer Tournament

We are pleased to announce another Field of Glory 2 Medieval public tournament. This will be played using the normal Field of Glory 2 Multiplayer system and our automated tournament system.

Anyone who has Field of Glory II Medieval can enter. You do not need to own any DLCs to enter.

To enter, go to the tournament page here

The general tournament rules can be found here

The first round will commence on Thursday 28th July 2022 at 10.00 am GMT. No further entries can be accepted after the tournament has begun.

Specific tournament rules:

This tournament will involve three rounds. Each round will last 14 days. The battles will be Medium sized custom battles:

  1. Morocco 1415 AD: Portuguese 1400-1500 vs Berber (Marinid) 1320-1465. Open Battle. Mediterranean Agricultural.
  2. Bohemia 1434 AD: Hussite (Taborite) 1419-1434 vs Hussite (Utraquist) 1419-1479. Open Battle. North European Agricultural.
  3. Kingdom of Naples 1442: Aragonese 1400-1449 vs Neapolitan 1400-1442. Open Battle. Mediterranean Agricultural.


Games are paired, so each matchup will be played both ways. Each player will be able to choose his forces using the normal force selection system. In each round, all players will be playing on the same randomly generated map for both games.

First round pairings will be selected randomly, subsequent rounds using the Swiss Chess system. Nobody will play the same opponent in more than one round.

The scoring system is as follows:

  • If a game runs to the turn limit, each side scores points equal to the enemy % routed at the turn limit. If the game times out, adjustments may be made, depending on how far the game has progressed and who took longer over their turns – see below.
  • If one army breaks, the victorious player scores 60 points plus the difference between the enemy % routed and his own % routed. The loser scores points equal to the winner's % routed.


Examples:

1) If Ben defeats Tamas's army, and has inflicted 45% routed on Tamas, and Tamas has inflicted 15% on Ben, Ben will score 60 + (45 – 15) = 90, Tamas will score 15.

2) However, if Ben defeated Tamas’s army by inflicting 62% routed on Tamas, and Tamas had inflicted 56% routed on Ben, Ben would get 60 + (62 – 56) = 66 points, and Tamas would get 56.

3) If the game is unfinished (or it reached the turn limit) with Ben inflicting 20% routed on Tamas, and Tamas inflicting 10% routed on Ben, Ben would score 20, and Tamas would score 10. (Provided that between them they have played at least 24 turns in all – see below).

Note that this system rewards aggressive play over desultory skirmishing. If you rout an enemy unit then hide for the rest of the game, both players will get extremely low scores - lower than if they played hard and lost.

Byes:

If an odd number of players sign up for the tournament, one player will get a bye in each round. In the first round this is random. In subsequent rounds it will be the player with the lowest score. The score for a BYE is 75 points for each game.

Round times and timing out:

Each round will last 14 days.

Any battles that are not completed by the end of the round will be timed out. The player who has had the game in his “My Turns” box the longest overall will be the one who is deemed to be timed out. This will not normally incur any penalties, unless insufficient turns have been played: If the timed-out player has played less than 18 turns, his score will be reduced proportionately, and his opponent will be granted the BYE score if it exceeds his current score. If the timed-out player has played less than 6 turns, he will not be included in the draw for the next round. This is to prevent someone else’s enjoyment being spoiled by being drawn against someone who has apparently dropped out of the tournament.

Field of Glory II: Medieval - Rise of the Swiss is Out Now

Rise of the Swiss, the fourth DLC for Field of Glory II: Medieval, is finally out.

Field of Glory II: Medieval reaches the 1300s with a brand new DLC; it was the era in which Swiss troops started carrying long pikes, and that introduced the so called Pike formations to the battlefield, adopted in many western European countries, notably in Germany by the famous 'landsknechts'.

Field of Glory II: Medieval - Rise of the Swiss comes with 60 more army lists and 22 new units.

Relive 8 more historical scenarios covering key engagements of the period on an epic scale: Kutna Hora 1421, Towton 1461, Brunkeberg 1471, Grandson 1476, Loja 1482, Bosworth 1485, Fornovo 1495, Dornach 1499.

To celebrate the upcoming release of Rise of the Swiss, Field of glory II: Medieval and its DLCs are discounted up to 50%.

Moreover, Rise of the Swiss has now been added to the Field of Glory II: Medieval - Complete Bundle, allowing you to buy it an additional 10% discount.

Field of Glory II: Medieval - Rise of the Swiss is coming soon

From the late 1300s some Swiss started to carry the long pike, at first as a minority weapon, but by the end of the fifteenth century it had become a dominant weapon.

The Swiss system proved an astounding success on the battlefield: victorious in the Burgundian Wars, defeating the Holy Roman Empire in the Swabian War, and as mercenaries they were a key component of French King Charles VIII's armies in Italy.
Soon pike formations were adopted in many western European countries, notably in Germany by the famous 'landsknechts'.



This new DLC will include:
  • Additional coverage for the following nations and factions from the introduction of Swiss-style pike tactics or Hussite war wagons by themselves or their opponents until 1500 AD: Aragonese, Berber (Wattasid), Bohemian (Catholic), Burgundian, Castilian, Danish, English (Lancastrian, Yorkist and Tudor), Florentine, French, German (Imperial, Feudal and City armies), Granadine, Hungarian, Hussite (Taborite and Utraquist), Low Countries, Milanese, Neapolitan, Papal, Polish, Rus, Scots, Swiss, Venetian. Each of these has their own historically-based banner. (Several European nations are already covered up to 1500 AD by previous DLC).
  • 22 new units.
  • 60 more army lists.
  • 8 more historical scenarios covering key engagements of the period on an epic scale: Kutna Hora 1421, Towton 1461, Brunkeberg 1471, Grandson 1476, Loja 1482, Bosworth 1485, Fornovo 1495, Dornach 1499.
  • 41 more historical matchups added to Quick Battle mode, increasing the total to 239, most playable from either side.
  • 4 more historically-based campaigns covering major leaders and conflicts of the era: Rise of the Swiss, Hussite Wars, Charles the Bold, Louis XI.
  • Sandbox campaign expanded to include all the new army lists.
  • Time Warp modules expanded to include the new army lists.

Field of Glory II: Medieval - Storm of Arrows is out now

Storm of Arrows the third DLC for Field of Glory II: Medieval is finally out.



The one and only tactical strategy game with “tin digital soldiers” set in Medieval age, reaches the golden era of the mighty heavy knight charge and the longbow with this brand new DLC.

Field of Glory II: Medieval - Storm of Arrows comes with 95 more army lists and 45 new 14th and 15th century units.

Relive 8 more historical scenarios covering key engagements of the period and 5 more historically-based campaigns covering major leaders and conflicts of the era: Hundred Years War (English), Hundred Years War (French), Sir John Hawkwood, Henry of Trastámara, Władysław II Jagiełło.

To celebrate the upcoming release of Storm of Arrows, Field of glory II: Medieval and related DLCs will be discounted up to 50%

Moreover, Storm of Arrows will be added to theField of Glory II: Medieval - Complete Bundle, allowing you to buy it an additional 10% discount.
https://store.steampowered.com/bundle/21135/Field_of_Glory_II_Medieval__Complete/

Field of Glory II - World Team Championship - Finals Recap

Hello Everyone,

The World Team Championship is over and after many tough and balanced games, we have our first World Team Champion: Furor Gallico.

Furor Gallico consisted of four French members: dim30, Bodhran, Sennacherib and their team captain random27. It was an astonishing feat of skill and teamwork that took them to the peak of the world!

They played the final against another skilled and great team, the British Armchair Heroes. It is worth remembering the composition of the team: Stew101, Ericodoman1, lydianed and captain waltersavage.

The after action report written by random27, the last and decisive game of the challenge, makes for compelling reading when you consider it’s significance:

Period 2 : Furor Gallico losses 50 vs Armchair Heroes 51

The battlefield was composed of a large plain in his middle, on the right a big hill and on the left near the viking deployment line, a forest bordered a middle hill next to a rough ground
Arab army was a mixed force of infantry and cavalry, viking army was mostly only infantry with 3 superior cavs in support.

The arab plan was simple, a great force of cavalry followed by dailami and irregular rushed on the left whereas the arab foot lancers waited in the south east.

Thanks to great movements, the viking line managed to avoid the arabs cavs to take them by rear or flank, better than that, they pushed back their enemy and killed a lot of men. At the same time, the battle in the south began and after several turns, arab infantry, rejoined by the cavalry, destroyed the vikings.

Thanks to my opponent it was a great battle. I was under pressure, knowing the result of the other games, I knew I must not take a decisive defeat and I sometimes made moves for this purpose.

I have endured many feelings in the battle, because things didn't go like I wanted and it should have been the same for my opponent.

It seems that for this first edition, furor gallico is world team champion, like our motto says : IMPOSSIBLE NOT FOR (the) FRENCH



The 3rd and 4th place playoff challenge, between the american team Hell on the wheels and chinese team Qin, was absolutely conditioned by the tactics and fear of losing. Just 2 games out of 4 finished in time and the organizers had to adjudicate 2 games.


In this case the Solomonic decision was to not consider the unfinished games for the final score.


The challenge was a perfect draw, 1 victory for each side and Hell of wheels won the match for 8% casualty difference.

Final ranking:

World Champion
Furor Gallico, France
Team composed by: random27 (cap.), dim30, Bodhran, Sennacherib, Sivispacem (reserve)

Second Position:
Armchair Heroes, UK
Team composed by: Captainwaltersavage (cap.), Ericdoman1, lydianed, Stew101, carpkem (reserve)

Third Position:
Hell on the Wheels, USA
Team composed by: Aetius39 (cap.), deeter, karvon, pbuck777, rpadilla1988 (reserve)

We hope you enjoyed the World Team Championship.

Don’t forget Slitherine’s Tea Time on our Twitch Channel Slitherine.tv planned on Thursday 27th February as the captains of the finalist teams will be our special guests.

See you in the next WTC edition planned for September 2022.

Take care and stay healthy!