1. MELTY BLOOD: TYPE LUMINA
  2. News

MELTY BLOOD: TYPE LUMINA News

We have fixed bugs in each character and game system

We have fixed bugs in each character and game system.
Patch notes will be uploaded to the official website at a later date, but we will describe the areas that affect play.

Fixed a bug in the following characters.
■Red Arcueid
Blowback Edge Standing C cannot be guarded in mid-air.

■Saber
Fixed First Air Add→→ was prone to unintended triggering.

■Mario
Blowback Edge Crouching B is easier to cancel.

■Neco-Arc
Aerial ↓+B changed to be able to shield back on landing.


The following system bugs have been fixed.
■Shield
Changed behavior when quickly pressing the D button twice.
Changed the behavior of shielding back in mid-air at low altitude.
Stopping time for shield failure guarding has been abolished.

■↘+C
Fixed a bug that sometimes caused the opponent to not start moving faster than the opponent when offsetting with a jump attack.

■Ground Throws
Fixed a bug that prevented the throw from occurring at certain times.

■Combo System
Fixed a bug in which the no-tech duration for ground-bouncing techniques did not decrease correctly according to the length of the sequence.
Fixed a bug in which the process of increasing the no-tech duration of jump attacks was also applied to unique skills in the air.
Fixed a bug in which the no-tech duration was shorter in some cases than in previous versions.


The following game mode bugs have been fixed.
■Ranked Match
Fixed a bug that caused Rapid Beat Type to return to default after training standby ended.

■Replay
Fixed a bug where Rapid Beat Type was not properly reflected when recording replays in network mode.


Fixed other minor bugs.

Fixed a bug related to battle

Fixed a bug related to battle.

Added playable characters "Neco-Arc" and "Mash"

・Added playable characters "Neco-Arc" and "Mash".
・Added "A Fateful Crossroads" and "Great Cat's Village R" stages.
・Added playable characters "Dead Apostle Noel", "Aoko Aozaki", "Mario", and "Powered Ciel".
・Added "Summer Sky", "Magician's Night EX", "Crimson Chapel", "Battle at the Threshold", and "Actions in the Lower World" stages.
・Added several new stories to Single Play Mode.
・Made minor changes to all stories in Single Play Mode.
・Fine-tuned rank displays in Network Mode.
・Added higher "EX" rank above "S+" in Network Mode.
・Improved rank change animations in Network Mode.
・Improved search function for better matching in Network Mode.
・Added useful functions such as "Frame-by-Frame" and "Rewind" to Replay Mode.
・Added BGM for matches to the Training Stage.
・Added new color variations for all characters.
・Added new moves for all characters
・Adjustments have been made to all character's abilities.
・Adjustments have been made to battle systems. The tutorial has been updated.
・Other minor fixes.
・The replay data version has been updated.
 Battle content may differ when viewing replay data from the previous version.

EVO was dominated by rollback netcode announcements, and I couldn't be happier

Evo 2022 just wrapped up this morning, and as a UK resident who stayed up to watch the whole thing until roughly 30 minutes before work started, it was exhausting. I’m not talking about the run time, I’m talking about the back-to-back banger announcements coming from multiple fighting game developers over the weekend. A large quantity of which, you’ll be happy to know, revolves around the implementation of rollback netcode.

For those not in the know, rollback netcode has kind of been the hot topic over the past few years (although arguably it’s been heating up for over a decade now), reaching its burning point during the worldwide COVID-19 lockdowns. While before a large chunk of games struggled to match you up with opponents online without lag, dropped frames, or teleporting, we’ve now seen a vast selection of games past present and future featuring this improved netcode moving forward.

While new characters may seem far more exciting for the average player, and this weekend didn’t hold back with announcements for rad new roster additions, it’s way more important in my book to see pre-existing games with entrenched communities get the support they need via online overhauls.

Read more

Details of 1.2.7.0 Ver.

The updates are as follows.
・Addition of commemorative plates to customization
・Addition of titles to customization
・Fixed bugs