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Across the Obelisk News

Fab deck-builder Across the Obelisk out now under Paradox Arc publishing

Across the Obelisk is a fantastic deck-builder that just left Early Access, as the first game under Paradox Interactive's new publishing label Paradox Arc.

Read the full article here: https://www.gamingonlinux.com/2022/08/fab-deck-builder-across-the-obelisk-out-now-under-paradox-arc-publishing

Across the Obelisk Full Release Announcement!

The bards will sing of this day when the Obelisk and its armies of minions tremble in fear. Across the Obelisk is officially leaving Early Access and is OUT NOW!

This is a huge milestone in the game’s development, after months of work to build the best cooperative deckbuilding game that we can. We have combined our own playtesting with the community’s feedback and suggestions, as well as bringing even more content to give you greater variety and options to build your ideal team and decks.

We’re very proud of what we have accomplished in getting the game to its full release and we have been really appreciative of the feedback and reception from the community. We hope that you will have a ton of fun, form adventuring parties with your friends, and join our community on the Across the Obelisk Discord server.

Finally, following our previous development update, we can now reveal that we are not alone in our adventure following this release. We have gathered our party and are venturing forth with Paradox Arc - a brand new publishing label that exists as part of the Paradox Interactive family - that will be publishing Across the Obelisk going forward.

There is more planned for the future, but for the moment we are going to celebrate and enjoy this release with our awesome community. We hope you will, too.

Onward to adventure!

Release date announcement

Greetings, mighty adventurers!

We wanted to share a couple of pieces of news with you all today and show you a little of what’s to come in Across the Obelisk! As our wonderful community is already aware, we have been hard at work adding content and polishing the game for its 1.0 release this month to mark the final part of our Early Access journey! Do not worry, dear friends, we are not done yet and we have a very exciting future ahead of us with more to come, but for today we wanted to take a moment to thank everyone that has helped us through the Early Access period of the game by giving feedback to us on Discord, contributing by creating videos and livestreams, creating co-operative lobbies and sessions together on our Discord, and generally supporting us throughout the development process of Across the Obelisk so far. The reception and feedback to our beloved game have given us a lot of inspiration and motivation to push ourselves to achieve more, so thank you!

The first piece of news we have is that we have been working with a publisher to bring Across the Obelisk to its official release. At the moment, we’re not ready to reveal who that publisher is, but it is an exciting partnership that has been working in the background to get everything set up for our official release this month.

Alongside all of this, we wanted to give everyone a preview of what’s to come in version 1.0 which will release on August 16, 2022, so let’s not delay any further and get to the development updates!

Here are two examples of the enemies and locations you will face in the new biome. In addition to being able to see the four new heroes in action!


And here we have the new and improved perk system. We are very pleased with the variety of customization options that the new system brings to the game.


This journey has been so awesome for us and the community has been incredibly supportive, so we wanted to give our thanks and invite anyone who hasn’t yet joined our Discord community to do so now! We have Looking For Group channels to find new friends to play the game with, and a variety of discussion and help channels for people to share their adventures Across the Obelisk, learn new ways to play, and craft new strategies and builds together!

Get ready to dive into our full release of Across the Obelisk on August 16!

As always, thanks to all of you for your support, feedback and understanding.

Road to Release

Hello everyone, it's already summer and we wanted to let you know that we are working tirelessly to finish the game.

We have decided that the next big patch for the game will be version 1.0 directly with the release of the game. We will skip v0.9, so we can focus on what is important.

The big question is, when? We hope that this will be at the end of this summer, we are working hard to finish what we want to include in the release.

We already have the final four heroes implemented in the game and working.


We have most of the new map done, details are still missing like finishing the enemies and finishing graphic things like the backgrounds, for example. Here you can see some of the first enemies of the new biome.


We have also been working on getting the game ready for English proofreading and translation ready.

Now apart from finishing what is missing, we are working on a new perk system. Without going into much depth, the idea is that you have a little more customization options when choosing the perks for each hero and that you can't take everything, like now, so you'll have to choose.

Other than that, we're fixing the few remaining bugs and adding as many QoLs as we can.

Obviously, the release of the game is not the end point. We have a lot of ideas and we want to keep working on it for a long time.

That's all for now, have a great summer! Remember to leave a review on Steam, if you like the game, it helps us a lot. As we get closer to launch we will provide more information.

Here's a little extra to help with the summer heat:


As always, thanks to all of you for your support, feedback and understanding.

Hotfix v.0.8.7

Hello everyone, fast hotfix to solve some bugs that have been reported.

- Fixed a bug with the Corrupted Avoidance Collar item that was adding random small weapon cards into the hero's deck.

- Fixed a bug that overwrited the Combat stats of a game in progress, if the Combat stats of an old game were opened (via Tome of Knowledge).

- Fixed a visual glitch with the Tome of Knowledge appearing briefly on the screen when opening the game.

- The "Escape" key will now close the Tome of Knowledge when it is opened.

- Minor fixes here and there.

That's all for now. Remember to leave a review on steam, if you like the game, it helps us a lot.

As always, thanks to all of you for your support, feedback and understanding.