1. Combat Mission Shock Force 2
  2. News

Combat Mission Shock Force 2 News

Combat Mission Shock Force 2 is now available

For the first time, Combat Mission Shock Force 2 and all its DLCS are available on Steam.

[previewyoutube][/previewyoutube]

[previewyoutube][/previewyoutube]

Combat Mission Shock Force 2 is set in a hypothetical modern-day (2008) Syrian conflict. The game’s 3D graphics engine takes advantage of Battlefront’s vast experience in 3D wargames, giving an unprecedented level of realism and detail – so much that the game is used in several professional military environments for training and analysis purposes. Players can assign orders to their units, either in real time or with the innovative turn-based WeGo system, as Shock Force 2 focuses on tactical platoon-level action.

The game features a single-player campaign, several pre-made scenarios and multiplayer (Hotseat or PBEM). The DLCs add the US Marines, the British Forces and the NATO armies (German, Dutch and Canadian).

All players who have the original Battlefront version will receive a Steam key for the base game and all DLCs they bought. All details can be found here.

To celebrate the launch on Steam and Matrix Games, Combat Mission Shock Force 2 base game will be discounted at 30% off for a limited time.

https://store.steampowered.com/app/1369370/Combat_Mission_Shock_Force_2/

Release delayed - New release date September 1

We know many of you were anticipating the release of Combat Mission Shock Force 2.

Unfortunately, we have some bad news: we won't be able to release today as the game is still in the Steam review queue. It is entirely dependent on Steam, and there is nothing we can do but wait.

To stay on the safe side, we are delaying the release by one week; therefore, we will be releasing Combat Mission Shock Force 2 on Tuesday, September 1.

We apologize for the delay.

https://store.steampowered.com/app/1369370/Combat_Mission_Shock_Force_2/

Combat Mission: Shock Force 2 Steam Release Delayed



This is just a quick note to say that the Steam release of Combat Mission: Shock Force 2, which was planned to drop later today, has been delayed. Slitherine/Matrix just sent out a news blast saying that the game is still stuck in the Steam approval queue. All games that want to release on Steam need to wait for final review & approval from Valve before they can launch.

The fact that it hasn't happened yet the morning of release is worrying, but something we've heard happen before.

This is the only part of the process where Valve has complete control and there's nothing Battlefront nor Slitherine/Matrix can do to hasten the process. In order to play it safe and give everything enough time, Combat Mission: Shock Force 2's Steam release date has been pushed back to September 1st, 2020.

Hopefully it'll have cleared the review queue by then. It's entirely possible it'll still clear today, but I doubt Slitherine will move the date forward again to avoid confusion. We'll update this story if we hear anything else.



Read the rest of the story...


RELATED LINKS:


Combat Mission: Shock Force 2 is out on Steam today - here’s how existing owners can get a Steam key

Strategic Command Classic: Global Conflict Arrives February 8th

Review: Gary Grigsby’s War in the West


Broadening Horizons: Why Combat Mission: Shock Force 2 is making the leap to Steam



When Battlefront and Slitherine announced that they were bringing Combat Mission: Shock Force 2 to Steam, Editor Joe was surprised - "The pigs have flown," as he put it in the headline. Since the implosion of brick and mortar retailing for PC games, Battlefront has been content to offer the consumer versions of its Combat Mission simulations through its own website, ignoring storefronts like Steam that have generally insisted on a sizeable cut of the profits in exchange for placement on digital shelves.

And why not? Battlefront has also had the professional military training side of its business to see to, after all.

But thanks to a deal brokered by publisher Slitherine, Combat Mission is going to be on the radar for a whole new audience of gamers. We had the chance to talk with Battlefront co-founder Stephen Grammot, who also is one of the co-designers of Combat Mission, about how this new arrangement came to be, and the particular challenges of making high fidelity simulations for both consumer and military player bases.



Read the rest of the story...


RELATED LINKS:


If nothing else, Combat Mission Shock Force 2's move to Steam will make the game easier to patch

The pigs have flown: Combat Mission: Shock Force 2 is coming to Steam this month

Opinion: The CM:SF2 Demo Is a Good Sign of Things to Come


The pigs have flown: Combat Mission: Shock Force 2 is coming to Steam this month



Whether or not Battlefront would ever release any of their Combat Mission games to Steam has been a matter of hot debate amongst their fans for as long as I've been Editor here. They've never seemed that bothered, but plenty of their fans have grown weary of their approach to things like DRM and Patching and you'll always see threads pop up every now-and-then asking "why not?".

Steam isn't the be-all and end-all of digital publishing, but it certainly has its uses; but from my POV I've never thought this was actually about Steam. As an observer, Battlefront has alwayed seemed like a bit of a home-brew operation. A bunch of passionate grogs making wargames they want to and probably can't be bothered to change - especially because you can't get away with Battlefront's more cavalier attitude towards development as much on proper digital channels. They would make & sell their games the way they wanted until the end of time...

... so imagine my surprise then when I get an email about Combat Mission: Shock Force 2 coming to Steam.



Read the rest of the story...


RELATED LINKS:


Review: COMMAND: Chains of War

Review: Command LIVE Episodes 3 4

Review: Command Live Episodes 1 2