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Across the Obelisk News

Hotifx v.0.7.51

Hey everybody! This is a hotfix to solve some of the problems that have been reported with the latest patch.

- Because of the rework to the system that draw the auras and curses in combat, some items that heal curses (f.e. Detox Potion or Lucky Paw) were hiding some of the icons in the combat screen. This sould be solved with this hotfix.
- Some cards were showing incorrect values when being amplified (right click), this has been solved.
- Traits and effects that react healing characters (f.e. Voodoo) are working again with characters that have the Vitality aura.
- Items that are destroyed after being used during a combat (f.e. Scroll of Resurrection) will be reassigned to heroes in case of a "desync" (if it was destroyed during the current turn) or a "combat reload" (if it was destroyed during the combat).
- Search cards in the Tome of Knowledge will also search its updates.

As usual, thank you so much for your help, reports and suggestions!

Patch v.0.7.5

Hey everybody! This is a small patch focused in fixing some of the bugs reported since the last one and introducing some graphic improvements to the game.

With this patch we have also reworked the way we draw the buff icons during combat. Visually, this will work the same, but we feel this will improve the combat performance in some systems.

- Boons, injuries or monster cards will not interact with Enchantments that use the energy of casted cards as catalizer for their effects (f.e. Wild Hunt).
- The Corruption Altar will now grant a corrupted card when the chance rolled is equal to the maximum percentage of success. Also the stat sacrifices done will now be succesfully reduced in coop games. And finally, we have adjusted the dust prices and included a new event option to get a craft discount.
- The master of a coop game will be able to launch a game even if all the slots are not filled with players (with a minimum of 2 players).
- Modified the internal way that "combat corruptions" are shared before a combat in a coop game, in order to fix a problem when some players had different info until they pressed the "Combat reload" button.
- We have reworked the "Divination" invite system to avoid a bug that prevented some players to accept the invitations and join the card reward process. If you find bugs on this specific system please report it to us.
- Additionally we have fixed some minor bugs here and there!

As usual, thank you so much for your help, reports and suggestions!

Hotifx v.0.7.41

Hey everybody! This is a hotfix to solve some of the problems that the last patch produced in Mac and Linux systems. With this hotfix the game should be playable again.

As usual, thank you so much for your help, reports and suggestions!

Happy thanksgiving!

Patch v.0.7.4

Hey everybody! This is a small patch focused in fixing some of the bugs reported this days and reducing the desyncs of the coop games.

We want you to know that we are very concerned about this last subject and we are working hard to improve the coop experience. This game have a lot of interactions between cards, traits, items and making it work flawlessly in multiplayer is quite a challenge! We are so positive that this patch will fix a lot of the desync and disconnection problems, not 100% but it's clearly an improvement. So please, keep reporting us the problems that you may have with the game (trying to give us enough instructions to reproduce it, if possible) and we will continue improving it =)

On the other hand, you will find some art improvements here and there, the new "card" design and an overall improvement in performance.

Fixes and changes

- Fixed a problem when opening the Character window while transitioning to a shop, or a crafting station, after a reward screen.
- The additional energy used in Overcharge cards will now be added for cards and items that benefit from energy used to cast a card.
- Vanishing deck pile will now be restored for all heroes when a desync happens in the middle of the combat.
- While on the "Give gold and dust" screen in coop, changing tabs will no more change the selected player.
- Kicking a player from a coop game while on the lobby, will now work again.
- Fixed an interaction of some corruptions with items that change the damage type (f.e. Volcanic Axe) changing the damage type of the corruption cards with the same values.
- The Corrupted Altar will now work for upgraded cards too, letting you corrupt upgraded cards into rare cards (previously it only worked for normal cards).
- When an item modifies the speed value of a character, the initiative row will be properly updated to reflect the order modifications instead of waiting until the end of turn.
- In a coop game, if the Master of the game unlocks the Town upgrade for the "caravan", it will be available for all the players when exiting town.

As usual, thank you so much for your help, reports and suggestions!

Hotfix v.0.7.2

Hey everybody! With the last patch (0.7.1) we changed some of the multiplayer procedures trying to reduce the unexpected user disconnects in coop games. Some users have reported disconnects when changing scenes that take too long to load, this hotfix is focused on removing this unexpected behaviour. If you have been suffering this kind of issues and this patch helped with it, please tell us, on the other hand if you are still suffering unexpected disconnections, don't forget to report it to us too!

As usual, thank you so much for your help, reports and suggestions!