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Militsioner News

Sign Up for Open Playtest!

[h3]Greetings, beloved citizens![/h3]

Your trial starts soon! We’ve decided to open the town’s doors for some time for you to explore – We’re collecting applications for Militsioner open playtest! You can already sign up for it on the game’s Steam page and receive access once it starts! There will be a notification for the playtest start, so don’t worry, you won’t miss it.

Here’s a new trailer in case you missed it:
[previewyoutube][/previewyoutube]

The playtest includes a fraction of the game with most of the mechanics:

  • Lonely and needy giant with his wishes, attachments and emotions. Learn how to keep his mood in check or to hide when things go south.
  • The town’s district, packed with a variety of NPCs, items and secrets. All is systematic, interactable and changing based on the time of day
  • Flood creeping in from below – when the giant feels bad, the whole town is submerged in water.
  • Gifts to build relationships – most items can be gifted, resulting in unique reactions and outcomes.
  • Stealth to hide from the giant’s wrath – avoid the light and choose the right time to go for illegal options.
  • Evading the giant’s hand – hide under awnings and pipelines and wait for the right moment to run for it. The hand might not get everywhere, but it’s faster than it looks.
  • Complete player freedom. Almost every problem has multiple solutions. There are no wrong ways to play the game.


Your task is to escape the town, and you’re free to do whatever it takes to reach this goal.

Our playtest will last for 2 weeks, so don’t keep HIM waiting, sign up and try to escape the long arms of Militsioner. Or learn the way to his heart…

https://store.steampowered.com/app/1373530/Militsioner/

Please keep in mind – this build is work-in-progress, made for testing, and a lot of things in the game are subject to change: certain areas might lack textures, and you may encounter some bugs.

That is why we’d love it if you share your thoughts with us afterwards! You can leave your feedback in the form in the game, our Steam discussions or Tallboys official server. The more feedback we have now, the better our game will be on release. And, of course, your wishlists are always appreciated.

Hide from him, bargain with him or romance him – do what you need to escape the town.

Good luck! Tallboys & CRITICAL REFLEX

Progress report – June 2025

[h3]Greetings, beloved citizens![/h3][p]
Welcome to our soon-to-be regular progress reports! In these we’ll keep you posted on new features and changes that happen in our game, as well as share some development insights. There’s a lot, so let’s get into it![/p][h2]
Crime and Punishment[/h2][p]Let’s start with the star of the show – the Militsioner. First things first, in the latest update we’ve rebalanced his Mood System and improved his catching tech to be smoother and more physically realistic. Additionally, we’ve expanded his functionality and added more ways to interact with him. [/p][p]For example, Militsioner now has an inventory of his own. He stores items in his giant pockets and uses them when he needs to… Unless you steal them. But don’t expect theft to go unnoticed: if he catches you in the process, this won’t look good in your case file. Not good at all.[/p][p][/p][p][/p][p][/p][p]Now he can also lean in to take a closer look at the town – to inspect a crime scene or to question witnesses. Or to search for you. In this case, tread carefully and avoid making noises. Keep in mind that you are a criminal, and if anything causes public unrest… you’re the main suspect. So if you haven’t got an alibi – better lay low for some time. [/p][p]
[/p][p]The town’s inhabitants aren’t the welcoming type. Now if they see you breaking and entering – they won’t hesitate to call the police. To be fair, put yourself in their place: if someone climbed into your flat from the window, you wouldn’t give them a warm welcome, would you? [/p][p]
[/p][p][/p][p]If you get away, you’ll still have to clear your name somehow. When you’re under suspicion, it’s best to  have some friends in town. If your relations with one of the characters are good enough, they can vouch for you and give you an alibi.  [/p][h2]
Loving the Law[/h2][p]But, if you’re a law-abiding citizen (or slick enough to not get caught) – you can get on Militsioner’s good side! If the giant is happy with you, he’ll let you wander the town freely. Might even give you some money, if you ask nicely. He can also let you off with a warning, if you were caught red-handed.[/p][p][/p][p]And, as a new feature, he can give you a lift to the rooftops, saving you some climbing time![/p][p][/p][p]Don’t disappoint him though. It doesn’t just mean you’ll lose his sympathy. When Militsioner feels down, the town gets flooded. You really don’t want to be in its lower parts when this happens. Though it can present some new possibilities for you… [/p][p][/p][p]In the recent version we updated the flood system: now water fills the town gradually, slowly creeping on you from below, obstructing your paths and making some objectives impossible to reach until you figure out how to calm down the policeman. Moreover, if he’s happy, the water lowers even more, opening passages that were inaccessible before.[/p][p]
[/p][p][/p][h2]Cycles of Guilt[/h2][p]We don’t expect anybody to escape on the first try. After all, the Law’s hands are long and its eyes are never fully shut. This is why we introduced a progression system, partly resembling a rogue-lite structure. [/p][p]Anything you achieve prior to your unlucky demise will be accounted forin your next attempt you’ll be able to change the environment and the giant’s behaviour to make it a bit easier for your successor. [/p][p]With each unsuccessful attempt you earn more currency to buy these upgrades. And with each successful escape you unlock more things you can influence. Don’t expect the environment to be entirely under your control though. As days pass, certain unique events occur, doors open, bridges get fixed. The town lives on, with or without you.[/p][p][/p][p][/p][p]
To help you keep track of all this, we designed the Mind-Map: a feature to keep your thoughts, clues and possible routes in one place. Once you encounter an opportunity to progress, be it a ticket cashier who needs a drink or a VHS tape with information about remote parts of the town, it is registered in the Mind-Map, allowing you to return to the task at hand when you’re ready. It also serves as your own database in case you need a refresher on some of the game’s mechanics. [/p][p]
[/p][h2]
Taking a Break[/h2][p]For Militsioner it’s not always watching and judging, giants need rest too! That’s why now every four days he gets a day off.  [/p][p][/p][p][/p][p]
During a day off, among other things, he’s happier (who wouldn’t be?), and some new ways to get around appear. For example, how about a date with a giant? You might get to know him better. Good enough to get along and stop this endless cat-and-mouse. [/p][p]
…Or exploit this possibility to go about your shady business unnoticed. The decision is entirely up to you. [/p][p][/p][p][/p][p][/p][h2]Town Refurnishing[/h2][p]And, of course, there are several changes to the town itself. First of all, there are two trains now! The passenger train arrives at midday and the cargo train arrives in the evening. They have their differences, but both can be your escape. [/p][p]
[/p][p][/p][p]In some places of the town now you may find a vending machine with coffee, croissants, mineral water and such. We did this in order to spread items around the map, so you don’t have to go to the same place when you need an item, thus urging you to explore more. [/p][p][/p][p][/p][p]We also reworked cars all over the town. Previously, every car had its own set of times, now their configurations change with every run. So you can’t simply remember where to get each and every item – after all, immersive sims are all about improvising. [/p][p]
Lastly, take a look at new game assets! We’re aiming at a down-to-earth, yet somewhat dream-like atmosphere, so the game’s art direction should reinforce it. Every object should look like it has a story (that is not necessarily explicitly told in our game). [/p][p][/p][carousel][/carousel][p][/p][p]And that is all for this devlog, thanks for reading! We’ll share some more details about the development in the next one, there is always something new. [/p][p][/p][p]For instance, you might want to check out PC Gaming Show presentation on June 8th...[/p][p][/p][p]Meanwhile, don’t forget to follow our socials to get the latest news about the game! Or join our Patreon to try out the game itself – we regularly post new builds for our supporters to try out! [/p][p][/p][h3]Tallboys & CRITICAL REFLEX, signing off![/h3][p][/p][p][/p][p][/p][p]
[/p]

New Gameplay & Publisher Announcement

[h3]Beloved citizens![/h3]

Yo! Long time no see. Today we have important news to share!

We decided to partner with CRITICAL REFLEX to bring the game to new heights. Maybe higher than HIM, who knows?

Here’s a new video to celebrate the occasion (and to show our progress)new 11 minutes of gameplay with new features!

[previewyoutube][/previewyoutube]

They are already helping us with QA to make sure the game still runs smoothly as it grows and grows. The development is in full swing and new features are added regularly, so you’ll hear from us more often from now on!



https://store.steampowered.com/app/1373530/Militsioner/

This is all for now, but expect more updates from us soon! Make sure to follow us on Twitter or Youtube to get the latest news on the game’s development! Or join our Discord to discuss all the new features!




Also, you can support us on Patreon to check out the latest game build and exclusive development blogposts!

[h3]Tallboys & CRITICAL REFLEX, signing off![/h3]





New Gameplay & New Demo

Yo! We've just released a new gameplay video!

[previewyoutube][/previewyoutube]

In our latest update, we’re introduced a new game mechanic: The Flood.
Negative emotions worsen over time or due to your actions. When The Giant is depressed, the rain begins, flooding the town. Until you cure The Giant's mood, the town will remain affected.

[previewyoutube][/previewyoutube]

[previewyoutube][/previewyoutube]

You can support our development on Patreon or Boosty. By doing so, you’ll get access to our work-in-progress channel, development posts, and early access to The Demo.

If you played the old demo, you can simply update it or reinstall it on Steam.
Also we've updated the survey. Please take a moment to fill out it after you play the demo. It’s located in the main menu. Your feedback is incredibly helpful for us to make improvements to the game. Thanks!

And we also regularly post our updates on social media:
🔴 Patreon Page: https://patreon.com/tallboys

🔴 Boosty: https://boosty.to/tallboys

🔵 Twitter: https://twitter.com/mytallboys

🔵 Telegram: https://t.me/mytallboys

🔵 VK: https://vk.com/tallboys

🟣 Instagram: https://www.instagram.com/mytallboys

🟣 TikTok https://www.tiktok.com/@tallboys

🔴 Youtube: https://www.youtube.com/c/TALLBOYS

🔘 Discord: https://discord.gg/7gP2hCW

Militsioner Live-Stream | A MAZE.

A MAZE. Live-Stream event, showcasing gameplay footage of Militsioner