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Grapple Tournament News

Update 13: Seated Mode and ease of access improvements

Greetings, Champions!

Your comfort is top priority for us! In this update we bring you several new features to make your grappling hook experience more fluid and easy to play! So sit comfortably and let's get this match started!

New
- Added seated mode (or child mode). To activate this:
1. Open Options/ Game tab
2. Set your height
3. Sit comfortably
4. Press [Calibrate]. As a result the world will offset to your desired height.
- Gripping improvements: Gripping activates in longer range (don't have to place hand inside weapon)
- Climbing improvements: Climbing is activated also when the hand is inside the wall
- Comfort mode (tunneling vignette) can be switched on for vertical and horizontal movement separately

Changes
- Wall jumping disabled when climbing
- Crouch walk speed increased, and now can walk off ledges when crouching
- Bots got a "BOT" prefix in their name to better identify them
- Pause menu follows head more comfortably and independent from height
- Changed trace radius (aim helping) design for hitscan weapons
- New model for the teleporter exit

Fixes
- Fixed player height option display
- Fixed arrow to be visible to others too
- Fixed orientation of character animations
- Fixed flaming effect on drones in the Practice Range
- Fixed dry fire sound to only play on trigger pull
- Fixed hiding bHaptics Android UI on desktop version
- Fixed ammo count display when regripping a dropped weapon
- Added lag compensation for multiple players gripping the same object at the same time
- Added lag compensation for same player gripping multiple object at the same time
- Added lag compensation for same player gripping and grappling hook pulling objects at the same time
- Fixed crouching state going below ground

Optimizations
- Optimized the models of melee and shooter weapons
- Optimized characters and hands models
- Optimized character animations
- Optimized pickups
- Optimized ingame UI elements

Have comments? Send us your feedback and help us shape the game on Steam Discussions or on the official Discord server.

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Update 12: New map - Rig - Early Access

Greetings, Champions!

Your feedback during the development of Grapple Tournament is more than valuable for us so we would like to involve you even more where we can.

Rig - the new map we've been working on - has reached its alpha stage. We immediately thought that this is the best time to reveal it and let you play on it so you can help shaping it to become more fun.

Please note, that the bots are still getting to know the map so they aren't functioning very well on it.

Let's grab the update, play on the alpha version of Rig and tell us about your experience!

New
- Rig alpha added to the game

Fixes
- Fixed colliders on Spiral

As always, please send us your feedback and help us shape the game on Steam Discussions or on the official Discord server.

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Join and win cash prizes on the First Open Grapple Tournament!

Greetings, Champions!

First of all, thank you for joining the Free Weekend! The event was a blast, players filled the servers, Discord was burning and the game hit its ALL TIME PEAK!

Don't worry if you missed the Fee Weekend, you can still try out the Free Demo any time!

Now onto the big event...



We proudly announce that the First Open Grapple Tournament is open to registrations!

This is your chance to show the world your grappling hook skills and vertical combat maneuvers! Join the championship, play with other players and win cash prizes!

[h3]SIGN UP HERE![/h3]

[h3]The timing[/h3]
Registration: Sign up before 3rd of May!
Tournament: Starting 3rd of May. Estimated to last 4 weeks. One week = one bracket.

[h3]The rules[/h3]
  • Game mode: Free for all
  • Map: Any map selected by the players of the match
  • Bots: No Bots
  • Round format: 6 players, 3 matches
  • Round rules: Summarized score of the 3 matches
  • Winner of a round: top 3 players based on sum score. 3 players advance to the next round.
  • Score reporting: At least one player must report the results of each round here on Challonge or on Discord.
[h3]The prizes[/h3]
Find out more about the prizes check the tournament page here.

Ready for the challenge?
[h3]SIGN UP HERE![/h3]

As always, please send us your feedback and help us shape the game on Steam Discussions or on the official Discord server.

Join us on
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- Discord
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Grapple Tournament - FREE WEEKEND

[h2]Greetings, Champions![/h2]
Let us welcome you to the Free Weekend of Grapple Tournament VR!

Get your grappling-hooks ready, grab your guns (two handed or dual wield) and join the frantic fight for the next 4 days.

[previewyoutube][/previewyoutube]
[h2]Have a question?[/h2]
Check out the FAQ section for the most common questions and answers or post your question to the Steam Discussions.

You may also want to join the official Discord server to find others you can play with. The community is very friendly and helpful there!

Are you ready? Great!

Have fun and see you in VR!
Grapple Tournament dev team

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Update 11: Optimizations and improvements

Greetings, Champions!

As we progress with the Oculus Quest development of Grapple Tournament, the PC versions of the game also benefit from the optimizations. The game runs smoother than ever!

Changes
- Added damage multiplier for bots based on difficulty settings
- Railgun crosshair changed, damage slightly increased
- Changed plants on Container and Hydroponics maps for better looking versions
- New and optimized incoming damage indicator
- Minor tutorial improvements
- Changed player hitbox to slightly bigger

Fixes
- Fixed snap turning in some cases where lag prevented it

Optimizations
- Optimized graphics on all multiplayer levels
- Optimized graphics on all weapons and pickups
- Optimized graphics on all character models
- Optimized drone graphics in Practice Range
- Optimized all post process effects on player

As always, please send us your feedback and help us shape the game on Steam Discussions or on the official Discord server.

Join us on
- Official website
- Discord
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