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The Citadel News

Minor update(2.17)

Minor update (Version 2.17)
・Fixed an issue where the bullet hole decal (large) would follow the player around.
・Fixed an issue where the previous move input was left behind when reviving with the pattern buffer.
・Fixed the display time of the message when getting items.
・Fixed an issue where the previous move input was left on when resurrecting with pattern buffer.
・Fixed a problem where "give all" was not working.
・Fixed an issue where the secondary Meta Magnum would show bullet holes even if the decals were turned off.
・Fixed an issue where an SSM didn't leave a bullet hole.
・Fixed a problem with the amount of money when selling bullets.
・Implemented a pausable weapon change menu for a gamepad

Minor update(2.16)

Fixed
・An issue which happened when unloading a metamagnum prevents player from switching a weapon.
・An issue which happened when unzooming a whalegun immediately after firing that makes a floating scope graphic.
・An issue which happened when a player gained upgrade by using "GIVE ALL" and upgrade items didn't disappear.
・An issue which that a shop menu "3-POINT BURST(AUTO-RIFLE)".
※By fixing this problem, "GIVE ALL" no longer adds upgrades.
・An issue that normal HUD was shown when a player moved to a next level when using a power armor.
・Some shop texts have been revised including messages shown when buying some upgrades of not owning weapons.
・A shop menu text "4X scope" is revised to "8X scope",

Minor update(2.15)

Fixed
・An issue of decals attached to a player character
・An issue on a player character legs which disappears when sliding on a certain floor.

Add
・An feature that inhibits a player to switch weapons when reloading.

Minor update(2.14)

Fixed
・An issue on returning from leaning right position that resets the player's pitch to 0°
・The amounts of recovering hitpoint, stamina, and vitality when using supplies.

Added
・A player character's torso that can be looked down by a player.

Minor update(2.13)

Fixed
・An issue that you can kick whle sliding
・An issue that you can pick up dropped SSM weapon twice
・An issue that some weapons can fire through a wall when a player is close to the wall
・An issue that reloading reloading enables the blunderbuss weapon to fire rapidly