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Development Update #13 - Unique Item, Display Stand, Infected Animal and Airdrop



[h3]Development Update #13[/h3]
Unique Equipment, Display Stand, Infected Animal and Airdrop

[h3]Ver. 2.1.4.18[/h3]
If you encounter problems such as game crashes after the update, please check our general solutions first.
https://steamcommunity.com/app/1377380/discussions/0/3061869473048903178/

[h3][Game Systems][/h3]
Unique Equipment
- Unique Equipment has been added.
- Unique Equipment can be obtained from zombies, Equipment Boxes, and other loot.
You cannot obtain it from wave zombies.
- Unique Equipment cannot be reassembled, and cannot be obtained through reassembly.
- Each piece of Unique Equipment has its own exclusive options.
These options cannot be changed and are not affected by the equipment's Tier or Reforge values.


Blacksmith's Shop
- Blacksmith's Shop has been added.
- Blacksmith's Shop can be found in the mines of each area.
- At the Blacksmith's Shop, you can increase the Tier of your equipment.
Each tier upgrade requires specific Ingots and Gold Bars.
- Some equipment cannot be upgraded in Tier. (6 Tier, Costumes, Tools, Throwable Weapons, Equipment slated for deletion)


Display Stand
- A Display Stand has been added.
- Display stands can be built in the 'Construction - Furniture' tab.
- On the display stand, you can display player's equipment, zombies, and animals.
- On the equipment display stand, you can swap the displayed equipment with the equipment currently being worn.
There is a cooldown time when swapping equipment.
- On the zombie and animal display stands, you can change the pose and the floor of the display stand.


Infected Animals
- Infected animals have been added
Infected Rabbit, Infected Lion, Infected White Bear.
- Infected animals spawn based on the spawn locations of regular animals.
- When you kill each infected animal, you can obtain certain unique equipment.


Airdrop
- Airdrops have been added.
- Airdrops fall at random locations based on the user's position.
- The dropped airdrop lasts for 12 hours.
- You can obtain equipment and other items from the airdrops.
- Zombies spawn at the location where the airdrop lands.
- The items you can get from airdrops and the zombies that spawn are influenced by the progress of the game.


[h3][Game Balancing][/h3]
Equipment Balancing
- The overall equipment options have been balanced.
- Existing equipment not have the adjusted options applied.


Item Balancing
- The stack limit for certain items in the Storage Box and Drone Station has been increased. (Leaf, Research Data, Crude Oil, Fuel)
- The required materials for crafting Bone Armor have been changed.
- The materials obtained from disassembling certain equipment have been changed.


Zombie Balancing
- The spawning areas of certain zombies have been changed.
- The stats of zombies in each area have been increased.
As a result, the difficulty of waves has increased.


Building Balancing
- Changes have been made to prevent fire from catching on certain furniture buildings.


[h3][Items][/h3]
1. New items added.
- Zombie Trophy (57Kinds)

Trophies can be obtained with a certain probability when hunting zombies.
You cannot obtain it from wave zombies.
Trophies can be used at the Zombie Display Stand.
Trophies have been added to the sales list of the Tollgate Kiosk.

- Unique Weapon (15Kinds)


- Unique Armor (4Kinds)


- Unique Accessory (3Kinds)


[h3][UI/UX][/h3]
1. The Details UI has been added to the character information.


2. The overall UI has been changed.
- Character Information
- Item Tooltip
- Notification
- Coil Icon


[h3][Optimization][/h3]
The following optimizations have been progressed
- Game Optimization


[h3][Bug Fixed][/h3]
- The issue that the flame thrower trap's effect was not visible has been fixed.
- The issue that some research skills were not applied has been fixed.
- The issue that equipment could not be switched while the character was playing the rotation animation has been fixed.
- The issue that skills could not be triggered by parrying has been fixed.
- The issue that the HUD of equipped equipment was displayed while riding a vehicle has been fixed.
- The issue that the Punch Machine built on top of a vehicle would separate when the vehicle moved has been fixed.
- The issue that the effect of a broken generator did not disappear has been fixed.
- The issue that the effect of a broken generator would disappear when a saved game was loaded has been fixed.
- The issue that the size of the medium animal trap was increasing has been fixed.
- The issue that some buildings were blocked and could not be climbed has been fixed.
- Some floating objects in the air have been fixed.
- The issue that weapon attachments were not visible for client players has been fixed.
- Fixed some crashes.


*Please send a crash report with specifics if a crash occurs.
If you have any problems, please send an email with the form below.
[Game Version]
[Bug]
[How to Replicate]
[Single/Multi?]
[Host/Guest?]
[Screenshot/Video if possible]

Email : [email protected]

If you send the save file too, it will be very helpful for verification.
The save files are in “%LocalAppData%\LF\Saved\SaveGames”.

Alpha Hotfix #062

[h3]Ver. 2.1.3.18[/h3]

If you encounter problems such as game crashes after the update, please check our general solutions first.
https://steamcommunity.com/app/1377380/discussions/0/3061869473048903178/



[h3][Game Balancing][/h3]
- The Tier of some equipment has been changed (Bone / Iron / Copper Equipment, Iron Ring, Iron Bracelet).
Consequently, aspects related to the equipment such as acquisition locations, crafting and disassembly materials, status, and purchase prices have been changed.
- It has been changed so that Cloth Equipment can no longer be obtained.
- The decay time of an animal corpse has been changed to 18 hours.


[h3][Bug Fixed][/h3]
- The issue that the Client Player (Guest) on the Dedicated server couldn't destroy the player's vehicle has been fixed.
- The issue that the decay time of an animal corpse was not saved when loading a saved game has been fixed.
Consequently, when loading a game, if the decay time of a saved animal corpse exceeds 18 hours, the animal corpse may be immediately removed.
- The issue that hair or beard was not hided when wearing certain helmets has been fixed.
- The issue that the interaction was immediately completed when the Client Player (Guest) was hit during the interaction has been fixed.
- Fixed some crashes.


Please send a crash report with specifics if a crash occurs.
If you have any problems, please send an email with the form below.
[Game Version]
[Bug]
[How to Replicate]
[Single/Multi?]
[Host/Guest?]
[Screenshot/Video if possible]

Email : [email protected]

If you send the save file too, it will be very helpful for verification.
The save files are in “%LocalAppData%\LF\Saved\SaveGames”.

Alpha Hotfix #061

[h3]Ver. 2.1.3.16[/h3]

*If you encounter problems such as game crashes after the update, please check our general solutions first.
https://steamcommunity.com/app/1377380/discussions/0/3061869473048903178/


*Due to continuous updates, there have been numerous additions and deletions in the game's settings. However, for some users, it has been observed that these changes are not being correctly reflected in their previously set preferences, greatly impacting game performance. As such, we kindly request you to reset all settings (particularly the graphics settings), and reconfigure them as per your needs.

[h3][Bug Fixed][/h3]
- The issue that doors placed on the Worldmap were regenerated even after being destroyed has been fixed.
- The issue that male characters couldn't properly render Armor when wearing Cloth Armor has been fixed.
- The issue that the helmet costume couldn't properly express the color of the hair has been fixed.
- The issue that it was impossible to build a Drone Station next to a Wall has been fixed.
- The issue that it was possible to disassemble Gold Bars has been fixed.
- The issue that the price information of the Kiosk would intermittently change when loading saved games on a dedicated server has been fixed.
- Fixed some crashes.


Please send a crash report with specifics if a crash occurs.
If you have any problems, please send an email with the form below.
[Game Version]
[Bug]
[How to Replicate]
[Single/Multi?]
[Host/Guest?]
[Screenshot/Video if possible]

Email : [email protected]

If you send the save file too, it will be very helpful for verification.
The save files are in “%LocalAppData%\LF\Saved\SaveGames”.

Development Update #12 - Costume, Kiosk and Food



[h3]Development Update #12[/h3]
Costume, Kiosk and Food

[h3]Ver. 2.1.3.13[/h3]
If you encounter problems such as game crashes after the update, please check our general solutions first.
https://steamcommunity.com/app/1377380/discussions/0/3061869473048903178/


*The default setting for Times per day has been changed to 3 hours.
If you prefer to play the game for 2 hours as before, please use the game difficulty change.

*The game has been updated and the official server is reset.


[h3][Game Systems][/h3]
Costume
- New costume added.
Costumes can be acquired by killing certain zombies or purchasing them from a Kiosk.
Bulletproof Helmet, Military Uniform, Military Boots

Police Hat, Police Uniform

Academic Cap, Graduation Gown, Sneakers, Backpack

Protective Hat, Protective Suit, Protective Gloves, Protective Shoes

Prisoner Uniform, Handcuffs


Kiosk
- Kiosk have been added.

- Some items can be purchased or sold at the Kiosk.
- Different types of Kiosks offer different items for sale.
- The discounted items change at 0:00 and 12:00 every day.
- The price of the Gold Bar changes at 0:00 and 12:00 every day.
- Exclusive items available for purchase at the kiosk have been added.
Plastic Fishing Rod, Hamburger, Antibiotic, Chemical Detoxification Pill, Muscle Neural Network Chip, Gold Bar


Research
- New Research Category Added
Cell Category

- New Researches Added
Herbalist, Electrician, Firefighter, Snowboarder, Demolition Expert, Hazardous Materials Specialist, Hematologist, Golfer, Stuntman
New research can be proceeded through the Muscle Neural Network Chip.


Food
- The maximum number of Food Buffs is limited to 6.
- If 6 buffs are already in effect, applying a new buff will remove the earliest applied buff.
- When a buff is forcibly removed or food that reduces health or energy is consumed, a special animation plays.
- The buff from the Golden Koi Soup has been removed.
- Accordingly, the tooltip for the Golden Koi Soup has been updated.

Graphic
- The daytime duration has been extended.
- The brightness during the night time has been increased.

Miscellaneous
- The information of items that can be used for trap modification or loading, and vehicle refueling will be displayed.
- The interaction for a bird house has been changed. (Take -> Harvest)
- The build category of some buildings has been changed. (Cooking table, production facilities)
- The indication of Weight has been changed to Movement Speed.
- Description has been added to the Preloading Level setting.
If a crash occurs while running the game, please check this setting.


[h3][Game Balancing][/h3]
Item Balancing
- The stack of items in the inventory has been increased.
- The tier of leather armor has been changed. (1T -> 2T)
- The base stats of some equipment have been changed. (Armor, Shield)
- The reinforcement materials for equipment have been partially changed.
- Mining ores have been added to the crafting materials for electronic parts.

Loot Balancing
- The acquisition of mining ores has been added from iron ores in the desert and snow areas to a low probability.
- The production amount of production facilities has been changed.
- Due to item changes, the crops of the farm have been changed.
- The fruits that can be obtained from trees and bushes in each region have been changed.
- The High-Grade Equipment Drop Rate when killing zombies has been changed to Equipment drop rate upon zombie kill.

Damage Balancing
The damage dealt to players by debuffs caused by the player has been changed to 1/10.
The damage dealt to players by vehicles has been changed to 1/10.

Difficulty Balancing
- The default setting for Times per day has been changed to 3 hours.
If you prefer to play the game for 2 hours as before, please use the game difficulty change.
- As the duration of the day increases, the number of wave zombies also increases.
- 360 minutes and 420 minutes have been added to the Times per day settings.
- Some time-related options have been changed according to difficulty.
Accordingly, for dedicated servers, please check the changed settings.
Natural Objects Respawn Time (value 240, 360, 480, 600, 720, 840, 960 ; difficulty: custom)
Synthetic Objects Respawn Time (value 240, 360, 480, 600, 720, 840, 960 ; difficulty: custom)
Time per day (value 60, 120, 180, 240, 300, 360, 420 in minutes ; difficulty: custom)

Electricity Balancing
The power consumption of the Drone Station has been decreased.

Building Balancing
- The HP of the doors placed in the world has been decreased.


[h3][Items][/h3]
1. New items added.
- Equipment (7Kinds)


- Food (19Kinds)


- Miscellaneous (11Kinds)


4. Removed the following items.
- Knife, Rod, Watermelon, Cauliflower, Zucchini, Sweet Potato, Cucumber, Broccoli, Large Meat Cut, Potato Chips, Bacon, Fried bacon, Chocolate Donut, Roasted Large Meat, Vegetable Stew, Baguette, Roasted Red Mushroom, Roasted Yellow Mushroom, Broth

5. Changed the following item.
- Bread -> Dough

6. Some items have been changed to be disassembled.
- Herb, Rotten Food, Can of Beans

*Due to some items being removed or changed, if the icon of the item assigned to the quick slot does not appear, please reassign it.


[h3][Bug Fixed][/h3]
- The issue that the No Generator Breakdown setting was not properly applied has been fixed.
- The issue that zombies did not react when attacked with Ranged-Traps has been fixed.
- The issue that items were duplicated when storage box was destroyed at the same time has been fixed.
- The issue that the game slowed down when the Coin item was dropped on the floor has been fixed.
- The issue that some loot objects were placed in abnormal positions has been fixed.
- The issue that items floating on the water could not be taken has been fixed.
- The issue that no more interactions were possible despite the break interaction not being completed properly has been fixed.
- The issue that the corpse of animals flew away when they died has been fixed.
- The issue that the option to increase the equipment drop rate during melee combat did not apply has been fixed.
- The issue that the Client Player (Guest) was not able to properly load the map upon game connection has been fixed.
- The issue that characters would get stuck on streetlights has been fixed.
- The issue that zombies couldn't come down when they climbed obstacles has been fixed.
- Fixed some crashes.


Please send a crash report with specifics if a crash occurs.
If you have any problems, please send an email with the form below.
[Game Version]
[Bug]
[How to Replicate]
[Single/Multi?]
[Host/Guest?]
[Screenshot/Video if possible]

Email : [email protected]

If you send the save file too, it will be very helpful for verification.
The save files are in “%LocalAppData%\LF\Saved\SaveGames”.

Alpha Hotfix #060


[Ver. 2.1.2.13]
- Some crashes have been fixed.
- The issue that the size of the Mid-size Animal Trap was increasing has been fixed.


[h3]Ver. 2.1.2.9[/h3]

If you encounter problems such as game crashes after the update, please check our general solutions first.
https://steamcommunity.com/app/1377380/discussions/0/3061869473048903178/

Please send a crash report with specifics if a crash occurs.
If you have any problems, please send an email with the form below.
[Game Version]
[Bug]
[How to Replicate]
[Single/Multi?]
[Host/Guest?]
[Screenshot/Video if possible]

Email : [email protected]

If you send the save file too, it will be very helpful for verification.
The save files are in “%LocalAppData%\LF\Saved\SaveGames”.


[h3][Game Systems][/h3]
Graphic
- Some graphic settings have been changed.
- The lighting in the game has been improved.
- The issue that the moon was not visible at night has been fixed.
- The issue that stars were visible during the daytime in DLSS settings has been fixed.
- The issue that stars were too bright at night in DLSS settings has been fixed.
- The running animation when equipping firearms has been changed.
- Some fonts for displaying Chinese and Japanese characters have been changed.


[h3][Game Balancing][/h3]
Zombie Balancing
- The health of the Threeheads Zombie(Mutated) has been decreased.
- The attack damage of the Threeheads Zombie(Mutated) has been decreased.

Loot Balancing
- The item drop rate from world zombies has been decreased. (Cloth and Piece of Iron)
- The item drop rate from wave zombies has been decreased. (Cloth, Piece of Iron, Rubber, and Plastic)


- The damage dealt by players to other players has been decreased (100% -> 10%).
- The attack damage of upgraded traps has been increased.
- On normal difficulty or lower, the default setting for some parameters has been changed to enable. (No Research Lost Upon Dying, No Items Drop Upon Dying, No Equipment Drop Upon Dying)
- The difficulty of official servers has been changed to hard.


[h3][Bug Fixed][/h3]
- The issue that zombies or animals in the world were not spawning correctly has been fixed.
- The issue that the same animal was spawning in pairs has been fixed.
As a result, the zombies and animals in the world will be reset. We apologize for any inconvenience caused during gameplay.
- The issue that some traps were not operating when loading a saved game has been fixed.
- The issue that the sound of buildings being destroyed with a Wrench not playing has been fixed.
- The issue that the required research for stealing vehicles was not displayed even already have a Wrench has been fixed.
- The issue that stamina was not recovering while riding a bike has been fixed.
- The issue that the breath attack visual effect of the Ice Heavy Zombie was not visible has been fixed.
- The issue that the intermittent slipping movement of zombies has been fixed.
- The issue that zombies were intermittently unaffected by physics forces has been fixed.
- The issue that the animation of zombies landing when falling from the air was repeatedly playing has been fixed.
- The issue that some wave zombies were standing still in place has been fixed.
- The issue that the aiming state was not released in specific situations (death while aiming, riding while aiming) has been fixed.
- The issue that furniture on fire was not properly dealing damage to the surroundings has been fixed.
- The issue that client players were not affected by physics forces from treadmills has been fixed.
- The issue that client players had to attack natural objects at least twice for them to be destroyed has been fixed.
- The issue that client players were not dealing proper damage to punch machines with melee weapons has been fixed.