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Replays, One Arm Mode, Tiny Arms Mode - v1.13

Replays Beta

When you complete a new best a run, the game will try and submit a replay for the current gamemode. These can be viewed from the new Leaderboards tab in the pause menu

You can play a maximum of 3 replays at a time from different players, either in the world, or you can spectate them from their perspective



Leaderboards Panel

View the leaderboards conveniently in the new leaderboards tab, you can go through the pages, view scores for different gamemodes (and maps eventually)

If a score has a cloud icon, then you can download and watch a replay for it



New Gamemodes (Unlocked after beating the game once - warning, very difficult):


[h2]Tiny Arms Mode[/h2]

Play through the game with smaller, weaker arms. You'll have to use advanced techniques such as rotating both arms forward at the right speed when jumping to gain extra distance, as well as small vertical wall jumps in some locations. If you need help, visit the discord at Zankai Games or watch a replay on the leaderboards

[h2]One Arm Mode[/h2]

Allows you to play through the game with only one arm. If you prefer to use the other arm, use the new First Arm setting in the options menu - it lets you decide the order you pick up arms in a playthrough. Make sure to set this before grabbing the arm, it cannot be changed after currently.



Saves are separate for all gamemodes, so feel free to swap between them, your progress will be saved.

Warning
For both one arm mode and tiny arms, to clear the asteroid section you need to jump off of an asteroid - or make a very precise wall jump. I made these gamemodes with a philosophy of making minimal changes, no part of the level is changed in either gamemode unless it is 100% impossible. As such, only the final sequence of both was slightly adjusted to be possible.

[h3]Other changes:[/h3]
Credits are now skipped if you've beaten the game already
The Forgotten Tower minigame now has a checkpoint halfway through
Various bug fixes
Forgotten tower moving platforms are now fully solid again (except when they spawn in for half a second or so)

Fixes with grabbing, and floating away bug

-Fixed the player letting go of grabbable backgrounds when other devices send input events
-Fixed an issue where in some cases the player would float away on game start
-Restart from the beginning button is now more visually distinct

Speedrun Splits & Sklime Mastery



You can now enable speedrun splits in the pause menu, an updated version will be available soon to better match what speedrunners generally use.

Sklime Mastery - Players who have unlocked all cosmetics and achievements now have their names distinguished in green

Trials & Emotes Update Part 1



New challenges can be found hidden around the map - Trials!

Find the entrance to a trial and complete it to earn an equippable cosmetic item - in the new accessory slot
In this update, the first 4 trials were added. Another 4 are planned.

Note: The ice trial currently does not have a cosmetic item but still can be played

Santa hats - free for all!

Merry Christmas! Equip this item from the new cosmetics menu, or get it in the ice trial. It was originally the reward here, but I decided to make it free for everyone instead. I'll be adding a replacement cosmetic item for the ice trial in the future


[h2]2 Emotes Added[/h2]
Show appreciation with the happy emote, or vent some frustration with the angry emote!

Known issues:
Avatar loading is still not working correctly. I am working on a fix for this

Next:
Replays are currently being worked on. The second batch of trials and emotes will likely be a bit later down the line


Multiplayer "beta"

Multiplayer is now available on the main branch with many fixes. There will likely still be bugs that I will do my best to fix quickly

It lets you see other players who are currently playing, and how far they are through the map. You can still choose to play offline if you prefer.

I'm working on a few more related features and improvements, such as private lobbies, inviting friends and hiding other players in minigame areas.

After that, expect replay support. Other features like cosmetics are further down the line, and at some point a harder version of the regular map will be available, with significant reworkings for each zone, and a new zone starting at under 1000m.. If you're interested in a preview:

I made a video explaining some of the game's development that will be premiering today at 3PM! EST: https://www.youtube.com/watch?v=eq1Qj74feIA

Congratulations to everyone who has cleared the game, and purple for pushing the WR under 7 minutes! (unsubmitted on leaderboards)