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Strangeland News

Strangeland Is One Year Old and 30% Off!


One year ago today, we released our second adventure game, Strangeland! Its creation was an amazing, many-years-long journey that the three of us (Mark, James, and Vic) took together, and over the past year, it has been fantastic to welcome tens of thousands of players onto the next leg of that journey.

Our first year has seen a number of successes and significant milestones:
  • Winning Aggie Awards, AGS Awards, AGOTY Awards, as well as many other prizes and nominations.
  • Almost 450 user reviewers, and great user engagement throughout.
  • Translations into German, Turkish, and Hungarian.
  • Some truly amazing streams and video analyses of the game.
  • Great coverage in print (e.g., the gaming magazine Level, which awarded us a perfect 100) and online (e.g., The Onion AV, Vice, etc.).
  • Steam Deck, Linux, and MacOS ports.

And we have some amazing stuff in store for next year, including:
  • Nintendo Switch port.
  • French, Spanish, Japanese, and Korean translations (hopefully!).
  • Continued user support in the trademark Wormwood Studios fashion.

It has been an honor for us to share this game with you, despite (and perhaps also because of) the agony of its creation. We hope it continues to make a deep connection with players, and bring its bittersweet joy to tens of thousands more.

With love,
Wormwood Studios

Strangeland Update [WIN/LINUX/MACOS]

-Fixed some issues on the German and Turkish translations.
-Fixed a general issue regarding changing translations.

-Minor update

Fixed various stuff on the Turkish translation, everything else is unchanged!

Strangeland Wins Four Adventure Game Studios Awards!


We were honored to see Strangeland take home four Adventure Game Studios Awards today:

Best Character Art Best Puzzles Best Voice Over Best Programming

Moreover, our programmer/triumvir James Spanos was rightly honored with a Lifetime Achievement award. James not only single-handedly coded Primordia, Strangeland, and Until I Have You, he also helped code The Cat Lady and Mage's Initiation, and either ported or polished almost all of the games in the Wadjet Eye catalogue.

The last two awards are especially great given how rarely the programming of adventure games gets recognized, even though it is an indispensable part of an engaging player experience.

If you'd like to read about some of the award-winning coding feats James Spanos pulled off for Strangeland, check out his dev diary on the subject.

If you want to read about award-winning character art, you can read Victor Pflug's portion of our interview in Monstrum.

If you'd like to read more about the philosophy beyond our award-winning puzzles, you can read my (Mark's) dev diary on "The Power of Puzzles."

Finally, if you want to see a behind-the-scenes look at the award-winning cast of voice actors, led by Abe Goldfarb and directed by Dave Gilbert, check out this YouTube playlist.

We're truly grateful for these awards, but as always, the thing that matters most is knowing that they are the product of player's expressing their support for the game, and we are always mindful of the many ways players have given that support -- sometimes vocally with Steam reviews, sometimes tangibly with fan crafts, and sometimes silently simply by playing our game. We love you.

Turkish translation - Update

-Various lines fixed on the Turkish translation!