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🌑 Adopted the Dark? We Were Born In It

[h2]Welcome back to our Weekly Challenge Report, Travelers![/h2]

You think darkness is your ally?
You merely adopted the dark.
This week… it fights back.


This week’s challenge plunges you into Pitch Black, where enemies still hit hard, move faster, and just won’t die—unless you outwit them.

XP is high. Visibility is low. And the heroes? They’re out here praying the next turn isn’t their last.


[h3]🕳️ What You’re Dealing With:[/h3]



🌘 Darkest Night – All Dark charges go boom at end of the turn. Stack wrong, die loud.

❤️ Vigorous Monsters+25% HP. Everything’s bulkier. Including bosses.

🧠 Smart Heroes – You earn 50% more XP. Congrats. Now level up or get steamrolled.

💨 Fast MonstersMonster Speed +1. Hope you stretched for the new marathon.

🔻 Vulnerable Monsters – But hey, they’ve got -15% resistance. Try to bring raw numbers, not dots.

🛡️ Ironclad MonstersMonster damage taken reduced by 3. They feel nothing, so punch harder.

Enemies this week are essentially tanks with built-in turbo. You’ll need burst, brains, and more Dispel than you thought possible.



[h3]🛡️ Party Report – The Night's Watch:[/h3]



💀 Malukah – Darkness incarnate. Applies Hexes and debuffs while soaking up every whisper of light.

🦎 Thuls – The poison-tongued predator. Slower than the enemies now, but still lethal with prep.

📖 Reginald – Sustain engine online. If he’s alive, the party isn’t dead. Yet.

🦌 Bree – Spiked walls and support. Built for attrition and holding fast against speed demons.

This crew isn’t here to light the way through. They’re here to outlive the dark, molded by it.

💡Tip of the week: Smart Heroes = Power Spike Potential.
You’re earning 50% more XP, so make it count. Prioritize early camp nodes and power cards that scale fast (like Evolving Thoughts or Adaptive Mutation). Stack resistance reduction and exploit Vulnerable Monsters with raw damage—not just clever combos.


[h3]🎁 Rewards From the Shadows:[/h3]


Survive to the end of Act 3 and unlock:

• A card back stitched from shadows
• One carved in frost and bone.
Your reward for surviving the night? A reason to brag about it.



[h3]💬 Your Turn – What Broke First: Your Build or Your Spirit?[/h3]
  • ☘️ Tell us, did you survive with 1 HP or wipe in Act 1?

  • 🐍 Did Thuls stack poison so high it broke the UI?

  • 📊 Did your team fall apart to one wittle enemy with a crit?


Give us your suffering. Your wipes. Your “I thought this was a good idea” moments. Drop ‘em in the comments—or join our Discord to huddle around the last glowing ember before it gets snuffed out.



You think this is the last of us? Tired of our weekly challenges? Just you wait.
We've got something special coming next week. 👀

—The ATO Team ⚔️

🔥 Meltdown Protocol – Double Boons, Double Danger

[h2]Welcome back to our Weekly Challenge Report, Travelers![/h2]

The machines are rising. The heat is unbearable. The air crackles with arcane feedback and failed automation.

This week’s challenge, Rise of the Machines, drops you into constructs and pressure-cooked mistakes. Every room could be your last — unless your boons stack faster than the damage does.

The weather’s heating up. So is the map. Might as well melt with purpose!


[h3]⚙️ What You’re Dealing With:[/h3]

🔥 Extreme Burning – Burn deals double damage if enemies have 2 or fewer curses. Stack smart, or catch fire fast.

💢 Contained Fury – Fury now boosts damage by +2% per stack, but no longer causes Bleed. Clean hits and heavy impact make for a good win.

🏆 Double Boons – boon you gain is doubled. You can snowball or combust.

🦁 Spiritual Monsters+10% resistance to Holy, Shadow, and Mind. These constructs don’t care about your sacred rituals.

❤️ Vigorous Monsters+25% HP across the board. Bring stamina and sustained damage.

🎲 LuckyEasier event rolls. A bit of good fortune where everything else really, really hates you. Like a lot. Sorry.

This is a challenge built for synergy and speed—you’ll need to punch through heat-hardened defenses and outpace the flame before the constructs rebuild themselves around your ashes.



[h3]🔧 Party Report – Forge Squad Alpha:[/h3]



🐷 Ottis – Sanctifies, dispels, and sweats through it all. The healer who deserves hazard pay but doesn't get any.

👑 Cornelius – The firestarter. With Double Boons, he doesn’t burn enemies—he erases them.

🐻 Grukli – Smashes steel like it insulted his beard. Zero finesse. Infinite rage.

🐺 Magnus – The line between you and immediate death. Holds it well. Usually.

Together, they’re less a party and more a walking furnace with a healing pig in the back.

💡Tip of the week: Double Boons = Double Momentum. Prioritize cards and your heroes that can generate buffs quickly—Barrier, Energize, or even Fury chains. A well-timed Inner Fire or Fortify can snowball your run if stacked early.

Just don’t forget your dispels, and you might just survive long enough to see Act 3!



[h3]🎁 Rewards From the Depths:[/h3]


Survive to Floor 3 and unlock two new card backs:

One forged in the inferno, and the other chilled by contrast—because even the machine gods respect balance.



[h3]💬 Post-Forge Debrief: Drop Your Run Logs![/h3]
  • 💥 Did Cornelius nuke an enemy with a cool card combo?

  • 🍖 Did Magnus stand alone while Ottis cooked on the back row?

  • 🧠 Found a double-boon combo that made you feel like a genius?

Let us bear witness to your triumphs, tragedies, and tactical errors this weekend and drop your tales in the comments below!

Drop your stories in the comments—or join our official Discord to swap strats, cry about how everything hurts and you need help, and/or argue over the best way to stack Fury.



This challenge doesn’t care how good your build is.
It only cares how fast you melt.


Sharpen your cards. Gather your courage, and we'll see you again next week for more.

—The ATO Team ⚔️

Weekly Challenge Report #3 – Chill First, Ask Questions Later

[h2]Welcome back to our Weekly Challenge Report![/h2]

This week’s challenge drops your party into an icy gauntlet—where every burn chills, every chill slows, and every mistake earns you double the bruises.

Welcome to Frozen to the Bone, a test of endurance, crowd control, and whether you can still think clearly while frozen solid.


[h3]🧊 What You’re Dealing With:[/h3]

🔥 Frostfire – Burn now deals Cold damage andreduces Fire and Cold resistance by 0.3% per stack. That’s right—your fire chills.

❄️ Intense Cold – Chill slows you more aggressively: 1 speed loss per 4 stacks instead of 5. Chill control is a must.

💰 Prosperity – Gold and shard gain is boosted by 50%. Don’t forget to invest in your team wisely.

🐌 Slow Monsters – Enemies lose speed, too. Great for turn control and setup.

💉 Double Injuries – Taking damage past your limits? Expect two injuries for the price of one. Survivability matters.

👑 More Champions – Elite enemies appear more frequently. Build with flexibility and bring dispels—you’ll need them.

This is the kind of challenge where forgetting a cleanse costs you two injuries, your tank shatters like ice glass, and your best burn card ends up… well, cold.





[h3]🧾 Party Report – Expedition Briefing:[/h3]

💀 Malukah – Support with strong Chill and Hex synergy. Keep her alive, she keeps you steady.
🦂 Zek– DoT and curse specialist. Slows and rot pair perfectly in drawn-out fights.
🐻 Grukli –Frontline bruiser. Protect him early, watch him punish slow enemies late.
💎 Evelyn – Cold-focused control mage. Scales well and locks down fights when it counts.

They didn’t dress for the weather—but they did bring a plague rat, a crystal cannon, and a whole lot of attitude.



Tip: Use the global slowing to your advantage. Plan around initiative, not just power. Cards like Chilling Touch and Cleanse effects go a long way here.

Watch out for champions with AoE debuffs—double injuries can destroy your run if ignored.




[h3]🃏 Rewards Worth the Frostbite:[/h3]

Reach Floor 3 to unlock a chillingly cool card back—perfect for bragging rights and matching your frostbitten deck builds.




[h3]💬 Let’s Hear Your Cold, Hard Losses[/h3]
  • 🧠 Got a strategy that saved your party from double injuries?

  • 🧠 Share your strategies, meme moments, or full-on wipe stories in the comments.

  • ⚔️ Discovered a combo that makes Frostfire actually fun?


We want to hear it—the good, the cursed, and the downright tragic. Drop your builds, lessons learned, or icy disasters in the comments below and let us know how your week went.

Then come thaw out with us in the official Discord, where we swap tips and weep over our losses in real time.



Next week’s forecast? Unknown modifiers, new ways of dying, and the same old suffering. Dress warmly. Play wisely. See you there.

—The ATO Team ⚔️

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Weekly Challenge Report #2 – Who’s Afraid of the Big Bad Bleed?

[h3]Welcome back to our Weekly Challenge Report, adventurers![/h3]

Today, we're lovingly throwing you into the jaws of the week’s wildest modifiers and hope you survive to read next week’s. This time? The wolves are out—and they brought backup.

This week' s challenge is: Threatening Howls

It’s full of bleed, rich in gold, and dangerously slow. A fairytale gone horribly wrong.


[h3]🩸 What You’re Dealing With:[/h3]

🩸 Hemorrhage: Enemies apply 2 Bleed charges that hit at the end of the turn, bypassing Buffer and Bleed Immunity. It hurts more than it should.

⚡ Energized Heroes: Every hero starts with +1 energy each turn, guess you got your dose of caffeine in!

🐢 Slow Heroes : Unfortunately, you're not winning any race today, -1 speed to your whole party. I don't make the rules.

🌪️ Elemental Monsters: All monsters gain +10% Fire, Cold, and Lightning resistance. Hope you weren’t counting on consistent damage output.

💰 Wealthy Heroes : You begin with +300 gold and shards. Great! Use it fast, before the wolves get you.

💉 Double Injuries: When you take an injury, you get an extra copy. Because clearly open wound wasn’t enough.

This is a challenge where you’ll want your healing sharp, your positioning smarter, and your defensive layers thicker than the straw house Ottis used to live in.




[h3] ⚔️ Party Report – Field Notes, Day 1:[/h3]

🐷 Ottis – Vital. Keeps the bleeding from turning fatal. Must protect him at all costs.
⚡ Wilbur – Sparks flying, brain humming. Slower than usual. Still irreplaceable.
🏹 Sylvie – Sharp. Focused, and everything she hits bleeds.
🦌 Bree – Unmoving, unshaken. If something’s coming for us, it’ll have to go through her first.

The woods are quiet. Too quiet. We’re 70% bleed stacks, 40% regret, and somehow still at -10% initiative.




[h3]🃏 Rewards Worth the Risk:[/h3]

Reach the third act to unlock two wildwood-themed card backs and prove that you didn’t become the Big Bad Wolf’s chew toy this week.





  • 💬 How have your runs gone? Did Ottis squeal all the way home, or did Wilbur collapse under a pile of bleed stacks?

  • 🧠 Share your strategies, meme moments, or full-on wipe stories in the comments before this week's challenge event ends!

  • 🎮 Need help or moral support? Join us on Discord—we promise not to bite.



Next week brings a new twist, new suffering, and hopefully fewer wolves. Maybe.

—The ATO Team ⚔️