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BattleJuice Alchemist News

BattleJuice Alchemist transmutes into action!

ESDigital Games and Alchemical Works are delighted to reveal their action adventure RPG title BattleJuice Alchemist and its new announcement trailer!

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BattleJuice Alchemist is a complex alchemy RPG that adds an equipment-based skill system to the classic aRPG formula. Focus on top-down combat or opt for JRPG-style one-on-one fights. Explore the wilderness, learn ritual magic, and craft potions to fight demonic hordes overrunning the lands.

Juice, the alchemist, is called to Caribou Creek to fight the demons that roam the lands. As your unique version of Juice, you explore the wilderness that once was New England. Fight evil in classic action RPG isometric top-down view and in bullet-time close combat.

Find and craft items with game-changing powers. Master BattleJuice Alchemist’s deck-building mechanics by arranging your compilation of flasks to suit your playstyle. Accentuate your character beyond character customization by using ritual magic as long-term buffs. Meet strange creatures from the Crossroads while the dark plot of BattleJuice Alchemist unravels.



[h3]UNIQUE ITEMS AND CHARACTER BUILDS[/h3]
Loot and Craft: As an alchemist you wear no armor and wield no sword, but you rain down fire on your enemies. Find flasks with unique properties in the wilderness or craft them at your workbench. In deck-building fashion you create a compilation of flasks which you randomly draw from.

Unique Skill System: In BattleJuice Alchemist, your flasks are your skills. Every flask can be used the normal way and at times in a supercharged, "jucified" way for stronger effects. Some flasks have powers attached to them that drastically change their effects when used, which allows you to develop your own playstyle.

[h3]EXPLORE A DARK WORLD[/h3]
Procedural Landscapes, Hand-crafted Towns: The world of BattleJuice Alchemist is separated into vast levels of procedural landscape. Every valley, sea, river, mountain, building, stone, tree and item is placed by a unique algorithm. This allows you to continue exploring after you completed the main story. Quest locations are still hand-crafted to tell compelling stories.

Dark Lands to Discover: You are influenced by daytime and weather effects and so are your enemies. But they are also buffed by the evermore spawning demons’ presence. Find dark altars to hold their influence at bay and discover many other secrets.

[h3]ENGAGING COMBAT[/h3]
Classic isometric ARPG action: Fight your enemies from afar in classic top down view. Throw explosive or freezing flasks at them, prepare ambushes of explosive barrels. Use the “Frog Hop” flask to jump away from danger or right into close combat.

Close Combat with Bullet-time: Enter close combat with an enemy, where you can interact hands on by dodging or using smoke flasks to avoid being hit. Manage your resources and flasks during these intense one on one battles against your awe-inspiring enemies from the Crossroads.

DevLog: New Dev Stream

Hey folks!

I hope you're all doing well and looking forward to a well-deserved weekend. After fitting Gamescom into our milestone schedule, we've been quite busy catching up. But don't worry, we're doing fine, and production is right on track.

For those of you who follow us on social media or visited us at Gamescom, you may have seen what we've been working on recently, particularly a new quest location in the game. I thought it was a great opportunity to record a new developer stream, take a stroll around, and chat a bit about exploration, building your tower, and, of course, the new town:

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I actually enjoy making these kinds of streams/videos and would love to do them more frequently. However, as you can imagine, finding the time isn't always easy.

I hope you enjoyed watching, and as always, I'd love to hear your thoughts and answer any questions you may have!

Wishing you all a fantastic weekend,

Alain

REMEDIUM Combats Fate in Compelling First Chapter Today!

GREAT NEWS EVERYONE! REMEDIUM, the twin-stick shooter set in the grim post-apocalyptic Renaissance, engages the unforgiving wilds in the first chapter, is now available on Steam Early Access with a 20% launch discount!

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Set in the same decaying universe as REMEDIUM: Sentinels, REMEDIUM’s second and third installments will enter the fray later this year.



Decades after the horrific Grey Plague wiped out nearly all human life, turning unfortunate souls and delicate fauna into decaying, hungry beasts, little remains. The few remaining survivors desperately fortify their defenses while searching for a cure, but hope dwindles for one as when a mission outside the fortress walls results in the infection invading their veins. He must scour the devastated landscape in search of a cure or be cast from the encampment forever.



Slay abominable mutants in perishing biomes, ready to strike in deadly droves. Evade chimeras, gargoyles, golems, elementals, and more with skillful dodging maneuvers while tearing through them with powerful combinations of firearms and alchemical ammunition. As the infection grows stronger, make the most of its horrific symptoms by using them as battle advantages.



Search every dark corner for vital ingredients to upgrade weapons, armor, strength, and stamina in the form of amalgams, injections, and potions. Inoculate as needed to enhance combat abilities, or weave mysterious elemental power into dwindling ammunition to make every shot count. Fight through every last beast and boss to survive long enough to find the antidote!

DevLog: Gamescom Retrospective

Dear diary,

with Gamescom behind us, I can say it was a rollercoaster: challenging, but also a ton of fun and a great learning experience. This was the first time ever I had a booth at Gamescom, let me tell you how it went for us.



Wednesday - Press Day:

The adventure began on Wednesday, the first day of Gamescom 2023. The event wasn't too crowded as it was primarily for the press. I had the incredible support of our wonderful 2D/3D artist, Patrick, by my side. We had the pleasure of meeting the amazing team from our publisher, ESDigital Games. They had prepared these adorable tiny flasks as giveaways for our players at our booth in the indie area, which people liked a lot. We also found the time to have a beer and great evening together.



Thursday - The Real Deal:
Thursday marked the first "real day" of Gamescom. The venue was packed, and my feet were already starting to hurt from standing up all day. It was incredible to see so many players at our booth throughout the day. My voice started to get scratchy from all the talking and trying to scream louder than the Rockband booth next to us, blasting Bon Jovi's "It's my Live" in what seemed like endless loop. My sister-in-law bought me some "GeloRevoice" in preparation for a longer interview scheduled for the next day and luckily it worked and my voice returned.

Friday - Interview Galore:
On Friday, I managed to get Patrick to man our booth, supporting the ESDigital crew and lifting everyone's spirits with his positive presence. Meanwhile, I spent most of the time filming with the fantastic folks from the World Trailer Awards (whose Emerging Talent Award we had won earlier this year) and AMD. From my perspective it was a whirlwind of attention on me as a person, which I am not used to. But of course I enjoyed it to talk about my work and the game.

Saturday - Two Booths, One Adventure:
Saturday was a double-duty day as we had our regular booth and were also showcasing BattleJuice Alchemist at the GameUp RLP and Media Funding RLP booth, the latter being one of our generous funders. They had a giant TV that actually drew quite a lot of attention.



Once again, Patrick came to the rescue, running around and organizing everything. I had forgotten a crucial item, a mousepad, and he had to make a rather expensive purchase, a giant Diablo 4 mat, which we later gave away to thrilled fans who showed a lot of love for BattleJuice Alchemist and also happened to be Diablo fans.

In preparation, we had this pop-up book made that resembles our ingame cinematic style. I love how it turned out and even though the book isn't huge, people complimented us for the attention to detail.



Sunday - Farewell and Gratitude:
The last day of Gamescom had arrived, and by this point, my feet were absolutely destroyed. However, the enthusiasm of the players remained undiminished, as they continued to pour into our booth. We wrapped up our unforgettable journey and bid farewell to our fantastic booth neighbors, the creators of Drake, a top-down Mass Effect-style game. They were incredibly friendly and supportive, and being in the trenches with them was a memorable experience.

I also can't express enough gratitude to the tireless team from ESDigital Games, who never seemed to slow down and powered through the event with us. We couldn't have done it without them.



Gamescom 2023 was a ton of of fun, challenges, and I was able to share great moments with the team and the players. I collected a lot of invaluable information from talking to people and watching them play our game. The feedback and support from players, colleagues, and partners left us with a heart full of gratitude and excitement for the future of BattleJuice Alchemist.

Alain

BattleJuice Alchemist at Gamescom 2023!

Gamescom 2023 starts! This means that all festival visitors can already immerse themselves in the world of BattleJuice Alchemist.

You can find the game in hall 10.2 (stand E040). And you can also participate in various activities and get some prizes! Follow the map:



Want to meet and chat with the team in person? Drop by business hall 4.1 (stand D020), and you will have such an opportunity.

Don't miss out on the chance to experience the complex alchemy RPG that adds an equipment-based skill system to the classic aRPG formula! We look forward to seeing you at Gamescom!

P.S. We launched a cool giveaway on Twitter, join us!