1. GUILTY GEAR -STRIVE-
  2. News

GUILTY GEAR -STRIVE- News

GUILTY GEAR STRIVE: DUAL RULERS ⚡New Info Reveal⚡

Check out the new information of GUILTY GEAR STRIVE: DUAL RULERS revealed today, including a new trailer, character info, and release schedule!

Head to the official website of GUILTY GEAR STRIVE: DUAL RULERS for details!

[h2]▼GUILTY GEAR STRIVE: DUAL RULERS Official Website[/h2]
https://www.guiltygear.com/ggstdr/en/


© ASW/Project GUILTY GEAR STRIVE DR

Change to Venom Release Timing and Updated Game Roadmap

Thank you for your continued support for Guilty Gear -Strive-.

Today, we would like to share an update regarding the release timing for the new character, Venom. While the release was initially planned for early 2025, in order to provide the character at the best quality possible, we have changed plans for the release to after ARC WORLD TOUR Finals 2024, scheduled for March 21 to 23, 2025.
Please see below for the updated roadmap reflecting this change.



The development team came to this conclusion after extensive discussion, in order to secure enough time to provide the best game experience possible to the players.
We offer our sincere apologies for the extended wait and our gratitude to everyone for your understanding and support through this.

Regarding the highly-requested improvements to the Network Mode and addition of new features to Training Mode, the team is currently at work on development with your feedback in mind.
We expect these features to require additional time. We will provide additional news on the schedule for these updates once more details are available. Thank you for your continued patience.

The development team will continue endeavoring to make sure the game meets everyone’s expectations.
Thank you for your support for Guilty Gear -Strive-.

Guilty Gear -Strive- Producer, Ken Miyauchi

Update Patch 1.43 (December 20, 2024)

Patch notes for the update to Ver1.43 are out!

This update will include bug fixes and adjustments.

▼Patch Notes HERE.

Announcement Regarding Occurring Errors and Plans for Upcoming Balance Update

Hello everyone, this is Miyauchi, the producer.

Thank you for your continued support of Guilty Gear -Strive-.

[h2]Apology for In-game Issues[/h2]
Currently, due to the problems shared in the [Ver. 1.41] Known Issues announcement as well as new issues occurring after the fix, we have failed to meet players’ expectations. As we reflect on the current situation, we are also working to ensure this does not happen again. We offer our deepest apologies.

We plan to release an update to fix these issues on December 23.

[h2]Battle Balance Adjustments[/h2]
We’ve received a lot of feedback on the Season 4 battle balance adjustments. With the players’ feedback in mind, we’ve confirmed the current condition in matches and found that some aspects have departed from the development team’s intentions behind the balance changes.

While taking into account upcoming update plans and the impact on work towards fixing in-game issues, we have decided to make battle balance adjustments on December 23 as well for areas that need to be dealt with promptly.
The following covers the core changes made in this update:

[h3]① Adjustments for moves and damage that did not align with the intent to increase the overall number of interactions in a match[/h3]
Although we raised overall defense, as a result of increased damage to individual moves and the addition of new combos, we were not able to achieve the intended effect of increasing the number of interactions within actual matches. To address this, we’ve adjusted damage in line with the overall changes as well as reassessed some characters’ move properties and reduced chip damage during Guard Crush.

[h3]② Adjustments to move properties that did not align with individual characters’ balance intentions[/h3]
We’ve made adjustments for areas where the balance between strengths and weaknesses for each character’s concept was off, as well as for aspects where characters struggled to show their strengths in actual matches.

[h3]③ Restoring Potemkin’s sliding special move inputs and balance adjustments in line with this change[/h3]
In the previous balance adjustment, we removed sliding special move inputs in an attempt to prevent unintended inputs and improve the feel of the controls. However, after seeing the response to this change, we’ve decided to restore the sliding special moves and make balance adjustments in line with this.
The changes made to Potemkin’s move inputs made in an effort to prevent unintended inputs remain as-is, so due to the new inputs required some moves make it more challenging to perform this technique.

We intend to make him a character who can be fun even if you cannot fully utilize this technique, with a deeper layer of strategy available to those dedicated enough to master it.

The development work on these adjustments has been completed, and final checks are currently underway in preparation for the December 23 release. The patch notes (to be released at a later date) will have more details.

We would like to apologize sincerely again for the serious issues caused to all of our players, tournament organizers, and everyone who helps support the community.

We will continue to listen to our players and work hard to improve the gameplay experience. We greatly appreciate your kind support.

Guilty Gear -Strive- Producer, Ken Miyauchi

[Ver.1.41] Known Issues (November 22, 2024)

In-game Issues:
We've updated the list of currently confirmed issues as of Nov. 22 occurring in Guilty Gear -Strive- Ver.1.41.

We apologize for the trouble caused to all players.

▼[Ver.1.41] Known Issues (November 22, 2024)
https://www.guiltygear.com/ggst/en/news/post-2394/