1. Black Geyser: Couriers of Darkness
  2. News

Black Geyser: Couriers of Darkness News

Update #7 Is Here!



Ho there, adventurers!

Here's our seventh update after launch, that brings yet more fixes to Black Geyser. Take a look below!

[h2]Fixes[/h2]
  • Fixed a bug that made non-full parties stuck during cutscenes
  • Skill Point formula for Pray / Dream / Commune is now properly displayed
  • NPCs now properly seek new targets after defeating summoned creatures
  • Evasion calculations now properly display bonuses gained from items
  • AI no longer targets enemies under FoW with spells
  • Magical items are now marked with a Magic icon everywhere
  • Fixed the bridge in Crimson Crossing not being clickable
  • Fixed a bug that locked Arvex' dialogue during his side quest
  • Fixed a bug where resting with a full inventory would cause a black screen
  • Added travel hints when worldmap destinations are highlighted
  • Fixed Fog of War issues on several areas
  • Fixed a bug where Etarkun would attack the player party right as they approached
  • Resting is now possible in Random Encounter areas
The Black Geyser Team

https://store.steampowered.com/app/1374930/Black_Geyser_Couriers_of_Darkness/

Update #6 Is Here!



Ho there, adventurers!

Here's our sixth update after launch, that brings yet more fixes to Black Geyser. Take a look below!

[h2]Fixes[/h2]
  • Items can now be sorted by their Type in the inventory
  • Loading indicator added to the black screen of internal area transitions
  • Party Perks are now active at their correct cohesion/diversity values
  • Game texts (English) now appear correctly on Turkish systems as well
  • Added proper dialogue to the General Store in Deron-Guld Center
  • Fixed Armor of Alnarius duration and description
  • Fixed some inaccessible containers
  • Fixed Vine-Grown Bow stats
The Black Geyser Team

https://store.steampowered.com/app/1374930/Black_Geyser_Couriers_of_Darkness/

Update #5 Is Here!



Ho there, adventurers!

Here's our fifth update after launch, that brings yet more fixes to Black Geyser. We're pleased to say one of these fixes includes the ability to scale your fonts to a size of your choosing!

In the next few days we'll be rolling out a new way to report bugs and feedback, to make our internal processes simpler and to guarantee that all the information you're sending is filed, sorted and (hopefully) implemented. For now, please continue to let us know your thoughts via Steam or our Discord.

[h2]Fixes[/h2]
  • Font size scaling options introduced in main menu
  • Containers that are known to be empty are now highlighted with gray
  • Added option to close loot windows automatically when using "Take All"
  • Fixed an issue where having "Autopause on Character Death" would cause the game to get stuck
  • More accurate description for General, Class and Weapon Skills
  • Fast mode is now retained between combat sessions, areas and saves
  • Combat and dialogue log size is now retained between areas and saves
  • Scrolls can now be stacked up to an amount of 20
  • Quests no longer take all items when they should take only one item
  • Items carried in NPC inventories are now usually stealable
  • Items that were identified by the player now appear correctly in the shop
  • White Writhers in the Underground Cave no longer move after their death
  • Containers now handle at least 56 items
  • Added loot to NPCs in the Isilbright Gates area
  • Looting inside the detection range of a suspicious NPC will not break stealth anymore
  • Sea Hag's interaction dialogue can now be properly accessed
  • Sea Hag's quest will now properly finish when finishing the objectives
  • Side quest "The Cursed" can now be properly finished
  • Added missing Rilvite slab items to Deron-Guld
The Black Geyser Team

https://store.steampowered.com/app/1374930/Black_Geyser_Couriers_of_Darkness/

Update #4 Is Here!



Ho there, adventurers!

Here's our fourth update after launch, that brings yet more fixes to Black Geyser. Please continue to let us know your thoughts via Steam or our Discord.

[h2]Fixes[/h2]
  • Sea Hag can now be properly recruited at the end of her quest
  • Fixed a bug where a Command Company perk would lead to black screens upon rest
  • Brewing/drying panel's arrow buttons now work properly when there are more than 12 ingredients
  • Friendly creatures will never attack each other from now on
  • Character sheet now properly displays damage of ranged weapons
  • Recipes in vendor inventories are no longer readable before purchased
  • Bargain and Persuasion now properly affects shop prices
  • Encumbrance is now re-calculated whenever carrying capacity changes
  • Shop screens now properly open at the end of dialogues
  • Portraits added for Mendelroth and Governor Salazar
  • Baflodac's gang now reacts properly if attacked
  • Stacking behavior fixed for unidentified items


The Black Geyser Team

https://store.steampowered.com/app/1374930/Black_Geyser_Couriers_of_Darkness/

Update #3 Is Here!



Ho there, adventurers!

Thank you all for your input since Black Geyser launched in providing us with a mountain of feedback. As we fine-tune our internal process for dealing with the flood, we're implementing fixes as quickly as we're able. Here's the third, with plenty more to come in the next few days. You can see the patch notes below.

As always, your input will directly shape Black Geyser, so please continue to let us know your thoughts via Steam or our Discord.

[h2]Fixes[/h2]
  • Resurrection of dead party members now works in Isilbright and Deron-Guld
  • Shops for Eldin, Bellun, Jolvar, Ilio and Zelima no longer inacessible while their quest is active
  • Siracca now helps to kill both assassins after her cutscene
  • Fixed Vine Grown bow and Edge of Dusk related dialogues
  • Arvex now has all his items identified when you recruit him
  • Fixed Dwarf race description
  • Added missing status icon for Blood Cloud


The Black Geyser Team

https://store.steampowered.com/app/1374930/Black_Geyser_Couriers_of_Darkness/