Hi, Everyone
Report here on the progress plan of H practicality
These days, I have been testing projects on character customization
All tests have been done so far, and the achievable and unachievable conditions will be reported here
In the future, a small UI for backpacks will be added to make various adjustments and changes more convenient
When changing clothes, it will not block the female corner of the center of sight, so you can watch the effect of changing clothes instantly
Click the button in the lower right corner to call the corresponding panel
It is expected that there will be six panels, character value, character customization, weapon equipment, wardrobe, shoe cabinet, monster call

1.
The character value panel is convenient to watch the weapon equipment and various ability value changes after investment
2.
The character customization panel can modify the posture of the female actor and the color of the socks
There are two types of headwear, rabbit ears and bun head.
Hairstyle cannot be changed, because the default ponytail has consumed 400 skeleton resources
If you add a new hairstyle, the game performance will be affected.
Tights are expected to have two shapes, general stockings and knee socks
The body part can be adjusted for bust, waist, arm circumference and leg thickness
The butt cannot be adjusted because it involves the binding of the cloth collision body
Since only one collider size can be bound, if the butt is reduced or enlarged, the skirt will not fit on the ass
Without the face pinching system, due to my lack of abilities, technical and artistic difficulties cannot be overcome, this aspect is impossible to achieve

3. Weapons, wardrobe and shoe cabinet panels, where you can change your favorite equipment
No barefoot version, because the toes I made are too ugly, and the effect is not good after installation, so I will wear shoes
And all the H movements at the beginning were designed in high heels, if bare feet will become a weird situation where the toes will be fully pad
To express deep apologies to the players who promised at the beginning (◞‸◟)

4. Monster Summoning Panel
Now monsters can be summoned by directly clicking on the avatar in the panel
You can order all 75 monsters in one go, no problem, as long as the graphics card does not smoke

5. Gallery section
The current quick thumbnail sliding UI below will be removed and changed to monster picture book mode
Click on the monster’s avatar to switch to that monster’s H action
And the lower right provides the H action speed change and the top-out jump function
Press the B button to switch the monster illustration panel
The shift of the lens will be changed to hold the left mouse button to control
Let all the operations of the gallery can be done through mouse control
Perfectly release the other hand so that it can do something serious
And the game will also add the same shifting and top-out buttons as in the gallery at H time
The current viewpoint rotation default is to move the mouse to rotate
But this will conflict with the click of the button when the mouse is moved, and the viewpoint will turn randomly when you enjoy H
So in the future, it will be changed to right-click and hold the mouse to rotate the control of the viewpoint and the character direction
The operation is the same as World of Warcraft
Here is a brief summary of the time and content of future H practical updates
[previewyoutube][/previewyoutube]
The first stage:
Backpack UI system production and character customization function
20 additional garment styles
Since 40 garments are involved, they have to deform with the body, so the workload is quite heavy.
After the art part is completed, it needs to be installed in the game
Dynamic links on all programs will take a lot of time
The production time will be a little longer, and it is expected to be completed around November 15

second stage:
Various H actions are added, and the liquid spray effect in the top
Move all NPCs back to the town and replace them with new NPC modules
It is expected that there will be 5 civilians and 5 soldiers who can have sex with the female actor
The newly added NPCs include variable speed and top middle-out, each will only have 5 H actions
50 additional actions are expected to be added
This part takes a lot of time to produce, and it will not start until the first stage is completed.
It is expected to be completed before Christmas
The third stage:
15 new H monsters added
The new H action content includes restraint training, female masturbation, female female, 3P, tentacles, etc.
Including shifting and top-out, there should be about 75 H actions in total
And add more monsters
It is expected that the actual installation and testing will be completed in early March
There are currently about 230 H actions, and 130 more are expected
And there will be some old monsters and H actions resurrected
But there will also be monsters and H actions that are currently less happy
The game should eventually have more than 350+ H actions
The above is the description of the three-stage update of H practicality, thank you for taking the time to watch