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Militsioner News

Militsioner DevLog #6 - Town Outskirts

Hi, this is TallBoys

What’s up? We’re doing great, mostly busy processing code architecture and prototyping various major game mechanics. For example, we’re working to ensure that game characters can move inside their homes and stalk the player.
Also, we’re exploring how the city suburbs can look and how they will feet. Here is one of the concepts of such suburb near His feet:



Urban suburbs at night and an escape attempt by train:

Ingame look:
[previewyoutube][/previewyoutube]

[previewyoutube][/previewyoutube]

[previewyoutube][/previewyoutube]

And we also regularly post our updates on social media:
https://www.patreon.com/tallboys
https://www.tallboysgames.com/
https://www.twitter.com/mytallboys
https://www.facebook.com/mytallboys
https://www.instagram.com/mytallboys
https://www.vk.com/tallboys
https://www.tiktok.com/@tallboys
https://www.discord.gg/7gP2hCW

Militsioner DevLog #5 - Town Windows

Hi, this is TallBoys

Today we want to share with you our progress on town folk, from idea and concept art to how they look in the game.
We wanted to make the town streets feel ghostly, but still inhabited. So we decided to make people appear through windows. Closed from the world outside, but constantly spying on you.
The Town is constantly watching. If you piss them off, they are gonna threaten you with the police. But remember, they hate you as much as they hate the giant.



Ingame look:
[previewyoutube][/previewyoutube]

[previewyoutube][/previewyoutube]

And we also regularly post our updates on social media:
https://www.patreon.com/tallboys
https://www.tallboysgames.com/
https://www.twitter.com/mytallboys
https://www.facebook.com/mytallboys
https://www.instagram.com/mytallboys
https://www.vk.com/tallboys
https://www.tiktok.com/@tallboys
https://www.discord.gg/7gP2hCW

Militsioner DevLog #4 - The Law Has a New Face

Hi, this is TallBoys, developers of the game Militsioner. In this post we will explain how the development has progressed, Militsioner’s new appearance and his emoitional states.

[previewyoutube][/previewyoutube]

We developed a series of portraits, describing the emotional states of the Giant.
He’s deeply vulnerable. The Law has a sensitive heart, so don't fuck with it.



He adores gifts and attention. For a friend, he can turn a blind eye to some wrongdoings. The Law has a loving heart, so find the key to it.



There's only so much a man can work without a break. Even a giant can be a little grumpy, if someone wakes him up. He has a nervous profession, a good night’s sleep is a necessity, or he’ll fall asleep during the day. The Law has a weary heart, so let it rest.



Nobody likes the police. It’s alienating. The Law has a lonely heart, so don’t break it.



Because of his size, the Giant fears thunder. The Law has a brave heart, just don’t put it to the test.



Timelapse of a sleeping Giant
[previewyoutube][/previewyoutube]

We’ve been working hard for the last few months to renovate the Militsioner’s look. Alongside with his fresh appearance, we're launching a Patreon page.
We wanted to show something substantial before asking for your support. We cannot go alone on this journey. Let’s make Militsioner together.

Our Patreon page: https://www.patreon.com/tallboys

[previewyoutube][/previewyoutube]

And we also regularly post our updates on social media:
https://www.patreon.com/tallboys
https://www.tallboysgames.com/
https://www.twitter.com/mytallboys
https://www.facebook.com/mytallboys
https://www.instagram.com/mytallboys
https://www.vk.com/tallboys
https://www.tiktok.com/@tallboys
https://www.discord.gg/7gP2hCW

Militsioner DevLog #3 - Dialogue with the policeman, trains and city views

Hi, this is TallBoys, developers of the game Militsioner. In this post we will explain how the development has progressed.

Now, we are working out the technical part of the dialogue system. For example, here we show various reactions to your replies.

[previewyoutube][/previewyoutube]

Most of the game will be focused around the points of escape. So we continue to add and refine various train and station features.

[previewyoutube][/previewyoutube]

[previewyoutube][/previewyoutube]

[previewyoutube][/previewyoutube]

Forest outside of town:

[previewyoutube][/previewyoutube]

A few concepts for a city mood.





And we also regularly post our updates on social media:
https://www.tallboysgames.com
https://www.twitter.com/mytallboys
https://www.facebook.com/mytallboys
https://www.instagram.com/mytallboys
https://www.tiktok.com/@tallboys
https://www.discord.gg/7gP2hCW

Militsioner DevLog#2: Dating-Sim where instead of romance, you could go to jail

Hi, this is TallBoys, developers of the game Militsioner. In the trailer we showed a bit of the Giant’s suspicion system. It’s like a dating simulator where instead of romance, you could go to jail.
The player’s actions can be assessed by the Militsioner as either positive or negative. If his suspicion grows, he can catch and put the player in jail at any moment.

[previewyoutube][/previewyoutube]

We wanted to avoid classical UI to gain more immersion. In most dating sim games, the character’s relationship to you is shown through the expression on their faces. We tried to use different versions of 2d UI, but it made the game feel less immersive. So we decided to project the face with the emotion of the Militsioner directly onto the screen. It conveys a sense of paranoia when you know someone’s looking at you from the outside, even if you can’t see it directly.

We’re also working on a system of day and night cycle:
[previewyoutube][/previewyoutube]

To keep track of our regular updates (as regular as possible), sign up to Steam and add our game to Wishlist.

And we also regularly post our updates on social media:
https://www.tallboysgames.com
https://www.twitter.com/mytallboys
https://www.facebook.com/mytallboys
https://www.instagram.com/mytallboys
https://www.tiktok.com/@tallboys
https://www.discord.gg/7gP2hCW