Update: Patch Notes 0.15801
Hey there!
First of all, I want to thank every single one of you for playing the open alpha playtest on Steam and for providing feedback. For those who want to join in the fun, make sure to stop by our community on Discord.
Of course we did a lot of bug fixing and quality of life improvements, but let's dive right into the recent changes that we consider the most important.
[h3]General Notes[/h3]
Update 0.15801 includes all changes from 0.15201 and above. When playing a character from an older version you may need to log into a game, leave and log in again for changes to take effect.
[h3]Gameplay[/h3]
We slightly increased game speed when in bullet time close combat to improve the flow of combat. Of course, it is still significantly slower than normal time.

We also shortened the animation when killing a foe in close combat. While it is endlessly satisfying to see them explode into a cloud of blood, we don't want players to wait too long until they can move on.
[h3]Items[/h3]
We added a new alchemical affix "Of Yonder". It makes your ranged flasks do more damage based on the distance you have to your enemies. "Of Yonder" is the counterpart to "Of Fury", which we talked about in the last patch notes.

Furthermore, we tweaked the algorithm that rolls affixes on items. If you are interested in the details, you may want to read the TL;DR section.
[h3]Enemies[/h3]
We decreased the damage reduction bonus on some enemies, because we felt that they were too robust in places. Please let us know what your experience in the lower character levels was like and whether enemies need more tweaking in your eyes.
[h3]NPCs[/h3]
Another heavily requested feature was to be able to converse in a slightly more polite manner. That's why there now is a "Goodbye" button to politely leave. Also, NPCs now greet you with a warm "Welcome back" instead of repeating their last line when you meet them again. Because good manners matter.
[h3]World[/h3]
Some players gave feedback about feeling sad that breakable objects did not spawn loot. Well, now they do!

By the way, you are now also able to break all those tasty barrels with the explosion from landing a Frog Hop jump.
[h3]What's next?[/h3]
I am currently working on strange new places to discover in the wilderness that work as mini events bringing new challenges for Juice, the alchemist. I'm really excited to share them with you not too far in the future.
If you enjoyed this update and if you want to support BattleJuice Alchemist, make sure to wishlist and check out the alpha playtest!
https://store.steampowered.com/app/1384060/
[h3]TL;DR[/h3]
For those of you who want to dig really deep and know all about the minor changes, you can find those listed below. I hope you continue playing and please don't forget to give us feedback. Feedback really is essential so I can improve the game!
Alain
First of all, I want to thank every single one of you for playing the open alpha playtest on Steam and for providing feedback. For those who want to join in the fun, make sure to stop by our community on Discord.
Of course we did a lot of bug fixing and quality of life improvements, but let's dive right into the recent changes that we consider the most important.
[h3]General Notes[/h3]
Update 0.15801 includes all changes from 0.15201 and above. When playing a character from an older version you may need to log into a game, leave and log in again for changes to take effect.
[h3]Gameplay[/h3]
We slightly increased game speed when in bullet time close combat to improve the flow of combat. Of course, it is still significantly slower than normal time.

We also shortened the animation when killing a foe in close combat. While it is endlessly satisfying to see them explode into a cloud of blood, we don't want players to wait too long until they can move on.
[h3]Items[/h3]
We added a new alchemical affix "Of Yonder". It makes your ranged flasks do more damage based on the distance you have to your enemies. "Of Yonder" is the counterpart to "Of Fury", which we talked about in the last patch notes.

Furthermore, we tweaked the algorithm that rolls affixes on items. If you are interested in the details, you may want to read the TL;DR section.
[h3]Enemies[/h3]
We decreased the damage reduction bonus on some enemies, because we felt that they were too robust in places. Please let us know what your experience in the lower character levels was like and whether enemies need more tweaking in your eyes.
[h3]NPCs[/h3]
Another heavily requested feature was to be able to converse in a slightly more polite manner. That's why there now is a "Goodbye" button to politely leave. Also, NPCs now greet you with a warm "Welcome back" instead of repeating their last line when you meet them again. Because good manners matter.
[h3]World[/h3]
Some players gave feedback about feeling sad that breakable objects did not spawn loot. Well, now they do!

By the way, you are now also able to break all those tasty barrels with the explosion from landing a Frog Hop jump.
[h3]What's next?[/h3]
I am currently working on strange new places to discover in the wilderness that work as mini events bringing new challenges for Juice, the alchemist. I'm really excited to share them with you not too far in the future.
If you enjoyed this update and if you want to support BattleJuice Alchemist, make sure to wishlist and check out the alpha playtest!
https://store.steampowered.com/app/1384060/
[h3]TL;DR[/h3]
For those of you who want to dig really deep and know all about the minor changes, you can find those listed below. I hope you continue playing and please don't forget to give us feedback. Feedback really is essential so I can improve the game!
Alain
0.15801
Important
- When playing a character from an older version you may need to log into a game, leave and log in again for changes to take effect.
Mechanics
- Slightly increased game speed during bullet time.
- Duration of bullet time when killing an enemy was decreased.
World
- Fixed a problem where moving behind the altar inside churches was impossible.
- Fixed a bug where trees and other objects could become visible in the Crossroads during fights.
Various
- Slightly reduced size of demon icons on map.
- Fixed a bug where the signpost menu did not close properly.
0.15602
Items
- Fixed a bug where damage over time was deactivated for Juicified Freeze flasks.
0.15601
Items
- Added a new alchemical item affix "Of Yonder".
- Increased starting arm barrel's Liquid bonus to 25 (from 20) and starting cauldron's Health bonus to 25 (from 20).
- Calculation of number of boni rolled on items now takes player level into consideration.
- Rarity no longer affects number of random boni rolled on items.
- Legendary items now always have a bonus on smoke duration.
- The explosion from landing after using a Frog Hop flask now also destroys breakable objects.
- Breakable objects now spawn loot.
- Fixed a bug where items could have alchemical affix in addition to normal boni.
- Fixed a bug where quickly using a non-Juicified flask while a Juicified one was still flying could overwrite the later one's status as non-Juicified.
- Fixed a bug where quest items that were already picked up respawned after loading a game.
Enemies
- Decreased damage reduction bonus and health bonus for of enemies with "Robust" affix.
NPCs & Story
- Added a "Goodbye" button to the dialog window so you can be a polite alchemist.
- When you talk to an NPC you already talked to, they greet you with "Hello again." instead of repeating the last thing they said to you.
- Changed the way NPC dialogs are loaded. This means that NPC dialogs will be updated after patches even for older savegames / player characters. You need to enter a saved game, save and quit and enter again for the changes to take effect.
- Minor changes in quest log texts.
World
- Fixed a bug where the player could slightly walk into the hills that make up a level's border.
Various
- Changed to asynchronous saving and loading to prevent hick-ups.
- Improved player stuttering rotation navigating tight spaces and corners.
- Selecting a text field in the ritual mantra menu now clears all entered text. Chanting a mantra can be confirmed by pressing ENTER.
- Opening the pause menu via hotkey (default: ESC) now closes any open game menu like e.g. the inventory. Pressing the hotkey again opens the pause menu.
- Fixed a problem where using direct input controls resulted in stuttery movement at high agility values.
- Fixed a bug where you could not hover a ritual's entry in the rituals cast list.
0.15401
Items
- Minor flavor text fix on quest item "Allen's Note I".
- Text in scrolls changed to better readable font.
- The explosion caused by using a Juicified Frog Hop flask now has a screen shake effect.
Enemies
- Fixed a bug where demons did not spawn correctly.
- Demons now start spawning in the south and start overrunning the lands from there instead of randomly spawning anywhere.
NPCs & Story
- Minor fixes to Xen's dialogs. She now gives a hint where to find treasure chests.
- Prices of stackable items in stores are now only red if you cannot afford a single piece.
- Fixed navigation bug for enemies an NPCs.
World
- Fixed a bug where flasks could bounce off of invisible walls in the Crossroads.
- Fixed navigation on top of steps to second floor of farms.
Various
- Added visual and auditory feedback when Juicify button is pressed and Juice is full.
- Added M as secondary default key for Map.
- Money/Gold icon changed to be yellow everywhere to avoid confusion.
- Fixed minor visual bug in crafting menu.
- Fixed a bug where opening the options menu locked in pressed keys.