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Grapple Tournament News

Update 24: Container rework and optimizations

Howdy, Champions!

Update 24 is here with lots of improvements for Grapple Tournament

New:
- Container map reworked to better fit the game design
- Added new customization items
- Added player current health and shield values to the Spectator UI (PC VR only)

Optimizations:
- Optimized character and hands materials
- Optimized weapon materials
- Optimized grappling hook materials
- Optimized background graphics on open maps to be higher resolution
- Optimized performance during using the grappling hook and jumping on all maps

Fixes:
- Fixed a lot of colliders on Spiral to prevent stucking while running on stairs
- Fixed (re-added) a missing customization item
- Fixed a UI bug on the Multiplayer panel
- Fixed ambient sound on Rig not effected by volume settings


Grapple Tournament has been released for the Oculus Quests as well:
https://www.oculus.com/experiences/quest/5133055276721830

This version is nearly identical to the Steam version and it is cross-play with the Steam version so grab your friends with Oculus Quests and let's get the shooting started in the arena!

Have comments?
Send us your feedback and help us shape the game on Steam Discussions or on the official Discord server.

Join Grapple Tournament on
- The Official website
- Discord
- Twitter
- YouTube
- Facebook
- Reddit
- Twitch

Update 23: Happy New Year!

Happy new year, Champions!

We've started working on quality of life enhancements for Grapple Tournament so expect minor additions and performance improvements updates in the following months. We've also started to rework the player progression system with lots of new unlockables coming soon.

Update 23

New
- [Oculus only] Oculus friends synchronized in game (if both players logged in at least once)

Changes
- Winter decorations removed throughout the game

Changes in the demo version
- Player customizations disabled in demo


Grapple Tournament has been released for the Oculus Quests as well:
https://www.oculus.com/experiences/quest/5133055276721830

This version is nearly identical to the Steam version and it is cross-play with the Steam version so grab your friends with Oculus Quests and let's get the shooting started in the arena!

Have comments?
Send us your feedback and help us shape the game on Steam Discussions or on the official Discord server.

Join Grapple Tournament on
- The Official website
- Discord
- Twitter
- YouTube
- Facebook
- Reddit
- Twitch

Oculus Quest - App Lab release

Happy Holidays Champions!

Grapple Tournament has just been released on App Lab for the Oculus Quests!

You can get it now with a release discount here:
https://www.oculus.com/experiences/quest/5133055276721830

This version is nearly identical to the Steam version and it is cross-play with the Steam version so grab your friends with Oculus Quests and let's get the shooting started in the arena!

We wish you a peaceful December and Happy Holidays!

Have comments? Send us your feedback and help us shape the game on Steam Discussions or on the official Discord server.

Join us on
- Official website
- Discord
- Twitter
- YouTube
- Facebook
- Reddit
- Twitch

Update 22: Happy Holidays!

Happy Holidays Champions!

Let us bring you something cheerful for the end of the year: the Winter Holidays Update!

New
- Winter Holidays decorations on maps
- Festive customization items
- Santa's Blessings (Laser Beamer skin)
- Snow Ball Pistol (Grenade Pistol skin)
- Candy Cane melee weapon
- Projectiles and explosions impulse settings fixed

Please note that this is limited time update and is planned to last only until early January.

We wish you a peaceful December and Happy Holidays!

Have comments? Send us your feedback and help us shape the game on Steam Discussions or on the official Discord server.

Join us on
- Official website
- Discord
- Twitter
- YouTube
- Facebook
- Reddit
- Twitch

Update 20 Hotfix

Hotfix

Fixes
- Fixed melee step in the Tutorial
- Fixed login and friends loading on all Oculus platforms
- Fixed bottle spawner volume height in the HUB