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Black Geyser: Couriers of Darkness News

French and Italian localizations started



Ho there, adventurers!

We are glad to announce that the French and Italian translations have just started! Currently, the following localizations are in progress:
  • French
  • Italian
  • Brazilian Portuguese
  • Spanish
The Spanish translation is already more than 65% finished. For more information on why some localizations arrive sooner than others, please take a look at this Steam post: https://store.steampowered.com/news/app/1374930/view/3362515187788465634
We’re incredibly grateful to everyone who has joined us on this journey and continues to support Black Geyser.

The Black Geyser Team

https://store.steampowered.com/app/1374930/Black_Geyser_Couriers_of_Darkness/

Arvex Companion Quest, Russian And Turkish Localization & More!



Greetings, adventurers!

The current update not only brings a fully finished Arvex companion quest along with several fixes and improvements, but we are also thrilled to announce that Black Geyser: Couriers of Darkness is now available in Turkish and Russian! Our eternal thanks goes to Gökhan Halil Düzgün from 23 Studios for the Turkish translation, and to Roman "Scarab-Phoenix" Matsuk for the Russian translation of the game.

Additionally, we are happy to share that the Spanish and Brazilian Portuguese translations are now in progress! Regarding other languages, we will update you as soon as we have more information.

For more information on why some localizations arrive sooner than others, please take a look at this Steam post: https://store.steampowered.com/news/app/1374930/view/3362515187788465634
Mac & Linux: For technical reasons (such as Apple's notarization process), the current update for Mac and Linux will go live after a couple of days. Thank you for your patience.

[h3]Latest Changes[/h3]
  • Turkish and Russian localizations added
  • Full companion quest implemented for Arvex
  • Rebalanced physical and elemental resistance bonuses for armors, weapons, races and classes
  • Rebalanced damage values of two-handed weapons and damage, price and stack sizes of ranged weapons and projectiles to be more useful
  • Decreased Rothgor's melee attack timing
  • Tutorials for Gerdra's offer and entering the Black Geyser now appear properly
  • Increased Health values regained when drinking healing potions
  • Alnarius priests will now reward the player based on Reputation instead of Greed
  • Baflodac's gang downstairs and outside now turn hostile if Baflodac is attacked upstairs
  • Unnecessary recipe item replaced with a valid recipe
  • Creatures of Amanuel's Hoard will now react as groups when attacked
  • Creatures of Elven Ruins in Scofarth will now react as groups when attacked
  • Fixed the on-hit mechanics for the Scutiactus and Gloves of Inscrutable Defense items
  • Eloinne now takes all necessary medicine from the player in Urgently Needed Medicine
  • Animated Armor and Animated Hands in Wardenhaft can now react if the player loots unauthorized containers

We’re incredibly grateful to everyone who has joined us on this journey and continues to support Black Geyser, and we look forward to you diving into these latest updates.

The Black Geyser Team

https://store.steampowered.com/app/1374930/Black_Geyser_Couriers_of_Darkness/

Fresh Update and Localization FAQ!



Ho there, adventurers!

Since the release of the game, we have received many questions from you on several topics, including the future translations of the game to various languages.

In this update, we are presenting a FAQ (Frequently Asked Questions) that gives answer to the most frequent questions we have received. At the end of the update, you can also find the changelist of the most recent patches.

[h3]Frequently Asked Questions[/h3]

Question: I thought the game would be translated to my language by now. Why are some languages available while others are still not? Do you prefer some languages to others?

Answer: There is no preference between languages, we would love to add all of them. The only thing that determines which languages are added are our possibilities, including our financial options. The game currently has more than 280,000 words of text, which is an extreme amount of text for an indie title. Translating this many words is usually very expensive, and takes a very long time for an affordable translator.

Question: I still don’t get it. Why were some languages already added that have a much smaller player base compared to other, major languages that are still unavailable?

Answer: As a small indie studio, we are adding languages that we can, not the ones we want to. For example, some of the existing/upcoming translations were made by our friends or enthusiasts of the genre/game, who are professional translators but translated Black Geyser basically for free or at a very low cost. We don’t prefer adding language X to language Y because we like X better than Y, but because there was enough time and budget for language X. Skipping/postponing language X wouldn’t have helped for adding language Y at all.

Question: My language is still not there anyway. Should I forget it?

Answer: Definitely not! As soon as we have more information (such as an ETA) about a particular language, we will let you know. By the way, Russian and Turkish translation will be added very very soon. We will post more information about them in the upcoming days.

Question: As a small indie studio, you still had a budget for the game and translations, what happened with that? You also had a Kickstarter campaign.

Answer: As stated on our Kickstarter page, the Kickstarter funds were only a part of the funding that we secured from external sources. Unfortunately, as an indie project, we faced many difficulties in the years following the Kickstarter, including the challenges caused by the pandemics. Based on community feedback throughout the years, we also changed the scope of some things in the game and refined/reworked certain features. Altogether, the overall budget required to complete the game increased by the time the pandemics ended. Therefore, less budget remained for translations than we initially anticipated.

Question: Why don’t you allocate more budget? It would allow you to add the missing features and languages. I have also posted a negative review about the game with the hope it will encourage your company to fix bugs faster and add the missing languages. Do you not listen to these reviews?

Answer: We do not have any external funding. Black Geyser is currently our only project, and it is the only source of revenue for the team. We appreciate all feedback, including negative reviews as well, because they are very useful to us for deciding how and where to improve the game. Regarding your question, paradoxically, the more negative ratings we get, the less the game’s revenue will be, even reducing our financial resources to the extent where we’re unable to improve the game by adding missing features or language translations. At the moment, our team is very small, and while we read and process every single review, we lack the resources to implement all requests in a short time.

Question: If you have had so many issues, why have you released the game so early? I’m glad to see you are constantly improving the game and listening to player feedback, but why didn’t you do these much earlier?

Answer: As a small team, we have been doing our best. If we had been able to postpone the release and refine the game before the launch, we would have done it. Black Geyser has been our dream project, but there are financial limitations. The question wasn’t whether there can be a “Perfect Black Geyser” or a “Black Geyser that needs refinements”, but whether Black Geyser exists or not. Based on the feedback of our community, we felt the only right decision was to stay together, release the game and then keep supporting it as we do now.

[h3]Latest Changes[/h3]
  • 3440x1440 resolution now always works correctly
  • Fixed Shady Dealer dialogue in Garden of Delights
  • Added Potion Case, Parchment Satchel and Ingredient Pouch for storing items
  • Item containers (such as bottomless bags) now retain their content if sold
  • Temple of Alnarius no longer needs a loading screen in Market Street
  • Level 1 to 4 scrolls are now restocked by vendors
  • Jade romance now has a correct cutscene
  • The Fish Out of Water quest now correctly ends in every scenario
  • Fixed ghost visual effects
  • Loot added to many empty containers in Crimson Crossing
  • Loot added to small houses in Amanuel's Hoard
  • Loot added to Fasitgrove houses
  • Isilmerald Sightseeing achievement description is now more accurate
  • Multiclass characters can now utilize the Outlaw "Disarm Trap" skill as well instead of Magical Perception to disarm the Wizard's tutorial trap
  • The levelup tutorial no longer appears if the player finishes the levelup process while another tutorial panel is displayed
  • The Twisted Requiem spell now properly adds buffs to the revived party members and reduces the caster's HP by the correct amount
  • Resurrection fix: Revived character's contribution to Adventure XP will not be lost as long as they can be revived
  • Additional recipes added to various vendors (Ilio, Zelima, Hu'dai, Red Damsel, Freynagar Brewery, Ay'eda, Regon, Arnulf, Aravina, Deron-Guld Herbalist, Southern Shore)
  • Incorrect reply options no longer appear in Rothgor starting dialogue
  • Cannibals, corrupted wolves and skeletons added to Castle Alastor outdoors area
  • All powders are now plantable
  • Planting stacked items no longer plants the full stack
  • Large white visual bug no longer appears for some freezing effects
  • Tolbard's shop now displays correctly in all circumstances
  • Arnulf now correctly moves to Fasitgrove after you complete his quest
  • The Estranged Sisters quest no longer gives gold as a reward when it shouldn't
  • Fixed Kronica longsword's attack times to match other Longswords
  • Added missing Shortbow damage bonus for Fighters
  • The Divine Aid spell now damages Abominations as well
  • Isla cutscene no longer breaks in the Trapped Under the Surface quest when you attack her
  • Shady Dealer can now spawn/despawn while he is in party sight
  • Reply option that ends the companion dialogue is now always the last option
  • Reply option in Stephan's dialogue now correctly reflects your intention to attack him in the Trapped Under the Surface quest
  • Fixed a bug that prevented Lich Agelas from casting the Unholy Siblings spell
  • More loot added to Thieves' Guild and cemetery crypts
  • Increased XP value for Xurzax the Devourer
  • Increased Gryphon sight range and XP value


https://store.steampowered.com/app/1374930/Black_Geyser_Couriers_of_Darkness/

Our Latest Update Brings Additional Party Banter & More



Ho there, adventurers!

As we continue our post-launch push to improve on all that you've asked, we've delivered two recent updates that deliver key requests: additional party banter and achievements.



Alongside this, we've added the Staff of New Dawn (an item offering resurrection) which sees those who carry it no longer needing to visit temples if a party member dies. We've also finished and extended the Hamlin, Bjalla and Jade companion quests. Take a look at the full notes below.

  • Tons of mini-banters added
  • Finished/extended the Hamlin, Bjalla and Jade companion quests
  • 37 new Steam achievements added (the Arvex one can't be completed yet)
  • Aldnar cutscene (with potential battle) now respects your party formation
  • Multiselect item highlights in shops now disappear properly when switching item category
  • Quest inventory is now shared across party members
  • Items can now be moved to subcontainers (e,g, bottomless bags) via usual inventory "lift & drop" operation (there is no need to open the container UI any longer)
  • Added tutorials for infusion, world greed, Gerdra encounter, and point-of-no-return in Alastor
  • There are now five HP indicator labels (uninjured, slightly injured, injured, badly injured, nearly dead)
  • Minor chain lightning no longer harms party members and allies
  • Changed house name from "Family Home" to "Wilgo's House" for Estranged Sisters quest
  • Dozens of fixes in quests and dialogues
  • Staff of New Dawn (an item offering resurrection) added to Zelima and Ay'eda shops
  • Deron-Guld soldiers are no longer hostile after you side with Aldnar
  • Banter texts remain visible for longer times over characters for better readability
  • World Map tutorial now appears correctly when leaving Crone's Hut
  • Consumable item descriptions are now always displayed correctly
  • Gundemund's Freezing Tips now have proper AoE targeting marker
  • Gerdra messenger cutscene can no longer get stuck
  • Stunned or frozen creatures can no longer evade attacks
  • Wights in Xurzax battle were put closer so that they can notice the party
  • The Pact Prophecy can no longer be put back to its container
  • Fixed missing wardstone description image

As always and for all of you who continue to support Black Geyser and who continue to provide feedback here or on Discord, thank you so much!

/Black Geyser Team

https://store.steampowered.com/app/1374930/Black_Geyser_Couriers_of_Darkness/

Latest Update & Future Roadmap



Ho there, adventurers!

In March, after a hugely positive Early Access period, we launched Black Geyser into 1.0. We were incredibly proud to have addressed many of the issues that players raised and our small team did our best to identify and fix key concerns. While the game wasn’t perfect and there remains plenty to accomplish, we’re glad to see that our continued efforts have seen our recent raft of reviews vastly improve player perceptions.

We’ve still a long way to go to get the game where we want it to be and have been working hard on not only our next update but also our future roadmap. In last week’s update, we added the Pass Time feature alongside other improvements. Where today’s update is concerned, there’s quite a lot of improvements that many of you have requested (full changelog here):
  • You can now use the worldmap to travel to reachable areas without the need to visit area border
  • Multiclassing is more worthwhile: previously, XP requirements of chosen classes were summed for multiclassing. These XP sums are now reduced by 20% for using two classes, and 40% for using three classes, making multiclassing more fun.
  • Magical bags for additional item storage: Bottomless Bag of Bulguras and Superabundant Sack of Swinishness
  • Rebalanced final battle and the ability to pre-buff before most key battles

Besides this and before the end of the month we’ll also be adding the following (with more to come):
  • 37 brand-new Steam achievements
  • Dozens of new banters for party members
  • Finished (extended) companion quests for Bjalla, Jade and Hamlin
  • Dozens of side quests fixes

As far as our mid-term plans are concerned - and some of these may arrive before the end of the month - we’re wanting to further expand on our quest journal and travel system. These changes will include:
  • Quest journal mentions the quest giver name and location
  • Quest journal offers a button to travel directly to quest giver (allows a single loading screen instead of multiple loading screens across outdoor and indoor areas)
  • Customize the shortcut for ingame highlights (currently, it’s hardcoded to the TAB key)
  • Compare a weapon item to both equipped weapon sets (three-tooltip comparison)
  • Potion Case, Ingredient Pouch and Parchment Satchel item to hold potions, ingredients, scrolls and recipes

Finally, our long term plans are very much in the works and while we don’t yet have a firm date on when they'll arrive, we’ll have them to you as soon as possible.
  • Finished (extended) companion quest for Arvex
  • Customizable ability bar by player
  • Item descriptions will list the classes that can use the item
  • Pets
  • Strongholds
  • More spells
  • More love for unarmed combat (such as items giving a bonus)
  • Two-weapon style (dual wield)
  • Flails
  • Deluxe Edition
  • Game OST as an independent asset
  • Revising many fetch quests to make them more complex and interesting
  • Additional, complex side quests
  • Create a full party during character creation
  • Savegame file compression to reduce disk space usage
  • Modding support (including the possibility to lift class restrictions of races)
  • Additional localizations (translations) of the game

For everyone who has joined us on this journey and continues to support Black Geyser we’re incredibly grateful and we look forward to you diving into these latest updates.

/Black Geyser Team

https://store.steampowered.com/app/1374930/Black_Geyser_Couriers_of_Darkness/