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Across the Obelisk News

Deckbuilding

Hello everyone, as you all know we are releasing Across the Obelisk in Early Access next week and we wanted to talk to you a bit about deckbuilding in the game.

Also we can now announce that the game will cost 14.99€ (17.99$) with a 15% discount for the early access release, during the early access and when the game is more finished and about to be released, we will raise the price.

Across the Obelisk is a complex game, more than other games of this type, first of all the game has 9 damage types and 9 resistances, each damage card has its own damage type associated and each enemy has its own resistances, so there are enemies that are more resistant to physical damage that tend to be in the front lines of combat and others with more magic resistances that are behind, there are also enemies that are clearly resistant to a type of damage as could be a lava elemental, which is very resistant to fire.



In addition to the various types of damage, the game also has an important amount of positive and negative effects on which the whole base of the game is built, such as"Block"(which stops the damage received), "Burn"(which does fire damage every turn), or "Fast"/"Slow" (which gives/takes speed of movement so that your heroes move faster) these two effects are self-excluding and only one of them can exist. Although the first impression may seem overwhelming, once you are playing and getting used to the icons we think it is quite manageable and understandable.

This complexity allows the game to have a lot of variety of builds and card combinations for the player to experiment with.

Then we have the Heroes, each hero belongs to a Warriors/Scouts/Mages/Healers class and each of them has its own cards (right now more than 90 per class). Each hero starts with their own starting deck which you can modify and also each hero has their own leveling talents which favour specific builds for them and to top it all off the heroes rank up at the end of a game, which gives them small permanent bonuses.



It should be noted that each hero card has 4 different versions, first we have the basic card -white- each basic card can be upgraded to two versions -blue- and -yellow- that modify a little the original card, and also each card has a corrupted version -purple- that comes out in the corruptions and has a small chance to come out in normal rewards, these corrupted cards are much more powerful versions than the others but can not be crafted.



So the player right now has available more than 90 cards x 4 classes x 4 versions = 1440 cards to make builds.

Finally we have the items, each hero has four slots for items, these slots are divided into Weapon, Armour, Jewellery and Accessory. Right now we have over 240 items in the game, these range from simple items that give you a small bonus to resistences or health, to items that add effects when you attack, draw cards when you launch certain types of attacks, give you additional cards or items that do rare effects under certain conditions.



Best of all, the items, level up talents and perks interact with each other.

The possibilities of deckbuilding, creating teams of heroes based on one or more damage types and synergising them with each other or trying weird combinations thanks to certain items is huge! It's one of the things we are most proud of, apart from the fact that the game is cooperative multiplayer ;)

See you next week!


Early Access playable characters

Hello everyone, we want to let you know that everything is progressing very well for the Early Access launch in 3 weeks. As you know, yesterday was the scheduled release day but we would have been very tight on time, these extra weeks will give us a little breathing space and we will be able to test everything well before the Early Access.

Thanks to this we have been able to make a lot of QoL improvements to the game and not only that, also as we already mentioned we will launch EA with the NG+ system out of the box that will give hours and hours of replayability with harder content. We have also added a new feature (which we will be improving during EA) which is the corrupted cards, we will explain more about these in a few weeks.

The purpose of this post is to introduce you to the Heroes available for the Early Access launch. Bear in mind that Across the Obelisk will have a total of 16 playable characters on release but this are the 10 characters that will be playable since the very first day of EA (some of them must be unlocked first!).

Developing a character is a hard process, we have to think about the character, create his own traits, initial cards and equipment, balance, graphic design, animations... a new character is not a skin redesign, when we design characters we want those to change the way that you play the game and have some impact on your gameplay as card selection will always be different for you based on the party composition.


WARRIORS

Magnus - class: Mercenary - Balanced frontliner who can specialise in both attack and defense.

Heiner - class: Sentinel - Defensive Frontliner good at protecting the party or himself.

Grukli - class: Berserker - Offensive warrior who gains fury during combat.



SCOUTS

Andrin - class: Ranger - Scout good at melee and ranged attacks.

Thuls - class: Assassin - Master at hiding and using poisons.



MAGES

Evelyn - class: Elementalist - Versatile mage who can use any element.

Cornelius - class: Pyromancer - Fire mage who can deal direct or burn damage.



HEALERS

Reginald - class: Cleric - Healer who specializes in direct healing or blessings.

Ottis - class: Priest- Healer who specialises in putting up shields to prevent damage.

Malukah - class: Voodoo Witch - Healer who is very good at cursing enemies and dispelling magic.



These are all the heroes for now, but during Early Access we will be adding more if we can.

Each hero has their own starting pack of cards, their own stats and also their own talents that allow them to specialise in different ways so they can try out different play styles.

That's all for now, in a few weeks we will explain other aspects of the game like deckbuilding or corrupted cards.

We need a few extra weeks

We have decided that we need a few extra weeks to be able to properly test all the new features and content we want to release in Early Access.

That's why we will postpone the Early Access launch of the game to the 8th of April.

As you know we are a really small team actively working on the game and lately we are adding a lot of new features and QoL in the game, being a multiplayer game everything needs a lot more programming and testing time than if it was a single player game and that's why we have to make sure that everything works as good as possible for the release.

On a positive note these extra weeks will allow us to finish some features that we had planned for later like the NG+ mode, a harder mode in which the enemies are not only harder and hit harder but some of them also have new attack cards and change their way of attacking from the normal mode.

Also since we made the demo, we have added the possibility to upgrade the town to have even more progression, also now you can save your favourite decks to load them in the next games and many other little things that improve the game.



If you have any doubts, questions or suggestions don't hesitate to join our discord server, whenever we can we will be happy to answer you.

See you on April 8th!

Gamedev Playing

Join us while the developer plays Acts I and II.
Ask us anything about the game!

Gamedev Playing

Join us while the developer plays Acts I and II.
Ask us anything about the game!