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Across the Obelisk News

Hotfix v.0.8.25

Hey everybody!

As we said on the previous hotfix, we were monitoring the desync system in coop and this hotfix will help with those situations (specially some bugs with the Martyrdoom card on the Archon Nhir encounter). We are positive that this hotfix will improve the coop stability reducing desync greatly. On the other hand, this also includes some fixes and minor changes.

Fixes

- Fixed the interactions of some enchantments and items that alter auras or curses mechanics (f.e. Cup of Death with Night Terror). Those will now work as expected.

- Skull icon over health bar and buff icon positions have been adapted for big model characters (f.e. Ylmer).

- Fixed a delay problem with pet's card cast when there was only one target (stealthed).

QoL

- Added a new filter button, Available on the card craft window. This will let you filter the cards available based on your current amount of shards (it will only show cards that you can pay for) and its store availability.

As always, thanks to all of you for your support, feedback and understanding.

Hotfix v.0.8.23

Hey everybody!

This is a hotfix that will reduce the desync problems that the latest hotfix introduced into the game. We refactorized some of the code regarding items and traits interactions, and it wasn't very stable under some conditions. We hope this change improves the experience. Meanwhile we will continue looking into it.

As always, thanks to all of you for your support, feedback and understanding.

Hotfix v.0.8.22

Hey everybody! This is a hotfix with some changes and fixes for the bugs reported with the last patch.

- Due to change in the latest patch about how enchantments works, Phoenix was not destroyed when the character died. It should be destroyed now.

- Fixed the save/load deck functionality when you saved a deck with a hero starting card that is lower than the hero current starting card (because he gained some ranks). The starting card from the deck to load should now be upgraded to match its currrent value.

- Items that provide a shop discount should not appear when the Poverty madness option is selected. There were a few situations where these items were still available. It should be fixed now.

- Old Horseshoe should not keep influencing your event rolls when you replace it with another item.

- Fixed the size of the Block and Shield icons in the Tulah boss.

- Some minor fixes.

As always, thanks to all of you for your support, feedback and understanding.

Adventure completed from scratch!

Hello everyone!

In Across the Obelisk there has always been a debate as to whether or not the game required many runs (grinding) in order to have even the slightest chance of completing the game. In fact, some have gone so far as to argue that you need several runs just to have a chance of getting through the first act. In our efforts to make this progression less "grindy" we even included a change in the 0.8 patch, making all heroes gain the same amount of perks as the highest hero, so you would be able to include fresh unlocked heroes into your games without worrying about leveling them.

We have always considered the game as a "Roguelite", at least the Adventure mode, so making several runs means unlocking new cards, new heroes, upgrading your town and getting perks or other bonuses that will help you in the following games.

Even so, we have always firmly believed that the greatest asset to successfully complete a run is "knowledge of the game". This means understanding the game and its mechanics, understanding the concept that the four heroes are a team (and ideally need each other), and finally understanding what each enemy does.

So with the release of v.0.8.2 and the more balanced Act 4, we issued a challenge to our players in the Discord server.

Can you complete the game starting from 0 in your first run? that means a totally fresh game, with the initial game data, without hero ranks or perks and without anything to help you.

The answer, as we expected, was yes.
In the end, one of the biggest difficulties has been to record everything to be able to show it, since the games are long and more if you start from 0.

So, here we have the first 3 to complete the challenge.

Corydonn
https://www.twitch.tv/videos/1454765584
https://www.youtube.com/watch?v=jHJ6puAk244

Migeru & Icen
https://www.youtube.com/watch?v=yd5dAguJ-Ac
https://www.youtube.com/watch?v=b3_SdK5hISs
https://www.youtube.com/watch?v=2RMblUFdE7g

Sheep & Tallgesse
https://www.youtube.com/watch?v=o-RjMvpinFA

Congratulations to all! We know that there have been more who have completed it or have been close, but for one reason or another have not been able to record it well. Thank you all very much for participating.


Important

This game is a Roguelite and therefore we do not expect at any time that players play the game as shown in the videos and pass it at the first try. Completing the game on your first run is not an easy task, in fact, we could say that it is almost impossible as it requires extensive prior knowledge of the game and also some luck to obtain cards and items that make it possible. But that does not mean it can not be done, hence the challenge.

Moreover, we hope and wish that you all play at your own pace, experiencing the game, trying new paths, unlocking the new heroes and trying combinations between them, in short the game has many things to offer. And when you complete it for the first time there are more difficulty levels that open new options and challenges. In addition to the other game modes that we have and that we will keep improving.

That's all for now. Remember to leave a review on steam, if you like the game, it helps us a lot.

As always, thanks to all of you for your support, feedback and understanding.

Hotfix v.0.8.21

Hey everybody! This is a hotfix with some changes and fixes for the bugs reported with the last patch.

From now on boon, injury and monster type cards on heroes will not get bonuses from auras/items/perks of the hero who casts them. This also applies to enchantments that monsters put on heroes.

This means that cards that are added into the hero deck, like Ash or Sad, will always have the same charge value no matter which hero casts them and what are their perks. Cards like Bomb / Amnessia / Deadly Chime that auto execute on draw will also not get bonus damage or charges based on hero perks/buffs.

Finally, monster enchants on heroes like Ylmer's "Regrowth" (madness) will always apply the correct number of charges, in this case, 1 Thorns no matter if there is a warrior that as a bonus to thorns.

- Archon Nihr, in normal and madness, we extended the fight by 3 rounds, the enrage warning will be at 16(from 13) and the apocalypse cards at round 19(from 16). Like most of our boss fights in the game are heavy scripted, they can't go on forever, and all of them reach an enrage point (Ylmer and Ignidoh too), but for Nihr we decided to add a few extra rounds. With Despair corruptor the enrage stays at round 16.
- With "Poverty" corruptor, items that reduce the crafting cost and item price will not be available in the shops or item drops.
- Fixed the description of the "Courage" with the resistances in the correct order.
- Fixed an issue that said you were in the demo version and locked the progress path.
- Ottis will no longer heal the twins with his pasive and Law of Shadow.
- Fixed the Reverberation trait. Now, it will only reduce Holy Spell cards as stated in the Trait description.
- Reverberation and scholar traits will not consume trait charges if there's no card available for reduction (because of its type or cost).
- Fixed a problem with the Altar collider in town overlapping the Zingarian Divination cart.

As always, thanks to all of you for your support, feedback and understanding.