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Black Geyser: Couriers of Darkness News

Latest Update & Future Roadmap



Ho there, adventurers!

In March, after a hugely positive Early Access period, we launched Black Geyser into 1.0. We were incredibly proud to have addressed many of the issues that players raised and our small team did our best to identify and fix key concerns. While the game wasn’t perfect and there remains plenty to accomplish, we’re glad to see that our continued efforts have seen our recent raft of reviews vastly improve player perceptions.

We’ve still a long way to go to get the game where we want it to be and have been working hard on not only our next update but also our future roadmap. In last week’s update, we added the Pass Time feature alongside other improvements. Where today’s update is concerned, there’s quite a lot of improvements that many of you have requested (full changelog here):
  • You can now use the worldmap to travel to reachable areas without the need to visit area border
  • Multiclassing is more worthwhile: previously, XP requirements of chosen classes were summed for multiclassing. These XP sums are now reduced by 20% for using two classes, and 40% for using three classes, making multiclassing more fun.
  • Magical bags for additional item storage: Bottomless Bag of Bulguras and Superabundant Sack of Swinishness
  • Rebalanced final battle and the ability to pre-buff before most key battles

Besides this and before the end of the month we’ll also be adding the following (with more to come):
  • 37 brand-new Steam achievements
  • Dozens of new banters for party members
  • Finished (extended) companion quests for Bjalla, Jade and Hamlin
  • Dozens of side quests fixes

As far as our mid-term plans are concerned - and some of these may arrive before the end of the month - we’re wanting to further expand on our quest journal and travel system. These changes will include:
  • Quest journal mentions the quest giver name and location
  • Quest journal offers a button to travel directly to quest giver (allows a single loading screen instead of multiple loading screens across outdoor and indoor areas)
  • Customize the shortcut for ingame highlights (currently, it’s hardcoded to the TAB key)
  • Compare a weapon item to both equipped weapon sets (three-tooltip comparison)
  • Potion Case, Ingredient Pouch and Parchment Satchel item to hold potions, ingredients, scrolls and recipes

Finally, our long term plans are very much in the works and while we don’t yet have a firm date on when they'll arrive, we’ll have them to you as soon as possible.
  • Finished (extended) companion quest for Arvex
  • Customizable ability bar by player
  • Item descriptions will list the classes that can use the item
  • Pets
  • Strongholds
  • More spells
  • More love for unarmed combat (such as items giving a bonus)
  • Two-weapon style (dual wield)
  • Flails
  • Deluxe Edition
  • Game OST as an independent asset
  • Revising many fetch quests to make them more complex and interesting
  • Additional, complex side quests
  • Create a full party during character creation
  • Savegame file compression to reduce disk space usage
  • Modding support (including the possibility to lift class restrictions of races)
  • Additional localizations (translations) of the game

For everyone who has joined us on this journey and continues to support Black Geyser we’re incredibly grateful and we look forward to you diving into these latest updates.

/Black Geyser Team

https://store.steampowered.com/app/1374930/Black_Geyser_Couriers_of_Darkness/

Pass Times Travel To Black Geyser

Ho there, adventurers!

Having released our latest update we're pleased to say that a key community requested component has been added: Pass Time.

The Pass Time feature allows your party to wait an arbitrary amount of time, rather than time passing in real-time. It's particularly useful when you need to wait due to a quest or want to change the time of day (day or night) and you don’t want to visit an inn. Like anything in Black Geyser, it's down to you whether you choose to use this, or avoid it completely.

Besides this we've made additional improvements to brewing and drying, enemy encounters, loot and sounds. As always, you can visit our stream of update notes here.

Patch Notes


  • New feature: Pass Time
  • Jade is now properly bound to the wheel
  • Several items (including throwing weapons) were rebalanced to be stronger
  • Quest items can no longer be transferred to a container in the loot window
  • Comparison tooltips now correctly show the Base Block Chance in both sides
  • Lower interruption chance is now marked with green in comparison tooltips
  • Completed quest filter checkbox now retains its setting
  • Month names and historical year established
  • The Brewing & Drying UI now has correct sound effects
  • Hitting Sir Dalnor no longer makes whole Isilbright hostile
  • Added camera shake to Blood and Ice Elemental hits
  • Alenar no longer takes more than one enerant bark from party
  • Increased damage of ordinary and plagued ghouls
  • Second level of Alastor now has correct Blood Elemental version
  • Mistress Tyrenne and her acolytes now attack the party after dialogue
  • Fixed the price of Duskmarble and Star-Spangled Greatshield
  • Fixed Teamster dialogue after ambush
  • Claudio and Bonitia are now present in their house all the time
  • Removed gold loot from Abyssal Hunters at Grandmaster Argos Agelas
  • Crimson Wraith XP value increased to 500
  • Summoned Wights now have the proper undead specific immunities
  • Fixed the race of Wights and Posessed Robes (from Wraith to Revenant)
  • Krag has now a soundset that fits his personality
  • Tenebrous Grove travel marker added to minimap
  • Added loot to many Crimson Crossing containers
  • Iwor now holds a giant hammer instead of a spiked club


The Black Geyser Team

https://store.steampowered.com/app/1374930/Black_Geyser_Couriers_of_Darkness/

Launch Updates



Ho there, adventurers!

Over the last couple of weeks and since we've launched Black Geyser, we've been delivering updates almost daily to address your feedback. Since our last major notes list, we thought it time to deliver another. If you want to keep up with the frequency of our patches, you can always find real-time updates for our notes here.

March 29th, 2022

  • Combat mode no longer gets stuck when moving far from enemies
  • Demilich buffs himself even if you attack him before the dialogue
  • Fancy Knife is now correctly a quest item
  • Stephan no longer gives sick sounds in healed state
  • Fixed some dialogue errors with Stephan and his wife
March 30th, 2022

  • Combat mode no longer gets stuck when moving far from enemies
  • Defeating Lord Amanuel now gives correct XP
  • Madruk now correctly appears at his home after curing him
  • Looting containers in embassies is no longer possible without consequences
  • Helgenhar no longer speaks in Amanuel dialogue if he is not in party
  • Amanuel's lackeys now have the correct race set
April 1st, 2022

  • Added duration scaling to many buffs and debuffs
  • Fixed some bugs related to the Scofarth bandits
April 6th, 2022

  • Performance improvements
  • Combat log window now retains its height between areas
  • Resolution related fixes with 8K support added
  • Berthold now correctly appears so that you can report back to him
  • Divine Aid no longer heals undead opponents
  • Velianrick, Aldnar and War Council are correctly despawned when needed
  • Power creation based on recipes now works correctly
  • Amanuel's Hoard can now be visited even after its quest is completed
  • Added more types of ammo to shops
  • Added bigger stacks and restocks to shops
  • Added throwing weapons to several shops
  • Fixed an item-related bug that caused a big greed change incorrectly
  • Changed Isla hair style to match her portrait
April 7th, 2022

  • Talgorn's Glen now always loads correctly
  • Dead party member simulacrums are no longer lootable
  • AoE targeting marker now works correctly near corpses and items on the ground
  • Completed filter now works properly in Side quests journal
  • Grendych now properly leaves after you save him
  • Story mode was made easier (enemy damage and HP reduced)
April 8th, 2022

  • Savegames now get correct timestamps
  • The Dryad's seed can no longer be planted on the wrong side of the river
  • Royal Guard patrol route no longer includes the Palace execution scene
  • Cultists now properly target party members in Frick's house
  • More creatures die now in Scofarth due to the river poisoning
  • Reordered Dalkivar hiding peasants reward reply options
April 11th, 2022

  • Bjalla romance cutscene fixed
  • Resurrected companions now always come with their gear (Normal and Easy)
  • Staff of Tree Warden no longer marked as a Metal item
  • Some Alastor opponens rebalanced


April 13th, 2022

  • Player Handbook v1.0.1 (switched to final design)
  • The combined quest ending of Old Beginnings and What Haunts the Ruins now works correctly
  • Added proper loot to Alastor Castle
  • Isla romance cutscene fixed


The Black Geyser Team

https://store.steampowered.com/app/1374930/Black_Geyser_Couriers_of_Darkness/

Launch Updates



Ho there, adventurers!

First of all, we wanted to say thank you to those of you who have picked up Black Geyser and ventured through the dangerous Kingdom of Isilmerald so far. We’ve loved seeing folks try the game and have been using your valuable feedback to fix and patch the items you’ve brought to our attention.

Below you’ll find a full list of patch notes from this month so far. In the coming days we’ll be showing off our roadmap and sharing the major issues we’re tackling so you can stay up to date on all things Black Geyser.

March 18th, 2022

  • Log now shows party greed increase/decrease correctly (earlier, it showed decrease incorrectly as increase too)
  • Support for additional wide/ultrawide screen resolutions
  • Tutorial highlights and panels no longer appear during cutscenes and dialogues
  • Minor fixes in class descriptions in character creation screen
March 20th, 2022

  • All paths work now after getting the Pact Prophecy
March 21st, 2022

  • Animal pelt from Early Access save games no longer corrupts shops
  • Generous reply option now works in Lord Frelsi dialogue
  • Main quest no longer breaks when player helps Lorin
  • Shop no longer breaks when selling a split stack of throwing knife
  • Double-clicking a shield now correctly equips it to the 2nd weapon set as well
  • Zoria Titan interrupt chance fixed
March 22nd, 2022

  • Outlaw sneaking tutorial at Crone is now more user-friendly
  • Compendium no longer contains duplicate/multiple entries
  • Effect durations can no longer get stuck
  • Fixed XP value and HP for Chimera and Lizard
  • Hu'dai now spawns both day and night
  • Krag and Smolf no longer have generic commoner dialogues
March 23rd, 2022

  • Quick-save system can no longer freeze the gameplay
  • Lorin now actively helps if the party carries the Alakai sword
  • Removed duplicate heat resistance from Corrupted Gryphon
  • Corrupted Gryphon XP value fixed
  • Ruflodac's Simulacrum shaders fixed
March 24th, 2022

  • Dialogue skillcheck fixed in Bjalla's Mendelroth dialogue
  • Dialogue reply options can now be scrolled while cursor is over a reply option
  • Fixed Dalkivar peasants getting stuck during leaving cutscene
  • Fixed several Hamlin side quest and dialogue bugs
  • Stolen Painting cutscene now triggers even when scorpions are attacking
March 25th, 2022

  • Added grey color for inactive class skill calculation tooltips
  • Fixed Miraculous Antidote heat level for brewing
  • Sleepwalker dream ending cutscene fixed
  • Alvimelkedic temple door condition fixed
  • Fixed minor faction issue with Cult Fanatic
March 28th, 2022

  • Gershom no longer accepts less than 6 bones
  • Fixed a bug that prevented leaving Alvimelkedic in some cases
  • Spell scaling fixed for Severine's Sparkle
  • Added loot and gold to intoxicated thieves
  • Category and Race fixed for some Abyssal Knights and Archers


The Black Geyser Team

https://store.steampowered.com/app/1374930/Black_Geyser_Couriers_of_Darkness/

Old-school DnD RPG Black Geyser is out now

Sure, Elden Ring is tearing up the charts right now, but if you're more a fan of old-school RPG games like the original Baldur's Gate, it might not really hold the same adventuring appeal. Fortunately, Black Geyser: Couriers of Darkness launched this week, and it's sure to scratch that Infinity Engine itch old-school cRPG fans developed many years ago.


Black Geyser is set in the war-torn world of Yerengal, which has been tormented for centuries by an evil god named Rothgor. Developer GrapeOcean says your task is to work out the secrets of your own legacy, while exploring a world full of pestilence, mysterious abductions, and a strange curse of greed.


In the classic tradition of RPGs, you can go about this any way you see fit. There are companions to recruit, skills to learn, and plenty of screen-filling giants to slay along the way. Of course, you can approach things more stealthily or diplomatically if you prefer, and it's your choice as to whether your character is a paragon of virtue or an evil manipulator whose only motivation is power.


Read the rest of the story...