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Sword x Hime News

Sword Hime 1.12.6

[Fixed] Fixed the issue where the eye color change function for the female character was not working.
[Fixed] Fixed the issue where the alpha map error on the female general’s outfit caused clipping.
[Fixed] Fixed the issue where the Type A animation for town NPCs in story mode was not functioning correctly.
[Fixed] Fixed the issue where selecting Type S animation in story mode would automatically switch to Type H animation.
[Fixed] Fixed the issue where the texture for Monster 107 disappeared.
[Fixed] Fixed the issue where animations H6, H7, S6, and S7 for Monster 31 were abnormal.

New game Information DarkDragonKnight Journal 2

Hello everyone, this article is a preview of the production information of the next tentative new game, Dark Dragon Knight.
The progress of this update is the second image of the female character, as well as the realization of some functions
And the heroine of Sword Hime will be reproduced in the new work




Sword Hime character remake





The secret of BMI ːsteamhappyː
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The second image of the female character Bufuki
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The realization of high silk glossy stockings, the new version of stockings will evolve in quality
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Look at test failed ːsteamfacepalmː
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These are the current evolutions in character practicality.
We will continue to release information to you when there are new developments in game production (っ●ω●)っ

Sword x Hime 1.12.5

[New] Added Steam Input support.
Developer's Note: After many attempts and studies to find the best game controller input solution, we found that Steam Input is the best choice. Steam Input offers superior functionality, interface, customization, compatibility, and consistency compared to our in-house development. Thus, we are officially launching it in version 1.12.5.
The official Steam Input setting is available, and players using game controllers can simply turn on Steam Input (enabled by default). The Steam Client will automatically fetch the configuration from the cloud. If you find that our official settings do not suit your gameplay habits, you can customize them through Steam Input.

On the Sword x Hime game launch page in the Steam Client, there is a joystick icon button on the right. Clicking it will take you to Steam Input.


[New] Added a feature that shows the current H state on buttons during H-action playback.
[Fix] Fixed the issue where the Bunny Girl would turn into a large font after being summoned.
[Fix] Fixed the issue where the auto H/S in the gallery did not function.
[Fix] Fixed the issue with the female general's skin shader being abnormal.
[Fix] Fixed the issue with incorrect initial clothing in the gallery.
[Fix] Fixed the issue where the 81st character's props disappear.
[Fix] Fixed the issue where adjusting clothes or shoes in game mode causes model flickering.
[Fix] Fixed the issue where barefoot mode does not automatically remove shoes.
[Fix] Fixed the issue where auto function for the 51st monster in the gallery fails.
[Fix] Fixed the issue with the incorrect icon for the 5th outfit.
Developer's Note: This outfit has changed from its initial design, as our initial approach was to change clothes in sets and characters could not customize body shapes. Based on player feedback and several revisions, clothes were split into parts allowing free combination, and body shapes became customizable. The design of the 5th outfit has brought us technical difficulties:
1. Straps on the sides of the thighs: When players adjust the thickness of the thighs, the collision bodies cannot make non-linear adjustments along with the thigh thickness. This results in the straps either clipping through or floating in mid-air, which is an issue we cannot overcome, hence the straps must be removed.
2. Suspender boots: In later revisions, shoes were separated as individual accessories for players to match freely with clothes. However, since suspender boots were not separate models but integrated with the lower half of the female character, they were not compatible with the costume system, so the boots had to be removed.

We have recently tried to overcome these issues, but ultimately failed, thus maintaining the current revised state.
The redesign of the 5th outfit has taken a considerable amount of time, but the icon was never updated, causing misunderstandings among some players who thought there was an error with the outfit. We apologize to all players for this.

[Fix] Fixed the issue where loading a file in certain conditions leads to infinite falling.
[Modification] Made the button to adjust monster transparency more conspicuous.

New Game Information DarkDragonKnight Journal 1

Hello everyone, this article is a preview of the production information of the next tentative new game, Dark Dragon Knight.
The first to be released is the high priest, one of the female characters.
For now, let's use this character to reveal what new technologies are used in the new game.



The girl priest from the east


Full video download
twitter fanbox


[Character quality, lighting engine, skin material, sweat effect, body dynamics]

Character quality: First of all, the quality of model production has been improved, using models made by various masters that can be obtained legally.
The details of the model will be implemented at the next-generation level as much as possible, and the aesthetics of the characters will also be similarly improved.

Lighting engine: The performance of the light and shadow engine will be better than that of the previous game. It uses the unity HDRP engine which is 4 generations behind.
In terms of performance, it will be about 30% heavier than the previous one, in exchange for an all-round quality improvement.

Skin material: The skin is expressed using SSS subsurface scattering shader, which looks more transparent.

Sweat effect: flowing sweat, adjustable flow speed, sweat size

Physical dynamics: The shaking strength can be adjusted. The flesh of the thighs, buttocks and breasts will respond to the shaking motion according to the strength of the movement.



H part: Body collision dynamics, mainly strengthening the feedback that the buttocks and thighs will produce snapping, squeezing and expanding when the flesh collides.


The priest who was tied up after the defeat


Full video download
twitter fanbox


The above is the current evolution of the character's practicality. Hope you will like this change (っ●ω●)っ
We will continue to release information to you when there are other developments in game production in the future.

Sword x Hime 1.12.4

[Addition] Added functionality to directly move the camera viewpoint to the heroine's head, chest, body, and pelvic area.
[Addition] Added feature to display the current status button in red during H scenes.
[Fix] Fixed the issue where clothes disappear when the clothing panel is opened for the first time.
[Fix] Fixed the issue where pressing Tab to close the panel does not reset the button state of the main menu.
[Fix] Fixed the issue where selecting General H in the gallery causes all monsters to disappear and never reappear.
[Fix] Fixed the issue where the camera does not automatically adjust the viewpoint after changing characters and H actions.
[Fix] Fixed the issue where pressing Tab to call out the sub-menu panel and pressing it again to close it results in all UI being closed.
[Modification] Removed camera zoom restrictions.
[Modification] Changed camera movement viewpoint method to using the middle mouse button for up, down, left, and right movement, and the mouse wheel for forward and backward movement.