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MELTY BLOOD: TYPE LUMINA News

Added playable characters "Neco-Arc" and "Mash"

・Added playable characters "Neco-Arc" and "Mash".
・Added "A Fateful Crossroads" and "Great Cat's Village R" stages.
・Added playable characters "Dead Apostle Noel", "Aoko Aozaki", "Mario", and "Powered Ciel".
・Added "Summer Sky", "Magician's Night EX", "Crimson Chapel", "Battle at the Threshold", and "Actions in the Lower World" stages.
・Added several new stories to Single Play Mode.
・Made minor changes to all stories in Single Play Mode.
・Fine-tuned rank displays in Network Mode.
・Added higher "EX" rank above "S+" in Network Mode.
・Improved rank change animations in Network Mode.
・Improved search function for better matching in Network Mode.
・Added useful functions such as "Frame-by-Frame" and "Rewind" to Replay Mode.
・Added BGM for matches to the Training Stage.
・Added new color variations for all characters.
・Added new moves for all characters
・Adjustments have been made to all character's abilities.
・Adjustments have been made to battle systems. The tutorial has been updated.
・Other minor fixes.
・The replay data version has been updated.
 Battle content may differ when viewing replay data from the previous version.

EVO was dominated by rollback netcode announcements, and I couldn't be happier

Evo 2022 just wrapped up this morning, and as a UK resident who stayed up to watch the whole thing until roughly 30 minutes before work started, it was exhausting. I’m not talking about the run time, I’m talking about the back-to-back banger announcements coming from multiple fighting game developers over the weekend. A large quantity of which, you’ll be happy to know, revolves around the implementation of rollback netcode.

For those not in the know, rollback netcode has kind of been the hot topic over the past few years (although arguably it’s been heating up for over a decade now), reaching its burning point during the worldwide COVID-19 lockdowns. While before a large chunk of games struggled to match you up with opponents online without lag, dropped frames, or teleporting, we’ve now seen a vast selection of games past present and future featuring this improved netcode moving forward.

While new characters may seem far more exciting for the average player, and this weekend didn’t hold back with announcements for rad new roster additions, it’s way more important in my book to see pre-existing games with entrenched communities get the support they need via online overhauls.

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Details of 1.2.7.0 Ver.

The updates are as follows.
・Addition of commemorative plates to customization
・Addition of titles to customization
・Fixed bugs

Details of 1.2.6.0 Ver.

We have fixed a bug that could cause the application to crash under certain conditions has been fixed.
We apologize for any inconvenience caused.

Details of 1.2.5.0 Ver.

We have fixed a bug that profiles may not be displayed correctly in the ranking in the network mode.
We apologize for any inconvenience caused.