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Grapple Tournament News

Update 11: Optimizations and improvements

Greetings, Champions!

As we progress with the Oculus Quest development of Grapple Tournament, the PC versions of the game also benefit from the optimizations. The game runs smoother than ever!

Changes
- Added damage multiplier for bots based on difficulty settings
- Railgun crosshair changed, damage slightly increased
- Changed plants on Container and Hydroponics maps for better looking versions
- New and optimized incoming damage indicator
- Minor tutorial improvements
- Changed player hitbox to slightly bigger

Fixes
- Fixed snap turning in some cases where lag prevented it

Optimizations
- Optimized graphics on all multiplayer levels
- Optimized graphics on all weapons and pickups
- Optimized graphics on all character models
- Optimized drone graphics in Practice Range
- Optimized all post process effects on player

As always, please send us your feedback and help us shape the game on Steam Discussions or on the official Discord server.

Join us on
- Official website
- Discord
- Twitter
- YouTube
- Facebook
- Reddit
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Update 10: Happy Easter + community chosen bot names

Happy Easter, Champions!

This update brings you seasonal customizations and community chosen bot names!

New
- Easter customization items

Changes
- Community chosen bot names activated
- Optimizations on the graphics side (weapons, levels and effects)

As always, please send us your feedback and help us shape the game on Steam Discussions or on the official Discord server.

Join us on
- Official website
- Discord
- Twitter
- YouTube
- Facebook
- Reddit
- Twitch

Update 9: Native bHaptics integration, improved controller haptics

Get ready Champions!

This update brings you refined controller haptic feedback and native bHaptics integration to get you immersed in Grapple Tournament like never before!

[previewyoutube][/previewyoutube]
New
- Native bHaptics integration for most of the game events
- Added/improved controller haptic effects

Changes
- Added superhero launch on climbing up
- Added virtual borders for map Container
- Tutorial texts improvements
- Bots are differentiated on scoreboard UI

Fixes
- Zion map collider and graphical fixes
- No self death indicator on death

As always, please send us your feedback and help us shape the game on Steam Discussions or on the official Discord server.

Join us on
- Official website
- Discord
- Twitter
- YouTube
- Facebook
- Reddit
- Twitch

Update 8: Bots in multiplayer, optimizations and bot naming contest

[h3]Greetings Champions![/h3]

A lot of you have been asking for bots in multiplayer, here they are!

[h3]Bot naming contest[/h3]
1. Join the official Discord server
2. Head to the #giveaways channel
3. Write your bot name idea
The author of the top voted bot names gets a free copy for the game!

[h3]Update log[/h3]
New
- Added support for bots in multiplayer matches
- Players can vote to add bots (difficulty can be selected)
- Bots may fill in in matches where there are not enough players
- Bots can be summoned in private matches too

- Created a public Trello board for the game (work in progress)
https://trello.com/b/kmwybqcH/grapple-tournament

Changes
- Increased self-damage by explosions
- Optimized impact effects for weapons projectiles
- Added more health and shield in Zion

Fixes
- Fixed bot naming to be incremental
- Fixed several graphical issues and collisions on Zion
- Fixed several gameplay issues on Zion
- Fixed sounds volume option

As always, please send us your feedback and help us shape the game on Steam Discussions or on the official Discord server.

Join us on
- Official website
- Discord
- Twitter
- YouTube
- Facebook
- Reddit
- Twitch

Update 7: New map, rejoin game and improved graphics

Get ready Champions!

Update 7 brings you the long awaited new map Zion as well as quality of life improvements including late joining ongoing matches of friends or (private) party.

[previewyoutube][/previewyoutube]
New
- Added Zion (map)
- Jump pad graphics overhaul
- Join your friends or party's match with the Social/Party/Join Match button
- Invite friends to your party to join an in-progress game
- Added a new customization accessories

Changes
- Changed pickups' effects for better visibility
- Gameplay optimizations (bow, weapon spawns, pickups, minigun)
- Railgun and Revolver have been rebalanced

Fixes
- Fixed shadows on Hydroponics
- Fixed Plasma Sword graphics
- Fixed game breaking collider issues on Temple and Hydroponics
- Removed unused input events

As always, please send us your feedback and help us shape the game on Steam Discussions or on the official Discord server.

Join us on
- Official website
- Discord
- Twitter
- YouTube
- Facebook
- Reddit
- Twitch